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Redone Map Waiting Menu + General Class Identification


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#1 Nine-Ball

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Posted 04 May 2023 - 10:22 PM

A General Class Identification would be split into two areas and color coordinated.

1. Class type (Brawler, Skrimisher, Alpha Strike, LRM, Support)

2. Range (Short Range <270 Mid Range <540 Long Range <810)

The way to identify a mech would be by class weight and weapons mounted. AC/20s and medium lasers would be short range brawler weapons on any weight class for example (with some exceptions), while something like a heavy laser boat could be a mid range alpha strike if boating LPLs, or a short range brawler if mounting MLs or snubs. Snipers would fall under Long Range Alpha Strikes and clan laser vomits would probably be Mid Range Alpha Strikes.

Lighter mechs would tend to fall more towards skirmisher as opposed to brawler while heavier mechs would fall towards brawler indicting their need to pass the armor around.

This is in no way a tool to identify good or bad mech builds but more so what a mech's general role in a match would/could be (the should is a matter of debate).

The redone Map Menu would then list your two class types.

This is purely so people can get a better feel for what their teammates are mounting and can plan accordingly without wasting time after match start or during the short few seconds before the dropship does its thing.

Ideally the redone Map Menu would also allow Company Commanders and Lance Commanders to be the 3050 equivalent of John Madden and use a magic pen or w/e to draw all over the map (or maybe 3050's Vince Lombardi teaching the Packer's Sweep).





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