Perhaps Its Time To Consider 8V8 In Qp During Off Peak Hours
#1
Posted 24 April 2023 - 11:58 PM
#2
Posted 25 April 2023 - 12:10 AM
#3
Posted 25 April 2023 - 12:50 AM
About half my matches have been played on euro with 340-390ms ping. There's Aussies much better than me who've played the same. Server racism is the issue, not match size.
#4
Posted 25 April 2023 - 01:57 AM
crazytimes, on 25 April 2023 - 12:50 AM, said:
About half my matches have been played on euro with 340-390ms ping. There's Aussies much better than me who've played the same. Server racism is the issue, not match size.
all servers are enabled. otherwise the wait times would be far too absurd to bother playing at all.
server racism? thats got to be the stupidest thing ive ever heard. calling everything racism is the weapon of the demagogue. pingism, maybe. but even then the ping time is acceptable on all servers from my geographic location.
its a resource apportionment problem. in times of limited resources (players), perhaps drop with less.
Edited by LordNothing, 25 April 2023 - 02:03 AM.
#5
Posted 25 April 2023 - 02:10 AM
Lockheed_, on 25 April 2023 - 01:08 AM, said:
I play late at night/early morning pacific and I have no issues finding matches as long as I queue for US and EU servers.
also if you turn the game into 8v8 you have to account for the people you are gonna drive away with that so you may not even gain that much. 8v8 is pretty boring to a lot of people, especially if they are not of the comp crowd. It's an unnecessary risk for PGI to take. They can't afford to lose more players over something like this.
i dont think that will drive away anyone if its used only when needed. on a timer, or better yet based on the number of simultaneous logins. if you want 12v12 you can still play at peak. what's boring is having my game time wasted to put up threads complaining about the wait times while the game is searching.
Edited by LordNothing, 25 April 2023 - 02:12 AM.
#6
Posted 25 April 2023 - 02:17 AM
crazytimes, on 25 April 2023 - 12:50 AM, said:
About half my matches have been played on euro with 340-390ms ping. There's Aussies much better than me who've played the same. Server racism is the issue, not match size.
US/EU servers are both ok but personally will not tick that Aussie box. With that I think I'm getting 80-90% of playerbase in same queue.
#7
Posted 25 April 2023 - 02:34 AM
Or wait till September, when I ll be back.
Edited by Saved By The Bell, 25 April 2023 - 02:36 AM.
#8
Posted 25 April 2023 - 04:37 AM
At some point they'll need to either lower the player count per match - to keep the tiers - or remove the tier/psr matching - in order to make matches timely.
#9
Posted 25 April 2023 - 06:07 AM
Edited by Saved By The Bell, 25 April 2023 - 06:07 AM.
#10
Posted 25 April 2023 - 06:12 AM
#11
Posted 25 April 2023 - 09:30 AM
There's less action and less going on. Fewer targets to shoot and less angles to take.
There's more reliance on singular players, this makes the game even less friendly for newer players.
1 mech has more value in 8v8 and represents a greater portion of the firepower and armor. Loosing even a single mech can skew the game quicker and individual player skill impacts the game more.
Don't do any drastic changes, people keep requesting them, but don't actually realize the implications. Also remember that we've tried many of these things before and they didn't work.
#12
Posted 25 April 2023 - 10:16 AM
8v8 was tried and was just awful.
I appreciate people trying to improve the QP experience, which has declined in the last several months, but 8v8 is not the answer.
Much better mileage with:
- Stop mixing tier 5-4 players with Tier 2-1 players - ever
- Stop groups mixing with solo QP players, or have groups of 2 players max
- Have a drop deck that allows the selection of a mech that actually fits the map
- Have a non-participation timer on players (similar an out of bounds timer), to stop the idiotic "last-man-hiding" in Skirmish and to hinder snipers or general lay-abouts. A player doing anything that nets XP or C-bills is fine (scouting, capturing, doing damage, etc.) but as soon as you go 3 minutes (or so) doing squat, you get warned and then auto-terminated if you keep it up.
If that stuff was in place QP would be way better.
Edited by An6ryMan69, 25 April 2023 - 10:42 AM.
#13
Posted 25 April 2023 - 07:03 PM
Louis Brofist, on 25 April 2023 - 09:30 AM, said:
There's less action and less going on. Fewer targets to shoot and less angles to take.
There's more reliance on singular players, this makes the game even less friendly for newer players.
1 mech has more value in 8v8 and represents a greater portion of the firepower and armor. Loosing even a single mech can skew the game quicker and individual player skill impacts the game more.
Don't do any drastic changes, people keep requesting them, but don't actually realize the implications. Also remember that we've tried many of these things before and they didn't work.
we tried it, as a hard switch to 8v8 (and under pts conditions i might add). not as a soft measure for low population conditions. not everyone can play at peak hours. match size would be dynamic based on current number of players logged in. nothing changes during peak hours when the bulk of the population is online.
Edited by LordNothing, 25 April 2023 - 07:07 PM.
#14
Posted 25 April 2023 - 07:13 PM
An6ryMan69, on 25 April 2023 - 10:16 AM, said:
8v8 was tried and was just awful.
I appreciate people trying to improve the QP experience, which has declined in the last several months, but 8v8 is not the answer.
Much better mileage with:
- Stop mixing tier 5-4 players with Tier 2-1 players - ever
- Stop groups mixing with solo QP players, or have groups of 2 players max
- Have a drop deck that allows the selection of a mech that actually fits the map
- Have a non-participation timer on players (similar an out of bounds timer), to stop the idiotic "last-man-hiding" in Skirmish and to hinder snipers or general lay-abouts. A player doing anything that nets XP or C-bills is fine (scouting, capturing, doing damage, etc.) but as soon as you go 3 minutes (or so) doing squat, you get warned and then auto-terminated if you keep it up.
If that stuff was in place QP would be way better.
a low quality match is better than no match. these things might improve match quality but its not going to get the drop rate up, in fact it might go the other way, which is most certainly not desirable.
except for the non participation lockout, that should totally be a thing, and hit them with a timeout too.
Edited by LordNothing, 25 April 2023 - 07:13 PM.
#15
Posted 25 April 2023 - 08:08 PM
Edited by Orion_, 25 April 2023 - 08:13 PM.
#17
Posted 25 April 2023 - 08:17 PM
#18
Posted 25 April 2023 - 10:58 PM
Curccu, on 25 April 2023 - 02:17 AM, said:
US/EU servers are both ok but personally will not tick that Aussie box. With that I think I'm getting 80-90% of playerbase in same queue.
I get maybe 1 in 30 games on oceanic... And often am the only local in the match. I feel sorry for them, and at my age and skill level, low ping doesn't really make me play any better.
#19
Posted 25 April 2023 - 11:44 PM
Lockheed_, on 25 April 2023 - 01:08 AM, said:
I don't understand how 8vs8 is more boring than 12vs12 or even now buried scouting 4vs4 All of those were fun and action packed for me at least.
True that I am ex-comp crowd
Louis Brofist, on 25 April 2023 - 09:30 AM, said:
There's less action and less going on. Fewer targets to shoot and less angles to take.
There's more reliance on singular players, this makes the game even less friendly for newer players.
1 mech has more value in 8v8 and represents a greater portion of the firepower and armor. Loosing even a single mech can skew the game quicker and individual player skill impacts the game more.
Don't do any drastic changes, people keep requesting them, but don't actually realize the implications. Also remember that we've tried many of these things before and they didn't work.
Very true that in 8vs8 every each player has more impact how game ends but isn't that good thing? Multiple threads here saying that their own performance in 12vs12 doesn't seem to affect win result because so many baddies in same team always
An6ryMan69, on 25 April 2023 - 10:16 AM, said:
8vs8 was the normal for many Years in before 12vs12 was introduced, and it was fun.
Why it is awful for you? if 12vs12 is fun? or is it fun either?
#20
Posted 26 April 2023 - 02:22 AM
i cant stress enough that this should be strictly a low pop thing though. 12v12 is fine when the drop rate is acceptable, 8v8 or even 4v4 is fine, and better when the drop rate is less than i can tolerate. drop rate is what killed fp for me.
Edited by LordNothing, 26 April 2023 - 02:25 AM.
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