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Fafnir Hitboxes Need To Be Fixed.


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#21 The Brewer

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Posted 05 May 2023 - 09:28 AM

View PostPocketYoda, on 04 May 2023 - 11:29 PM, said:


So.. Hide up the back of the group.. like a good Assault.


Note that my post says nothing about range. IMO Fafnir is best for mid and close range/facehug builds. There are options for ranged assaults that are better by a large margin.

Another polite suggestion - practice all the play styles. If your system can handle it, record your matches and watch what happens - both bad and good. You’ll learn a lot.

#22 Matt85

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Posted 05 May 2023 - 07:44 PM

Bought a Fafnir because a friend swore by it... too much of a glass cannon for my liking.

#23 PocketYoda

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Posted 06 May 2023 - 04:11 AM

View PostMatt85, on 05 May 2023 - 07:44 PM, said:

Bought a Fafnir because a friend swore by it... too much of a glass cannon for my liking.


Better off with a Marauder II, Cyclops or a Corsair.

#24 nvx 116

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Posted 09 May 2023 - 06:46 AM

The cauldron was the worse thing to happen to mwo

#25 foamyesque

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Posted 10 May 2023 - 12:17 AM

View Postnvx 116, on 09 May 2023 - 06:46 AM, said:

The cauldron was the worse thing to happen to mwo


Nah. The game's generally got reasonable balance, even when some of the choices make me really scratch my head, like the Vulcan nerf. Was a pair of snubs really that strong, when they're releasing mechs like the Moonwalker?

#26 PocketYoda

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Posted 10 May 2023 - 04:54 AM

View Postnvx 116, on 09 May 2023 - 06:46 AM, said:

The cauldron was the worse thing to happen to mwo


I have seen a ton of bad happen since the cauldron existed but even i admit they've done some good compared to what PGI ever did balance wise.. We just take the bad with the good imo..

Edited by PocketYoda, 10 May 2023 - 04:55 AM.


#27 nvx 116

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Posted 11 May 2023 - 11:58 AM

View PostPocketYoda, on 10 May 2023 - 04:54 AM, said:


I have seen a ton of bad happen since the cauldron existed but even i admit they've done some good compared to what PGI ever did balance wise.. We just take the bad with the good imo..

I guess the lesser of two evils but the cauldron is currently pushing a clanner meta tho and when the stone rhino drops there will not be stopping the clans the is side of things are already nerfed to the point were a small heavy laze can take out any mech that's on the is side same with machineguns other light weapons that was supposed to be used for anti personnel. Is assaults cant assault anymore. And anything bigger than a cacada on the innersphere side is useless and shouldnt be field as everything has been mothballed and can be taken out by anything even fall damage at full health however with the clans it's the reverse as they are like the germans of warthunder and world of tanks it's just not worthwhile haveing the is mechs in your line up in this day and age

#28 Feezou

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Posted 11 May 2023 - 12:10 PM

Fafnirs are pretty much never going to be as durable as people want them to be. They're fat and wide, a terrible combo for this game. They were not more durable before the hitbox changes, as they were incredibly easy to CT from any angle. If you want a durable mech, just play an anni

#29 foamyesque

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Posted 11 May 2023 - 07:16 PM

View Postnvx 116, on 11 May 2023 - 11:58 AM, said:

I guess the lesser of two evils but the cauldron is currently pushing a clanner meta tho and when the stone rhino drops there will not be stopping the clans the is side of things are already nerfed to the point were a small heavy laze can take out any mech that's on the is side same with machineguns other light weapons that was supposed to be used for anti personnel. Is assaults cant assault anymore. And anything bigger than a cacada on the innersphere side is useless and shouldnt be field as everything has been mothballed and can be taken out by anything even fall damage at full health however with the clans it's the reverse as they are like the germans of warthunder and world of tanks it's just not worthwhile haveing the is mechs in your line up in this day and age


You're nuts. There are lots of great Sphere 'mechs and they have an enormous durability advantage over Clan ones, especially into the heavies and assaults where neither side can really get fast enough to evasion-tank.

Clans just have, as always, an extreme advantage in firepower inherited from the original TT statting, though MWO's done an awful lot to mitigate that into closer parity.

#30 PocketYoda

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Posted 12 May 2023 - 05:33 PM

View Postnvx 116, on 11 May 2023 - 11:58 AM, said:

I guess the lesser of two evils but the cauldron is currently pushing a clanner meta tho and when the stone rhino drops there will not be stopping the clans the is side of things are already nerfed to the point were a small heavy laze can take out any mech that's on the is side same with machineguns other light weapons that was supposed to be used for anti personnel. Is assaults cant assault anymore. And anything bigger than a cacada on the innersphere side is useless and shouldnt be field as everything has been mothballed and can be taken out by anything even fall damage at full health however with the clans it's the reverse as they are like the germans of warthunder and world of tanks it's just not worthwhile haveing the is mechs in your line up in this day and age


Depends on how you want to play but there are quite a few good Assaults. As i said Marauders of all types are probably some of the best at the moment, Cyclops, Corsairs, King Crabs, Stalkers etc are all very top tier IS, the Awesomes, Battlemasters and Maulers are not slouches..

If you want to play fast and mobile like a medium or fast heavy Chargers and Zeus are both better than people give credit to..

#31 Widowmaker1981

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Posted 13 May 2023 - 03:31 AM

View Postfoamyesque, on 11 May 2023 - 07:16 PM, said:


Clans just have, as always, an extreme advantage in firepower inherited from the original TT statting, though MWO's done an awful lot to mitigate that into closer parity.


The way i see it, with current weapon mechanics and stats, Clans have a pretty large advantage when it comes to laser based builds, partly due to the weapons (HLLs and LPLs, to be specific) but mainly due to the combination of 7 slot endo and 2 slot DHS allowing much better cooling performance.

However, if i want to run a PPFLD build, IS does it better due to single shot AC20s and AC10s, LPPCs and Snubs.

Missiles i cant comment on really as i barely use them, though locking goes to clans for me, purely because the only locking missiles i ever even consider using are ATMs (i cant stand using LRMs, and Sreaks are abysmal imo)

#32 Bassault

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Posted 13 May 2023 - 05:47 PM

You couldn't torso twist with the Fafnir before. The CT used to stick out from a side profile. It was like a long, protruding CT that could be hit from any angle no matter how much you twisted. I understand that in tier 4 and 5 when you stand still while 3 people shoot at you, it might get your sides shot more but your opinion doesn't matter because in tier 4 and 5 anything is viable since no one there knows what they're doing. This is also why it isn't wise to measure balance from that sect of the playerbase.

Edited by I LOVE ANNIHILATORS, 13 May 2023 - 05:49 PM.


#33 Tromoskyon Rex

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Posted 13 May 2023 - 10:42 PM

View PostI LOVE ANNIHILATORS, on 13 May 2023 - 05:47 PM, said:

You couldn't torso twist with the Fafnir before. The CT used to stick out from a side profile.


To be fair, I always thought this was a rough argument against the Fafnir, there are other mechs like this. You can still easily shoot the Marauder, Marauder 2, Nightstar, and Champion CT from the side. To credit your argument more though, those seem more like outdated exceptions that need to be updated more than something to change the Fafnir back because of.

View PostI LOVE ANNIHILATORS, on 13 May 2023 - 05:47 PM, said:

I understand that in tier 4 and 5 when you stand still while 3 people shoot at you, it might get your sides shot more but your opinion doesn't matter because in tier 4 and 5 anything is viable since no one there knows what they're doing.


Absolute savage

#34 Bassault

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Posted 14 May 2023 - 07:45 AM

View PostOrion_, on 13 May 2023 - 10:42 PM, said:

To be fair, I always thought this was a rough argument against the Fafnir, there are other mechs like this. You can still easily shoot the Marauder, Marauder 2, Nightstar, and Champion CT from the side. To credit your argument more though, those seem more like outdated exceptions that need to be updated more than something to change the Fafnir back because of.


It isn't. First of all, it was far bigger than the Marauder II's CT from the side. WAY BIGGER. Look it up. Second off, the other mechs you described are also awful shitmechs, but they also have smaller CT's compared to the Fafnir.

#35 Necroconvict

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Posted 14 May 2023 - 11:37 AM

I love how it's a bunch of cocky people that think they're the best ever because they're not in T4 and T5. This change made it bad all over for Faf's nearly everyone knows it, and it's easy to toss shade. I don't think Cauldron members should be able to make comments on here without using some kind of Cauldron tag. It sucks. Side torso's can be hit from nearly all angles and just fall off. This well you can hit the center torso from 360 degrees makes me laugh. There's front, and rear armor for the sides, and the back. The way it is now, and clearly everyone is upset about the FRONT torso options... the center is a damned sliver barely able to be touched vs the sides. They already were like barns.. now they're bigger barns. with a toothpick between them.

#36 epikt

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Posted 14 May 2023 - 12:17 PM

/just saying...

Assuming ALL the damage is concentrated on the appropriate component:

Large CT hitbox: 150 armor + 62 structure = 212 dmg to destroy the mech
Large ST hitbox: (110 armor + 42 structure)*2 = 304 dmg to destroy the mech

Even if once halved the mech is less combat-effective, the simple fact to move the vulnerability from CT to both ST increased by 43% the Fafnir survivability.
The only losing pilots are those who ran an XL engine.

#37 Samziel

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Posted 14 May 2023 - 10:45 PM

View PostNecroconvict, on 14 May 2023 - 11:37 AM, said:

I love how it's a bunch of cocky people that think they're the best ever because they're not in T4 and T5. This change made it bad all over for Faf's nearly everyone knows it, and it's easy to toss shade. I don't think Cauldron members should be able to make comments on here without using some kind of Cauldron tag. It sucks. Side torso's can be hit from nearly all angles and just fall off. This well you can hit the center torso from 360 degrees makes me laugh. There's front, and rear armor for the sides, and the back. The way it is now, and clearly everyone is upset about the FRONT torso options... the center is a damned sliver barely able to be touched vs the sides. They already were like barns.. now they're bigger barns. with a toothpick between them.


I love how in this thread most T1 pilots think its better now and most low tier pilots think its not. Wonder why? Almost as if theres something separating these groups?

Also afaik Annihilators aint part of Cauldron if thats what you meant. Not everyone defending the changes are. Neither am I.

I've had no problems piloting Fafnirs now. You lose side torso instead of dying from the first trade. Thats sounds like more survivability to me.

And maybe thats the difference. In higher tiers the damage is much more focused and previously Fafnirs died instantly. In lower tiers time to kill is longer and Fafnirs survived longer. Now the side torsos absorb more damage due to size and low tier players feel like blowing up faster and in higher tiers its the opposite.

Edited by Samziel, 14 May 2023 - 11:53 PM.


#38 PocketYoda

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Posted 15 May 2023 - 03:55 AM

View PostSamziel, on 14 May 2023 - 10:45 PM, said:


I love how in this thread most T1 pilots think its better now and most low tier pilots think its not. Wonder why? Almost as if theres something separating these groups?

Also afaik Annihilators aint part of Cauldron if thats what you meant. Not everyone defending the changes are. Neither am I.

I've had no problems piloting Fafnirs now. You lose side torso instead of dying from the first trade. Thats sounds like more survivability to me.

And maybe thats the difference. In higher tiers the damage is much more focused and previously Fafnirs died instantly. In lower tiers time to kill is longer and Fafnirs survived longer. Now the side torsos absorb more damage due to size and low tier players feel like blowing up faster and in higher tiers its the opposite.


Because the game should be balanced by tiers not by mechs.. I know not feasible but the low to high tiers are completely different games.

#39 An6ryMan69

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Posted 15 May 2023 - 01:13 PM

The Fafnir was okay, and now it isn't.

That's really all there is to it.

A significant fix is needed, ASAP.

Done.

#40 PocketYoda

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Posted 15 May 2023 - 04:49 PM

View PostI LOVE ANNIHILATORS, on 13 May 2023 - 05:47 PM, said:

I understand that in tier 4 and 5 when you stand still while 3 people shoot at you, it might get your sides shot more but your opinion doesn't matter because in tier 4 and 5 anything is viable since no one there knows what they're doing.


If that were true no one would ever progress to tier 1 which they do.. So its obviously not fact that people are all bad in tiers 4 and 5..





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