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More Clan Lights (Weapons Would Be Nice Too)


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#1 ESC 907

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Posted 27 April 2023 - 07:58 PM

We were at one point promised the FireMoth, before it was discovered that it was impossible for this games outdated physics engine... May we get some other light released? Something like the Pack Hunter or the Crimson Hawk?

And perhaps we can get more weapons made available for Clans? How about the Improved PPC? ER Pulse Lasers? Maybe we can get the HAGs or AP-Gauss?

#2 KursedVixen

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Posted 28 April 2023 - 12:10 AM

Strip the masc from the firemoth and give us something for the extra weight and just give it max engine speed possible in game

clans could use more mechs and weapons in general

https://www.sarna.net/wiki/Pouncer


https://www.sarna.ne.../Arctic_Wolf_II

there are also a bunch of IIC mechs they could add

which would be fairly easy as they'd just need to modify current mech models
https://www.sarna.ne...rer_(Hellhound) (link keeps screwing up something with the forums


https://www.sarna.ne...i/UrbanMech_IIC



ALso it would be supremely nice if we got a clan weapon that isn't nerfed to the ground the second it's released.


https://www.sarna.net/wiki/Locust_IIC

https://www.sarna.net.wiki/Commando_IIC


https://www.sarna.ne...Shadow_Hawk_IIC

https://www.sarna.ne...i/Wolfhound_IIC

Battlemaster IIC

How would you propose the Ap guass work? like a longer range charge version of a MG or something?

ER pulse lasers could work.. We're way beyond the point of needing the three HAG models IS has too many weapons and mech chassis Clan needs more to even the tables.

also would be nice to get a weapon that clans have that isn't nerfed the second it's released.

Edited by KursedVixen, 28 April 2023 - 10:58 AM.


#3 ESC 907

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Posted 29 April 2023 - 12:32 PM

View PostKursedVixen, on 28 April 2023 - 12:10 AM, said:

How would you propose the Ap guass work? like a longer range charge version of a MG or something?

I am thinking AP Gauss could essentially be like a Clan-RAC2? Or perhaps it can function like a super-heavy, super-long-range MG? Statistically, I think the MG mechanic would work best as the dmg values seem to line up.

#4 KursedVixen

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Posted 29 April 2023 - 02:11 PM

View PostESC 907, on 29 April 2023 - 12:32 PM, said:

I am thinking AP Gauss could essentially be like a Clan-RAC2? Or perhaps it can function like a super-heavy, super-long-range MG? Statistically, I think the MG mechanic would work best as the dmg values seem to line up.
maybe like a mini LBX

#5 Joanna Conners

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Posted 29 April 2023 - 06:12 PM

Ah, Fire Moth. A dream, a dream! <3

#6 KursedVixen

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Posted 29 April 2023 - 09:02 PM

View PostJoanna Conners, on 29 April 2023 - 06:12 PM, said:

Ah, Fire Moth. A dream, a dream! <3
i don't care if they'd dump the mask and replace it with say armor or structure quirks to simulate it's speed...

#7 simon1812

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Posted 01 May 2023 - 09:39 AM

They should make it that I can jump into a battlearmor after my mech gets destroyed, make itlike a consumable one buy and equip

#8 simon1812

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Posted 05 May 2023 - 03:35 PM

I do remember talks about new weapons...nothing else since. Which is. A shame because this game could use some new weapons to spice things up. Sure, very likely the old weapons will be changed in some way, doesn't have to be a bad compromise.

#9 KursedVixen

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Posted 05 May 2023 - 03:52 PM

View Postsimon1812, on 05 May 2023 - 03:35 PM, said:

I do remember talks about new weapons...nothing else since. Which is. A shame because this game could use some new weapons to spice things up. Sure, very likely the old weapons will be changed in some way, doesn't have to be a bad compromise.
I think to make the hagd would be easy copy the RAC style of firing but the bar only goes up and does not go down the 20 having the fastest to fill bar and the 40 the slowest and once that bar fills the werapon goes into cooldown until you can fire again, yes people will probably abuse this to fire in burst but as long as the bar doesn't decrease at all you'll still be limited to how many burst you can do.





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