TheCaptainJZ, on 22 May 2023 - 01:00 PM, said:
What if when the torso is destroyed, the amount of heat capacity lost is also subtracted from your heat pool? So if your capacity is 50 and you lose 20% (or whatever it is), you lose 10 heat capacity, but also just 10 heat so your heat gauge stays at the same level and you don't immediately overheat. But your heat capacity and dissipation are still reduced. You can pretend the excess heat dissipated to the air once the torso was destroyed for the realism argument. The immediate overheat problem seems to have always been the biggest complaint. It's a little bit of a buff for XL engines but it just would make for a better pilot experience.
And for IS XL engines, rework the rules so it's not immediate death, but make the penalty for losing a side torso greater than a LFE.
This +1.
PGI is utilizing only a portion of the engine crit rules and heatscale. Add that for any players running an IS trial mech or purchasing trial/champion/etc IS mechs w/isXL, even with the heat bar sitting at 0% isXL is instant death w/loss of a ST, whereas for cXL and the couple of mechs w/LFE it isn't. And it would make IS Omnimechs viable instead of players targeting a ST instead of CT/cockpit or both ST/legs to kill said mech. (CT/cockpit/both legs still needed for STD too ).
- isXL 40% Engine loss heat capacity / x% loss heat dissipation / 25% movement
- cXL 25-30% Engine loss heat capacity/ x% loss heat dissipation / 20% movement
- LFE 15-20% Engine loss heat capacity/ x% loss heat dissipation / 15% movement
In my view, as for the heat spike, all of that heat is not being stored in the lost heatsinks, it is being pushed through those heatsink exchangers by fluids. So the fluid is constantly flowing, pulling the heat from all parts of the mech. It losing some heatsinks and fluids before it closes off but now there are fewer heatsinks and the need to redistribute that fluid.
And to the poster about just reducing speed with a loss, that is already happening but it was NOT always the case. When Clans were introduced, PGI had not added any negative effects when that first ST was destroyed.
01-24-2017 cXL - Increase in heat dissipation penalty from 20% to 40% (many were expecting a change to isXL..)
https://mwomercs.com...14101-24jan2017
09-24-2015 Clarifications about Tiers/PSR..../ same month cXL also received movement penalty of 20%
https://mwomercs.com...-tiers-and-psr/
08-18-2015 New PSR system....
https://mwomercs.com...30-18-aug-2015/
02-17-2015 VOIP functionality using integrated team speak SDK.
https://mwomercs.com...bruary-roadmap/
12-11-2014 Community Warfare Beta Release
https://mwomercs.com...y-warfare-beta/
10-07-2014 cXL - Heat Penalty w/loss of one side torso 20% / isXL still dies to loss of one ST
https://mwomercs.com...tober-road-map/
09-08-2014 PGI bought out/kicked out IGP (publisher)
https://mwomercs.com...ux-infinis-igp/
06-23-2014 MM updates incoming
https://mwomercs.com...sizes-and-more/
06-17-2014 Clans are here (fyi for newer players, initially no heat dissipation nor movement penalty when 1st ST was destroyed....
https://mwomercs.com...nsmission-pt-2/