Jump to content

Garrison Game Mode


No replies to this topic

#1 nvx 116

    Member

  • PipPipPip
  • Ace Of Spades
  • 74 posts

Posted 14 May 2023 - 03:35 PM

A mode like the mw5 game mode where team a has to protect one base like an incursion base but it's in the center of the map and the extends the 4 center most grid squares and it can only be played on certain maps like terra therma, polar highlands. Basically open maps .. it cant be played on maps like alpine, forest colony((all)), hpg,outpost ie maps that have stuff in the middle already or asymmetric maps.


Team a is task to defend against team b
Team b is tasked to kill the base however
Both teams are dropped off spead apart and have to make thier way to the garrison but team a gets a head start and as soon as 1 unit makes it into the garrison or 3 mins are up team b gets dropped off in different areas.. and since drop decks are planning on getting added to quickplay I dont see a problem with this... what ever the enemy brings is on the boots on the ground
The game mode will have a timer of 30mins to 60 mins due to walking speeds of the mechs and haveing the drop deck in play
Game mode is won by the base getting completely destroyed with in the time period and the enemy dropship escapes with an enemy player or the defending teams holds out until time out
player deaths do not count towards victory objectives but will count towards as a salvage multiplier depending on how much of the garrison team is taken out but the multiplier will never surpass 12
The garrison consists of one individual incursion base that has to be protected but radar/jammers is now the little spindle things from escort or scouting and air control is non existent however! Random artillery strikes can happen if these radar/jammers detect an attacker however once defused the enemy team gets a little snipit of intelligence from the defense like a radar scan but it does not trigger an artillery strike and cannot be flipped back by the defence and the radar snipit lasts 10 seconds turrets are also lined up around the base and scattered about the land but the scattered ones around the land has a random lore based wepons on them .. players should be able to handle these however the base will have lrm turrets/ppc turrets to help the players defend the base these also can be destroyed however.
I expect heavy resistance from this post but it's an idea for a new game mode that I thought of and I doubt it will even be considered

Edited by nvx 116, 15 May 2023 - 12:23 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users