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We Need To Talk About The Meta.


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#21 BLACKR0SE

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Posted 27 May 2023 - 02:29 PM

View PostSafeScanner, on 27 May 2023 - 02:23 PM, said:


If you want to change/respawn mechs in battle join faction play and who cares what other people think mid fight if i stomp someone good on me and good on him if he stomps me


Currently, the Faction game is crowded because of the event. But who cares about that game mode and who will you find to play with tomorrow? Why should I wait for 20 minutes to join a game?

I know that because I have waited for this duration.

No one expects you to treat anyone well, SafeScanner QP should be improved

Edited by TAMTAMBABY, 27 May 2023 - 02:34 PM.


#22 SafeScanner

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Posted 27 May 2023 - 02:36 PM

If you don't want to play FP because its crowded thats on you, You have/had the chance to avoid those 20 min queue Personally i am content with Quickplay nothing wrong with bashing mechs without a respawn

#23 BLACKR0SE

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Posted 27 May 2023 - 02:37 PM

Work on a brand new map continues, as do investigations into potential Matchmaker solutions, Faction Play, New Weapons, New 'Mechs, and bringing some sort of respawn (drop decks potentially) into Quick Play.

It's been a month and we're still waiting.

Do you split atoms? Are you searching for gold?

Posted Image

Edited by TAMTAMBABY, 27 May 2023 - 03:47 PM.


#24 BLACKR0SE

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Posted 27 May 2023 - 02:48 PM

They will put four boxes. They still say we are researching.

#25 BLACKR0SE

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Posted 27 May 2023 - 03:05 PM

I wrote the same thing on Twitter. If I lived in that country, I would say it face to face too. The same words.

#26 Wraith 1

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Posted 27 May 2023 - 04:49 PM

Posted Image

#27 SafeScanner

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Posted 27 May 2023 - 04:59 PM

View PostWraith 1, on 27 May 2023 - 04:49 PM, said:

Posted Image


i had to look this up to understand....

#28 Ken Harkin

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Posted 28 May 2023 - 06:46 AM

Hmm, a non specific post complaining about the meta with zero further input from the OP as to what meta is being talked about yet we have two pages of discussion on "the meta."

Think about the purpose of the OP.

#29 Raffen Volt

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Posted 28 May 2023 - 08:28 AM

1. Use cover
2. Re-evaluate your strategies
3. Try different mechs/builds
4. Sniping is not a new concept. I assume you've played CoD? PUBG? Halo?
5. For every tactic, there is a counter-tactic.
6. Communicate with your team and coordinate to nullify snipers.
7. The "Meta" is different based on range bracket.
8. Speed is life. Consider piloting faster mechs to make yourself harder to hit.
9. Do research. There's plenty of information online concerning MWO tactics and Mech builds.
10. Stop worrying about the Meta, do your own thing, and have fun. This is a game, after all.

#30 Ronbo

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Posted 28 May 2023 - 11:01 AM

View PostKen Harkin, on 28 May 2023 - 06:46 AM, said:

Hmm, a non specific post complaining about the meta with zero further input from the OP as to what meta is being talked about yet we have two pages of discussion on "the meta."

Think about the purpose of the OP.

Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Bingo

#31 PocketYoda

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Posted 29 May 2023 - 06:15 AM

View PostKen Harkin, on 28 May 2023 - 06:46 AM, said:

Hmm, a non specific post complaining about the meta with zero further input from the OP as to what meta is being talked about yet we have two pages of discussion on "the meta."

Think about the purpose of the OP.


Op gave up because this forum is an echo chamber for the apologists of MWO.

#32 Weeny Machine

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Posted 29 May 2023 - 06:29 AM

View PostRaffen Volt, on 28 May 2023 - 08:28 AM, said:

1. Use cover
2. Re-evaluate your strategies
3. Try different mechs/builds
4. Sniping is not a new concept. I assume you've played CoD? PUBG? Halo?
5. For every tactic, there is a counter-tactic.
6. Communicate with your team and coordinate to nullify snipers.
7. The "Meta" is different based on range bracket.
8. Speed is life. Consider piloting faster mechs to make yourself harder to hit.
9. Do research. There's plenty of information online concerning MWO tactics and Mech builds.
10. Stop worrying about the Meta, do your own thing, and have fun. This is a game, after all.


Cool.

Assaults whined that turn rate was linked to reactor power - got changed and now they turn like fat ballerinas

Assault whined that lights can still stay sometimes out of the firing arcs of pooooor assaults - 35t mechs turn clumsily after resizing and it is crazy hard to stay out of the firing arc for a noteworthy time - plus the 35t mechs are super easy to hit (funny though, the 20t are too small)

That was the end of light mech brawling


Point is: Double standards, ey?

Same goes for criting of MGs. It is completely ok that a good salvo from a heavy or light can cripple or outright kill a light mech but uuuuuh...if a light can shoot out some weapons of a fatty sniper which doesn't even pay attention to their surroundings, then hell is breaking lose here

Again: Double standards


In a way you are right, though: with the vocal snipers in the Cauldron this won't change. So, try to get as much fun out of it or take a break. I will do the latter once Diablo is out. And don't get me wrong: the Cauldron has done also good things, like making various variants fun to play again. However, they disregard that a healthy game should cater to more playstyles than sniping and laser vomit

Edited by Weeny Machine, 29 May 2023 - 06:33 AM.


#33 foamyesque

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Posted 29 May 2023 - 07:29 PM

This thread is a Rorschach test and half of you are failing.

#34 pbiggz

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Posted 30 May 2023 - 06:05 AM

Hello Friends

#35 Storky

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Posted 30 May 2023 - 06:59 AM

View PostIh8nixon, on 26 May 2023 - 05:47 PM, said:

Make me a streak meta build.


The best streak builds are barely viable now. And there is smth has been reworked, when in the 2020 it was possible to kill a Pirahna with 3 salvos, now it needs 5 same salvos (24 rockets)

#36 Storky

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Posted 30 May 2023 - 07:16 AM

Guys, snipers are annoying, but they restrain the Nascar. Rotating mechs gonna pay the tax to the sniper.

After 2.5 years delay I have found that classic nascar is an exception.

I think its a plan to stop the rotation - sniper positions around and these sloping uphil roads to the left

#37 Weeny Machine

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Posted 30 May 2023 - 07:33 AM

View PostStorky, on 30 May 2023 - 07:16 AM, said:

Guys, snipers are annoying, but they restrain the Nascar. Rotating mechs gonna pay the tax to the sniper.

After 2.5 years delay I have found that classic nascar is an exception.

I think its a plan to stop the rotation - sniper positions around and these sloping uphil roads to the left


Instead you have a lot of matches where you feel as if you play Space Verdun. Trench warfare and camping at its best. I take nascar any day over that because it is just whack-a-mole.

You also see what is wrong when you take risk vs reward into consideration. In a balanced game the more you risk the higher the possible gain should be.
In MWO: You sit in the back, shoot across half the map, you don't really need to manage your heat but just waddle back into cover if it is too much. The same goes if you get shot. Waddle back and reposition. Long range weapons (except LRMs) are close as effective as on long range
Not much risk but potentially plenty of reward

A brawler: has to sneak up, dodge snipers, needs to be as unseen as possible. Then engage the right target at a right time while managing heat and needs to now if/when he has to break off. Cannot retaliate at long range.

Too bad that the brawler has no huge advantage at close range because 1. the long range sniper weapons are also effective at close range 2. a brawler usually will take hits 3. the target can get help from half across the map from other snipers or lrm boats etc. or someone just runs to the victim and helps
Often quite a risk and the potential reward is more than questionable.


An extreme example: I played stealth PHX with a light gauss and sat literally the whole game on top of the crane in River City nearly in the midst of the enemy team and blew one after another out of the game. First I had a good laugh, then I wondered how much "fun" this was to the enemy team. I am sure, none. Ok, my positioning was pretty good but come on...what a f* up gameplay is that?

The point is: the range of hitscan weapons is simply too high and the velocity buffs over the years for ppcs and gauss are also too high. Those are the limiting factor when it comes to sniping on a long range

As I said before, though: No worries, dear sniper fetishists...considering the numerous numbers of buffs over the years I doubt we see any substantial changes to get brawling even remotely working again because this would require to make SRMs and other close range weapons superior at, well, close range and give those brawling mechs an advantage. And we no the number one rule in MWO: something which could mean a buff to light mechs...NEVER EVER!

Edited by Weeny Machine, 30 May 2023 - 07:38 AM.


#38 TheCaptainJZ

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Posted 30 May 2023 - 08:16 AM

View PostStorky, on 30 May 2023 - 07:16 AM, said:

Guys, snipers are annoying, but they restrain the Nascar. Rotating mechs gonna pay the tax to the sniper.

After 2.5 years delay I have found that classic nascar is an exception.

I think its a plan to stop the rotation - sniper positions around and these sloping uphil roads to the left

This. The weapon changes and map changes were specifically designed to stop the Nascaring that everyone used to complain about. Well guess what? It worked. The meta did change...

#39 Storky

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Posted 30 May 2023 - 09:10 AM

View PostWeeny Machine, on 30 May 2023 - 07:33 AM, said:

Long range weapons (except LRMs) are close as effective as on long range
Not much risk but potentially plenty of reward

An extreme example: I played stealth PHX with a light gauss

But they are less effective at the close range. Gauss will explode, ERLL you can spread by torso twisting for days.

The lonely snipers are primary targets for another abhorrent species - the lights, which is good for us brawlers.

About your stealth PHX - I don't like widespread ECM. And its a new level of CryEngine ® eye torture to fight a stealth sniper with the dimm bizzare graphics. We need a remedy to deal with ECM, in the game where rockets can't fly more than 1km , lol.
And its hard to impact with a single light gauss, kudos to your aim. I can't deal serious damage on HBK-GI with 2xLG.

Don't get me wrong, I am not a long range sniper. But I appreciate the nascar killing.
I saw so many poor Dire Wolfs and Crabs who were just to buy time for faster mechs. In 2020 the most popular weight class was Heavy. Assaults had only ~20% but now they are the most popular weight class.

#40 pbiggz

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Posted 30 May 2023 - 02:15 PM

View PostWeeny Machine, on 30 May 2023 - 07:33 AM, said:


Instead you have a lot of matches where you feel as if you play Space Verdun. Trench warfare and camping at its best. I take nascar any day over that because it is just whack-a-mole.


You seem to be operating on a bed of extremely flawed facts. Lets clear the air.

Nascar is aweful. People refer to it as nascar in a mocking fashion. Its brainless boring gameplay that arises from our gamemodes being poorly serviced by the constraints of the game, as well as death being exceptionally severely punished.

View PostWeeny Machine, on 30 May 2023 - 07:33 AM, said:

You also see what is wrong when you take risk vs reward into consideration. In a balanced game the more you risk the higher the possible gain should be.


For the most part this has been exactly what the Cauldron has established, but as I can see, you simply deny that.

View PostWeeny Machine, on 30 May 2023 - 07:33 AM, said:

In MWO: You sit in the back, shoot across half the map, you don't really need to manage your heat but just waddle back into cover if it is too much. The same goes if you get shot. Waddle back and reposition. Long range weapons (except LRMs) are close as effective as on long range
Not much risk but potentially plenty of reward


Plenty of risk if the other team actually counter plays. Sniper weapons have high alpha but low DPS and many snipers trade durability and maneuverability for that alpha. You act like there is no counterplay but sniping is an extreme feast-or-famine play style. Either you get into the right spot to get some good shots off, or you don't. I think perhaps a major disconnect with you personally is that you're more or less unwilling to consider counterplays; you think you should just be able to brawl with impunity, rather than consider that someone might try to stop you in a competitive PVP game. That is not the Cauldron's fault, its yours.

View PostWeeny Machine, on 30 May 2023 - 07:33 AM, said:

A brawler: has to sneak up, dodge snipers, needs to be as unseen as possible. Then engage the right target at a right time while managing heat and needs to now if/when he has to break off. Cannot retaliate at long range.


Yes. Its called skill. If you want to do a thing you should probably take the time to practice and do it properly.

View PostWeeny Machine, on 30 May 2023 - 07:33 AM, said:

Too bad that the brawler has no huge advantage at close range because 1. the long range sniper weapons are also effective at close range


Objectively and demonstrably false.

View PostWeeny Machine, on 30 May 2023 - 07:33 AM, said:

2. a brawler usually will take hits


Which a brawler can do. A sniper cant.

View PostWeeny Machine, on 30 May 2023 - 07:33 AM, said:

3. the target can get help from half across the map from other snipers or lrm boats etc. or someone just runs to the victim and helps


Only if you get out of position to get the sniper. A few summers ago i recall Khobai making exactly the same argument; he thought snipers were overperforming because after the Cauldron took over, he couldn't waddle across an open field to get them. You used to be able to do that, and it was always an abnormality, a failure of the lowrey-era meta, that made that possible.

View PostWeeny Machine, on 30 May 2023 - 07:33 AM, said:

Often quite a risk and the potential reward is more than questionable.


The only play style that bucks this trend is midrange, which balances range, firepower, durability, and maneuverability, and it is absolutely no mystery why midrange was, and still is king, despite your assertions to the contrary. Sniping and Brawling are both skill intensive feast or famine play styles that require you to put yourself at risk for the promise of reward. A brawler will kill a sniper or midrange within 200 meters. A sniper will kill a midrange or brawler outside of 600 meters. That's how its supposed to work. Stop insinuating that its not.

View PostWeeny Machine, on 30 May 2023 - 07:33 AM, said:

An extreme example: I played stealth PHX with a light gauss and sat literally the whole game on top of the crane in River City nearly in the midst of the enemy team and blew one after another out of the game. First I had a good laugh, then I wondered how much "fun" this was to the enemy team. I am sure, none. Ok, my positioning was pretty good but come on...what a f* up gameplay is that?

The point is: the range of hitscan weapons is simply too high and the velocity buffs over the years for ppcs and gauss are also too high. Those are the limiting factor when it comes to sniping on a long range


You picked the edgiest edge case; a small, fully stealth mech with the most optimal sniper lasers in the game, and you're using it to characterize all snipers. That is misleading. Also its a ******* mist lynx.

View PostWeeny Machine, on 30 May 2023 - 07:33 AM, said:

As I said before, though: No worries, dear sniper fetishists...considering the numerous numbers of buffs over the years I doubt we see any substantial changes to get brawling even remotely working again because this would require to make SRMs and other close range weapons superior at, well, close range and give those brawling mechs an advantage.


Brawling weapons already have an advantage at close range. Thats how they're supposed to be. This is not a resounding endorsement of the cauldron, but a simple acknowledgement of the reality I have discussed above.

View PostWeeny Machine, on 30 May 2023 - 07:33 AM, said:

And we no the number one rule in MWO: something which could mean a buff to light mechs...NEVER EVER!


Nobody honest actually argues against nerfing lights; a lot of them need a lot of love, so im not sure why you've tacked on this strawman except to be gratuitous.

Edited by pbiggz, 30 May 2023 - 02:15 PM.






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