Weeny Machine, on 30 May 2023 - 07:33 AM, said:
Instead you have a lot of matches where you feel as if you play Space Verdun. Trench warfare and camping at its best. I take nascar any day over that because it is just whack-a-mole.
You seem to be operating on a bed of extremely flawed facts. Lets clear the air.
Nascar is aweful. People refer to it as nascar in a mocking fashion. Its brainless boring gameplay that arises from our gamemodes being poorly serviced by the constraints of the game, as well as death being exceptionally severely punished.
Weeny Machine, on 30 May 2023 - 07:33 AM, said:
You also see what is wrong when you take risk vs reward into consideration. In a balanced game the more you risk the higher the possible gain should be.
For the most part this has been exactly what the Cauldron has established, but as I can see, you simply deny that.
Weeny Machine, on 30 May 2023 - 07:33 AM, said:
In MWO: You sit in the back, shoot across half the map, you don't really need to manage your heat but just waddle back into cover if it is too much. The same goes if you get shot. Waddle back and reposition. Long range weapons (except LRMs) are close as effective as on long range
Not much risk but potentially plenty of reward
Plenty of risk if the other team actually counter plays. Sniper weapons have high alpha but low DPS and many snipers trade durability and maneuverability for that alpha. You act like there is no counterplay but sniping is an extreme feast-or-famine play style. Either you get into the right spot to get some good shots off, or you don't. I think perhaps a major disconnect with you personally is that you're more or less unwilling to consider counterplays; you think you should just be able to brawl with impunity, rather than consider that someone might try to stop you in a competitive PVP game. That is not the Cauldron's fault, its yours.
Weeny Machine, on 30 May 2023 - 07:33 AM, said:
A brawler: has to sneak up, dodge snipers, needs to be as unseen as possible. Then engage the right target at a right time while managing heat and needs to now if/when he has to break off. Cannot retaliate at long range.
Yes. Its called skill. If you want to do a thing you should probably take the time to practice and do it properly.
Weeny Machine, on 30 May 2023 - 07:33 AM, said:
Too bad that the brawler has no huge advantage at close range because 1. the long range sniper weapons are also effective at close range
Objectively and demonstrably false.
Weeny Machine, on 30 May 2023 - 07:33 AM, said:
2. a brawler usually will take hits
Which a brawler can do. A sniper cant.
Weeny Machine, on 30 May 2023 - 07:33 AM, said:
3. the target can get help from half across the map from other snipers or lrm boats etc. or someone just runs to the victim and helps
Only if you get out of position to get the sniper. A few summers ago i recall Khobai making exactly the same argument; he thought snipers were overperforming because after the Cauldron took over, he couldn't waddle across an open field to get them. You used to be able to do that, and it was always an abnormality, a failure of the lowrey-era meta, that made that possible.
Weeny Machine, on 30 May 2023 - 07:33 AM, said:
Often quite a risk and the potential reward is more than questionable.
The only play style that bucks this trend is midrange, which balances range, firepower, durability, and maneuverability, and it is absolutely no mystery why midrange was, and still is king, despite your assertions to the contrary. Sniping and Brawling are both skill intensive feast or famine play styles that require you to put yourself at risk for the promise of reward. A brawler
will kill a sniper or midrange within 200 meters. A sniper
will kill a midrange or brawler outside of 600 meters. That's how its supposed to work. Stop insinuating that its not.
Weeny Machine, on 30 May 2023 - 07:33 AM, said:
An extreme example: I played stealth PHX with a light gauss and sat literally the whole game on top of the crane in River City nearly in the midst of the enemy team and blew one after another out of the game. First I had a good laugh, then I wondered how much "fun" this was to the enemy team. I am sure, none. Ok, my positioning was pretty good but come on...what a f* up gameplay is that?
The point is: the range of hitscan weapons is simply too high and the velocity buffs over the years for ppcs and gauss are also too high. Those are the limiting factor when it comes to sniping on a long range
You picked the edgiest edge case; a small, fully stealth mech with the most optimal sniper lasers in the game, and you're using it to characterize all snipers. That is misleading. Also its a ******* mist lynx.
Weeny Machine, on 30 May 2023 - 07:33 AM, said:
As I said before, though: No worries, dear sniper fetishists...considering the numerous numbers of buffs over the years I doubt we see any substantial changes to get brawling even remotely working again because this would require to make SRMs and other close range weapons superior at, well, close range and give those brawling mechs an advantage.
Brawling weapons already have an advantage at close range. Thats how they're supposed to be. This is not a resounding endorsement of the cauldron, but a simple acknowledgement of the reality I have discussed above.
Weeny Machine, on 30 May 2023 - 07:33 AM, said:
And we no the number one rule in MWO: something which could mean a buff to light mechs...NEVER EVER!
Nobody honest actually argues against nerfing lights; a lot of them need a lot of love, so im not sure why you've tacked on this strawman except to be gratuitous.
Edited by pbiggz, 30 May 2023 - 02:15 PM.