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Balance Ideas For Cauldron Including The Next Patches


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#21 Curccu

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Posted 04 June 2023 - 11:28 PM

View PostDuke Falcon, on 31 May 2023 - 08:18 AM, said:

Sure. But KTO not meant to have such quirks ever. A mech built around NARC system should have NARC and missile quirks.
We not arm submarines with guns instead of torpedos even if we actually could.

KTO and PL quirks were an excellent example that just because we can and wish to do something we may not need to do! It were a dumb thing unfit for the KTO.

View PostDuke Falcon, on 04 June 2023 - 10:46 PM, said:

What I wanted to say:
Balance is a thing and Cauldron undoubtedly made some. I can accept THAT.
Introduce things what mirrors one's favour and try-to-force it on others is just BAD. If you want MechWarrior at least TRY to keep in touch with BT-lore. PL-quirk on KTO were (not the only) an intentional deviation without explanation from MW and BT generally just to propagate the style-n-like of a few players.
Better Cauldron stick just balancing and not reshape MW-generally because they have no right to commit the later!
@Cauldron: Just balance, damn, not force your image of game-style! You did pretty good balance for this game why you try to ruin your (in)fame?!


Cauldron is just trying to make Kintaros somewhat useful/playable, they are outclassed very badly by other 55 ton IS mechs and having narc quirks doesn't make them good enough to be useful.
And after checking stock loadouts only KTO-19 has Narc and it doesn't have any pulse laser quirks...
Also pretty useless to have NARC quirks because lore if lore build also only has single LRM5 (Yep we don't have homing SRMs)

#22 Storky

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Posted 05 June 2023 - 03:44 AM

PPC and HPPC must not have a minimum distance.

#23 PocketYoda

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Posted 05 June 2023 - 06:34 AM

View PostDuke Falcon, on 04 June 2023 - 11:09 AM, said:

Well, thank you! I worked hard for that, good to see it worth all the time!



I not use Discord since I forgot my password two years ago and considering the corresponding e-mail dismissed I see little to no chance to get my Discord back - even if I ever wish to!


Et voilá! Cauldron may make them... what? Vindicators to AC-boats and Trebuchets to PPC-carriers? Enough meaningless deviation from MechWarrior occured already so better not summon the devil...

Yeah, I really done: I'd ran blind and ran far... I'm beyond redemption...
But MWO could still have a chance just not deviate it to a meaningless sorta-mecha-CoD game...


Still sounds better than current.

#24 Curccu

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Posted 05 June 2023 - 06:57 AM

View PostStorky, on 05 June 2023 - 03:44 AM, said:

PPC and HPPC must not have a minimum distance.


PPCs linear? minimum range is ok IMO but HPPC gets punished too hard because of that hard min range.

#25 Meep Meep

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Posted 05 June 2023 - 10:25 AM

For hppc remove the min range but subtract the 90m from the current optimal.

#26 Storky

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Posted 06 June 2023 - 03:14 AM

View PostMeep Meep, on 05 June 2023 - 10:25 AM, said:

For hppc remove the min range but subtract the 90m from the current optimal.


Nope, what a point to use 15dmg 10t HPPC, if there is 15dmg 6t SnubPPC (cooler and faster). Just to have a 450m range instead of 270m?

#27 Storky

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Posted 06 June 2023 - 03:20 AM

View Postthe check engine light, on 05 June 2023 - 12:05 PM, said:

Maybe make minimum range removal a quirk on certain chassis.

Interesting solution about quirk, or special sensor item, or skill.
But only full minimum range removal will make HPPC more attractive for try-hards

#28 PocketYoda

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Posted 06 June 2023 - 05:41 AM

View PostStorky, on 06 June 2023 - 03:20 AM, said:

Interesting solution about quirk, or special sensor item, or skill.
But only full minimum range removal will make HPPC more attractive for try-hards


Tryhards need fun as well.

#29 Meep Meep

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Posted 06 June 2023 - 09:40 AM

View PostStorky, on 06 June 2023 - 03:14 AM, said:

Nope, what a point to use 15dmg 10t HPPC, if there is 15dmg 6t SnubPPC (cooler and faster). Just to have a 450m range instead of 270m?


Almost double the optimal range of snubs makes it useless? How? Plus with the max range untouched your still doing 95% of your alpha at the original optimal?

#30 Storky

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Posted 06 June 2023 - 12:11 PM

View PostMeep Meep, on 06 June 2023 - 09:40 AM, said:


Almost double the optimal range of snubs makes it useless? How? Plus with the max range untouched your still doing 95% of your alpha at the original optimal?


Useless? Expensive

#31 Storky

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Posted 06 June 2023 - 12:15 PM

View Postthe check engine light, on 06 June 2023 - 11:55 AM, said:

Not only that, 15 pinpoint vs 10+2.5+2.5 spread with more velocity than the SNPPC

Might as well argue that LB10X obsoletes AC20s


Yeah lets start a pin point holly war. Maybe the best players can realize this pin-point damage, but I saw one of them, he prefers snubs. And spread allows you to kill one touch CT via side torso

#32 Meep Meep

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Posted 06 June 2023 - 12:20 PM

View PostStorky, on 06 June 2023 - 12:11 PM, said:

Useless? Expensive


So there should be no drawback to 15 ppfld vs 2.5+10+2.5?

Personally I think snubs should be further tuned into a 'explosive' type of ppc by changing it to 4+7+4 damage. This gives it the same overall damage and allows for the return of three snubs without heat penalty since the direct alpha will be reduced to 21 instead of 30 which is what was making it so onerous. Then a 4x snub fit would be 16+28+16 instead of 10+40+10 possibly allowing for a 4 snub limit and making TTB happy with his chadoken mechs.

#33 Ukos

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Posted 07 June 2023 - 08:57 AM

a better differentiation would be to give them differing secondary effects,
make the standard PPC disrupt ECM and targeting for longer,
ER already has its range / no min advantage,
Hvy is good damage for heat
Light already works as a good nuisance weapon

Snubs like a some have said already give it dispersed impact or function more like a clan PPC with splash

#34 Curccu

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Posted 07 June 2023 - 09:44 PM

View PostUkos, on 07 June 2023 - 08:57 AM, said:

a better differentiation would be to give them differing secondary effects,
make the standard PPC disrupt ECM and targeting for longer,
ER already has its range / no min advantage,
Hvy is good damage for heat
Light already works as a good nuisance weapon

Snubs like a some have said already give it dispersed impact or function more like a clan PPC with splash


Well heavies have 0.1 better damage per heat than standard PPC and LPPC so not that good rly and longer CD than standard PPCs and also having that hard min range....

#35 Storky

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Posted 08 June 2023 - 01:59 AM

View PostMeep Meep, on 06 June 2023 - 12:20 PM, said:


So there should be no drawback to 15 ppfld vs 2.5+10+2.5?

Personally I think snubs should be further tuned into a 'explosive' type of ppc by changing it to 4+7+4 damage. This gives it the same overall damage and allows for the return of three snubs without heat penalty since the direct alpha will be reduced to 21 instead of 30 which is what was making it so onerous. Then a 4x snub fit would be 16+28+16 instead of 10+40+10 possibly allowing for a 4 snub limit and making TTB happy with his chadoken mechs.


What a disgusting nerf, is it a wish of ECM Locust driver? It will simply kills the weapon.

I think 2xSnubs should not compete with AC-20 so good. Plus most effective AC-20 builds have serious quirks. Without quirks 2xSnubs seem better.

#36 PocketYoda

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Posted 10 June 2023 - 01:33 AM

Give Piranhas PPC quirks..

Locust and Fleas definitely need those LRM quirks..

Spiders for sure need Gauss..

Right up there with that Urbie HPPC quirk..

#37 Storky

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Posted 10 June 2023 - 11:23 AM

View Postthe check engine light, on 08 June 2023 - 07:00 AM, said:

I'm just hearing "AC20s need a buff" from this, though they've already gotten some love on velocity and cooldown and I really don't know what else could be given to them, they seem to do okay when they're not being kept out past optimal by withering suppressive fire

4+7+4 SNPPC with an HSL of 3 would still **** I think, some testing would be warranted to be sure but I'm not really against the idea (think some builds would need to be revisited with that though)


You hear it wrong

#38 BLACKR0SE

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Posted 11 June 2023 - 01:34 PM

Why do we have to play this game with these absurd teams? Light mech is attacking. The guy is right next to me. He looks at me and then turns and walks away. I stopped attacking the enemy and started attacking my own team. Why do these idiots keep finding me?



I think it shouldn't exist at all if it's going to be a team game like this.

Edited by TAMTAMBABY, 11 June 2023 - 02:23 PM.


#39 Meep Meep

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Posted 11 June 2023 - 01:59 PM

View PostPocketYoda, on 10 June 2023 - 01:33 AM, said:

Give Piranhas PPC quirks..


I'd love that for at least the pir-a. This is waaaay more fun than it looks.

pir-a

-15% ER PPC Cooldown





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