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One Change To The Uziel That Would Make It Suck Less!


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#1 Chryckan

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Posted 06 June 2023 - 05:13 AM

And no it's not changing it size or fixing the hitboxes. (Though I, of course, do think PGI should adjust the ST hitboxes a bit, just as they did for the Catapult back in the day, making the Cat a better and more XL friendly mech.)

Instead the change I would like to see is the addition of one extra slot to the center torso.

The majority of the Uziel variants have a weapons hard point in the CT which is very good, located high on top of the mech.

The trouble is that there are only two slots to use for weapons.
Which means that for the missile hardpoints you can only fit LRM and MRM 10s, and while you can use streaks6s and srm6s,you can't add artemis without reducing the number of tubes.
As for the energy hardpoints, things are not nearly as bad but you are still unable to use PPC and ERPCC.

By adding a single slot to the CT, you would unlock srm6+art, MRM20, LRM15 and LRM10+art for the missile hardpoint and be able to fit every energy weapon except heavy PPC.

Now It wouldn't compensate for the oversized model and bad hitboxes but it would increase the punch of the Uziel, maybe enough that it would be only mediocre instead of just bad. It certainly would make other variants than the -6P more attractive.

#2 PocketYoda

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Posted 06 June 2023 - 05:25 AM

I believe the hard points are lore designed. From Battletech.

#3 epikt

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Posted 06 June 2023 - 06:13 AM

View PostPocketYoda, on 06 June 2023 - 05:25 AM, said:

I believe the hard points are lore designed. From Battletech.

Yep.
You're going to anger all the mechdads with your suggestion! Posted Image

#4 Tywren

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Posted 06 June 2023 - 06:20 AM

View PostPocketYoda, on 06 June 2023 - 05:25 AM, said:

I believe the hard points are lore designed. From Battletech.


I think Catalyst came out with rules for a "compact engine" that frees up 2 more slots in the CT in exchange for higher weight (Kind of the opposite of an XL engine) but I could be wrong on that.

#5 kalashnikity

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Posted 06 June 2023 - 07:46 AM

It is an option you can add, IIRC it takes 2 tons.

And a small cockpit option, it subtracts 1 ton at the expense of mobility in MW5, so you can get two slots in the head, that would rock for mechs like the wolverine that have a single energy slot in the head, so you could fit a nice LPL or SNPPC in it.

Also XL and XXL gyros, they take up space in the CT and ST for weight savings, great for lights that have no CT weapons

And XXL engines.

Basically all the mods in YAML for MW5

#6 Aidan Crenshaw

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Posted 06 June 2023 - 08:02 AM

enticing as it may sound, a single larger weapon in the CT won't do anything for the chassis. And it would have quite a number of side effects.

#7 kalashnikity

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Posted 06 June 2023 - 09:46 AM

View PostAidan Crenshaw, on 06 June 2023 - 08:02 AM, said:

enticing as it may sound, a single larger weapon in the CT won't do anything for the chassis. And it would have quite a number of side effects.


Several mechs have an energy (or even missile) slots in the head, some of those would really make interesting builds, like the Awesome or the Banshee, you could do some very interesting stuff with that extra slot.

#8 Saved By The Bell

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Posted 06 June 2023 - 12:37 PM

Just dont use XL engine.

Pretty fun mech with crazy agility.

And always remember MW 4.

Edited by Saved By The Bell, 06 June 2023 - 12:37 PM.


#9 Davegt27

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Posted 06 June 2023 - 01:11 PM

on one hand the Uziel sure is ugly

on the other hand my dual AC20 Uziel could use more ammo lol

#10 Chryckan

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Posted 07 June 2023 - 03:28 AM

View PostPocketYoda, on 06 June 2023 - 05:25 AM, said:

I believe the hard points are lore designed. From Battletech.


The trouble with that is that lore mechs sucks, outside maybe pen and paper TT. Lore mechs certainly sucks double in MWO. That's the reason no one is using stockbuilds, at least on the IS side.
But sure, if customization wasn't a thing and stock was everything everyone got then I wouldn't have a complaint.

Problem is that with customization, the lore faithful Uziel becomes a mech with a bad chassi and limited subpar hardpoints. Which makes for a bad, unwanted and seldom played mech.

However, this simple tweak would make the make Uziel more viable. It would still not be good having a bad chassi but at least it would have decent hardpoints. This would make it played more, which would mean players would spend cash on it.
Beside, it won't be the first time PGI veered away from the lore to fix a mech. And this isn't even that big of a change. So what if the mech runs lrm15s instead of lrm10s, or a ppc instead of a light ppc. Big whoop.

I mean there certainly isn't any dual ac20s Uziel in the lore yet no one complains if you bring one of those along to a fight.

#11 An6ryMan69

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Posted 09 June 2023 - 12:57 PM

Easy way to improve most anything is a solid agility pass, and I don't *think" it would break lore.

Edited by An6ryMan69, 09 June 2023 - 12:57 PM.






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