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Master Skill Node Feature Unlocked After X Nodes


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Poll: a mastery skill node at the end of teach skill tree to be unlocked after 20-40 points ? (9 member(s) have cast votes)

do you want a mastery skill tree node at the end of each specific tree to buff that particular set of skills ?

  1. yes its just fair after putting allot of points somewhere to get a bonus mastery skill node (5 votes [45.45%] - View)

    Percentage of vote: 45.45%

  2. no (4 votes [36.36%] - View)

    Percentage of vote: 36.36%

  3. more than 1 mastery skill node to choose from at the end of each tree (2 votes [18.18%] - View)

    Percentage of vote: 18.18%

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#1 ADI84000

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Posted 01 June 2017 - 02:22 AM

the old skill tree when u had elite u would get 2x multiplier wich resulted in 20% heat cap and 15% heat eficiency now we get only half .... wich means all mechs mastered will have .... 10% less heat cap and 7.5 heat eficiency
When the mech is mastered we get no bonus at the end of 91 points u work on a mech for days and at the end... the reward is well 1% more range... or -1 heat the last point u put somewhere when before it ment..... u could get 12% COOLDOWN OR RANGE OR RADAR DERP ..
when u elited a mech u got a double multiplier ... now u pot lets say 20-40 points in offensive or agility u... get nothing more ,no bonus
so i proprose we get a multiplier for reaching the last node in the tree u get double for all the nodes in that tree , or filling a certain amount of nodes in atree gives you double for all the nodes in that tree this way if u heavily invest in something... it will pay off better
or give us a last tree mastery or mastery node

]like mastery node gives u on weapons lets say 4-10% cooldown , 4-10 % range , -4->10% heat ,[/color]
4-10% laser duration , -10% missile lbs spread, -10% uac jam chance , + 10% magazine capacity , 20% missile spead , -50% ghost heat and 10% extra crit chance or even 10-20% extra damage cause ...could also be unique things like 20% of ure uac damage splashes... or 20% or ure laser damage splashes and make the laser beam have more width ... what ure gonna do 13.13 damage instead instead of 13 on a weapon? we can say the engineers tweaked ure lasers or missiles to do more damage by tweaking beam intensity and missile explosive power....
all these values are placeholders
but the main ideea is we get one big reward for heavily investing in 1 tree lets say weapons here for example and if u pot lets say an X amount of points in 1 skill tree u get the mastery skill node[/color]
now its just individual skill nodes adding up but having a mastered mech should give u some reward like we got 1 module wich meant 12% cooldown . or range or radar depravation or seismic... etc so 1 big bonus and at elite we got 2x multiplier

everyone is crying how the new skill tree will give u less overall because u dont have the 2x multiplier so less mobility and operations efficiency [/color]
]just pointing out to a simple solution and bigger reward for investing in 1 skill tree[
gonna give more examples here [/color]
lets say if u put x ammount of points in defense in the end u get defense mastery
and defense mastery gives u 20% extra armor , 25% extra strucutre - 5 % getting critted and 50% component hp so for putting allot of points there it really means something ... to u in the end u are tanky cause 40 out of 90 points u put in defensive skills and ure engineers spent ... 4 weeks tweaking the armor and structure on ure mech making it more rezistant....[/color]
i repeat the numbers are just placeholders

]for mobility mastery we could get a x% bonus to all mobility and speed of the mech
for jump jet mastery u could get x% lift distance and y% forward trust z% extra fuel
for operations 10% extra max heat capacity 10% heat eficiency 20% faster ignition[
-25% overheat damage + 10% faster target info gatther 20% faster lock
or sensors get 10% extra sensor range , 1 radar sweep arround every 4 minutes for 200 meter arrea for example or 1 radar jam every 4 minutes for 300 meters arround the target that lasts 5-10 sec and even add give whole team 10% sensor range and 20% faster info gathering for master scout
we need a reward a bonus for investing 20-50 points in one skill tree and a final reward at 91 points u get full mastered mech with some bonuses on all ure nodes lets say 10-50% bonus on all nodes
remember numbers are just placeholders the main ideea is 1 mastery node at the end of the skill tree
This will make mechs truely unique in they`re roles the way you build them and the way they play... some gonna be really aggresive and have high dps/damage and some gonna be extremely tanky and hard to kill some gonna be really hard to hit cause of they`re agility.... some gonna be great vallue to the team for sensors... some gonna pick a middle path and have a little from all... but make it so that u can only get 2-4 mastery nodes so people don`t just hunt those

Edited by ADI84000, 01 June 2017 - 02:35 AM.






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