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Wooo! Is Omnimechs Are Coming To Mwo! Thank You Everyone For Your Support!

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#41 Gas Guzzler

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Posted 29 June 2023 - 05:16 PM

Sunder:

1 GR, 2 LPL 6 ERML, 2t (Needs modified -R config (-RP) to convert Clan weapons to IS)
3 LPL, 5 ERML, TC2, BAP, 22DHS (Needs modified -R config (-RP) to convert Clan weapons to IS)
7 LL, 17 DHS (Needs modified -R config (-RP) to convert Clan weapons to IS)
1 GR, 4LL, [1ER ML], 2t (Needs modified -R config (-RP) to convert Clan weapons to IS
or the -E for the head laser, without ERML can be done on Prime with So8, possible SO8 laser HSL quirk would allow 4 ERLL Gauss)
1 LGR, 3 ER PPC, 1.5t, 18DHS (So8 -A variant, prime candidate for PPC or ER PPC HSL+1)
1 AC20, 3 SN PPC (So8 -A variant, prime candidate for PPC family HSL+1)
1 AC10, 3 PPC (So8 -A variant)
1 AC10, 3 PPC, 1 JJ
1 AC20, 2 SNPPC, 3 SRM4 (Prime or -A SO8)
6 ERLL, TC1, 20 DHS

The Sunder hero has 23 weapons and is not possible in MWO as is, but losing 6 MGs and a CT missile would make it viable and would add ALOT of possibilities. Finally having an IS assault with more than 9 E hardpoints for one, and plenty of spaces for ballistics.

Hauptmann:

2 UAC10 2 PPC, 4t, 1 JJ, ECM
2 AC20, 2 SNPPC, 6t, ECM
2 HGR, 5 SL, 5t, ECM, JJ (Can trade JJ or ECM for more ammo)
AC20, 2 SN PPC, 3 SRM6, ECM

Raptor:
11 E Hardpoints, you can do the math

So I had only had a bit but can do more. Sunder still looks most exciting to me but Hauptmann can pack a punch with some god mounts. Would like to see a Hero hauptmann with shoulder energy god mounts. Like the Blood Asp.

#42 cougurt

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Posted 30 June 2023 - 02:01 PM

i'd still love to see IS omnis added to the game, especially now that stronger quirks are on the table for the mechs that desperately need them. the owens for example could actually be viable even with its locked equipment and upgrades. give it something like 30-50% heat gen, offensive and defensive quirks as needed, and some infotech quirks for flavor and it could be fairly interesting. it's not exactly a mech i'm begging for, but at least it wouldn't be guaranteed DOA now.

#43 Will9761

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Posted 01 July 2023 - 11:32 AM

I agree. With all these quirks going on for different mechs, they could offset any potential problems that would have plagued them years ago.

Edited by Will9761, 01 July 2023 - 11:32 AM.


#44 Battlemaster56

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Posted 01 July 2023 - 02:42 PM

Yea and pgi is willing to remove fixed weapons on mechs like the adder and it's flamer, something like the firestarter (omnimech) would be a solid mech to add in the IS omni lineup strong laser boat that can carry ecm, jj and decent speed for it's weight.

#45 Ihlrath

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Posted 01 July 2023 - 03:11 PM

PGI hasn't considered anything cannon in what they do .... like ever. Game states its 3052, clan tech should still be vastly superior but its quite the opposite. This isn't a BT or MW game its a stompy robot game using the IP. It is absolutely not lore friendly in any way.

#46 Will9761

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Posted 01 July 2023 - 04:14 PM

We are actually in 3067 now, and it still boggles my mind that we don't have IS OmniMechs yet. Which is all the more reason to ask for them now. The have the OmniTech groundwork there and PGI can make fixed weapons unfixed. So it shows the flexibility PGI has to alter this game.

Edited by Will9761, 01 July 2023 - 04:18 PM.


#47 pbiggz

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Posted 01 July 2023 - 05:01 PM

I for one am still eagerly awaiting KursedVixen's thesis on why we cant have IS omnimechs.

#48 Will9761

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Posted 01 July 2023 - 06:44 PM

At this point, I can't buy the excuses of: "IS OmniMechs would break the balance of the game!", "IS OmniMechs would be hard to make.", "IS OmniMechs would be a technical nightmare." or "IS OmniMechs would be DOA."

Here are my the responses I have for those fallacies:
1."IS OmniMechs would break the balance of the game!"
A: Not really. When you consider the large array of quirks that PGI has, they can help ensure that IS Omnis can run smoothly. And if it's due to the OmniMech parts, then as established with the IS XL mechs, one hit to the side torso is all you need to take them out.

2."IS OmniMechs would be hard to make."
A: If that were true, then we never would have gotten Clan OmniMechs first. All PGI has to do is copy/paste the OmniMech system to the IS Omnis and boom. The Omni system is there, is all about being willing and able.

3. "IS OmniMechs would be a technical nightmare."
A: No they wouldn't. As stated before, all they have to do is copy/paste the clan omni system for the IS and it can be done.

4."IS OmniMechs would be DOA."
A: They would not. There are ways to work around them where they could perform better as many people had discussed: They could be given Structure and Survivability Quirks for their side torsos, PGI could make an "IS Omni XL" based on the Clan XL for IS OmniMechs exclusively or they could have Light Fusion Engine variants for Early Adopters or Add-Ons if PGI doesn't want to go the IS Omni XL route.

5. "PGI will never care to add IS OmniMechs to this game."
A: That because we have not tried yet. With the flexibility PGI has shown towards altering mechs, this is a perfect time to work on bringing interest. There's a reason, I'm working on adding in lore, giving the best IS Omnis, having people vote and gathering enough support and bringing discussion to them to show and gauge PGI's interest. If you want something hard enough, you have to work for it.

As for KursedVixen, they and anyone else are always welcome to disagree as long as they have evidence to support their claim. However, this thread is about discussing IS Omnis and gathering supporters for it and that is what I want to focus on.

Edited by Will9761, 02 July 2023 - 10:06 AM.


#49 Will9761

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Posted 04 July 2023 - 03:25 PM

I spoke with Russ on Twitter about adding IS OmniMechs and he said this:
Posted Image
At least its something, but I'll still be keeping an eye out both for any future news and on the forums for any updates.

Edited by Will9761, 05 July 2023 - 12:13 PM.


#50 Will9761

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Posted 30 July 2023 - 08:30 PM

Update:
Hauptmann has 392 votes
Sunder has 401 votes

#51 Will9761

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Posted 02 August 2023 - 11:47 PM

Update:
Avatar now has 429 votes
Sunder now has 402 votes

#52 Will9761

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Posted 04 August 2023 - 04:02 PM

Update:
Raptor has 244 votes
Men Shen has 413 votes
Avatar has 430 votes
Hauptmann has 393 votes

Sunder has 408 votes
Templar has 372 votes

#53 Will9761

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Posted 07 August 2023 - 12:58 PM

Update:
Raptor has 245 votes
Men Shen has 414 votes
Avatar has 432 votes
Sunder has 410 votes

#54 Will9761

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Posted 10 August 2023 - 11:01 PM

I made a video version of my thread if anyone wants to listen.

#55 Will9761

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Posted 16 August 2023 - 12:41 PM

Update:
Men Shen has 415 votes
Avatar has 434 votes

#56 Will9761

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Posted 24 August 2023 - 05:15 PM

Update:
Men Shen has 416 votes
Avatar has 435 votes
Hauptmann has 394 votes

#57 Will9761

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Posted 24 August 2023 - 07:36 PM

I've used the Men Shen in Mechcommander 2 and they are fun to play with. I'd love to see how PGI makes that mech. The ECM and MASC combined for it will make it a hoot to play.

#58 Will9761

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Posted 19 September 2023 - 04:32 PM

Update:
Sunder has 412 votes
Hauptmann has 396 votes

#59 Will9761

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Posted 29 September 2023 - 12:33 AM

Update:
Men Shen has 417
Templar has 373 votes

#60 Will9761

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Posted 01 November 2023 - 03:58 PM

Update
Hauptmann has 397 votes





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