Did something change with heat disapation rates? I don't recall reading anything about this getting nerfed, but I was trying some configurations in the testing grounds and noticed the mech was taking forever to dump heat. I tried some of my usual mechs to get a baseline and they seemed to heat up but not cool down as well.
Is this just my imagination?
Is it just a testing grounds issue (like the crazy LRM behavior)?
Has anyone else noticed this?
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Heat Disapation Change?
Started by Grey Hook, Jun 27 2023 01:19 PM
5 replies to this topic
#1
Posted 27 June 2023 - 01:19 PM
#2
Posted 27 June 2023 - 01:26 PM
There is a rare heat dissipation bug that crops up now and then were dissipation drops to almost zero. Also the testing ground maps have some issues of their own since its not using the same simulation as when running on the live server.
#3
Posted 27 June 2023 - 08:50 PM
Thanks Meep. I went back on later in the evening and everything seems normal again. Phew! I was worried my build was gonna be way too hot.
#4
Posted 27 June 2023 - 11:39 PM
Its a bug, very rare, I saw it several times in 3 years. But one time it was 2 fights in a row.
Restarting the game doesn't help. Better not play some time.
Restarting the game doesn't help. Better not play some time.
#5
Posted 28 June 2023 - 10:46 AM
You could be choosing a map with high temperature and not even notice it. Its not just the Terra Thermas, things like Rubelite are also hotter.
#6
Posted 28 June 2023 - 11:24 AM
environment heat got nerfed years ago. Its like 5% of its original value; technically there but not in any way that's meaningful.
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