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"Hardcore" mode


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#1 prodigy

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Posted 27 July 2012 - 04:35 AM

Was just fiddling with an idea and figured I'd throw it out there.

The idea is a mode where the losing team loses the mech they are in completely, and winning team splits salvage on all ruined mechs in the field.

It's not a great idea for launch, but something for possibly down the line. It might work best for prearranged team too, or maybe only 1v1s.

Obviously its not a mode people would play all the time, but I bet it would get your heart pounding starting up one of those matches and if you win it would feel oh so good.

#2 StickEGreen

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Posted 27 July 2012 - 04:45 AM

Interesting idea, but I doubt many would play it (making it a waste of resources imo), kind of like the ante system in Magic:the Gathering. No one wants to lose their stuff.

#3 Roger Wildcat

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Posted 27 July 2012 - 04:46 AM

I wouldn't play it.

#4 prodigy

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Posted 27 July 2012 - 05:24 AM

The ante system in MTG was too random and was potentially deck ruining. You could end up with a 10 cent common card against a $30 rare card since it was just pulled from your library.

I think this wouldn't really hurt in the long run, you could do it to mechs you are considering selling anyways and you'd always know what you lose in the worst case scenario. I think it would just bring a little more realism to the battle (the whole "to the victor goes the spoils" thing) and could be really exciting.

#5 -Teiwaz-

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Posted 27 July 2012 - 06:14 AM

It certainly has some potential. If it were set up properly it might work.

Edited by TigersRoar, 27 July 2012 - 06:14 AM.


#6 Bansheedragon75

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Posted 27 July 2012 - 06:19 AM

I seen this asked for in many online games, but I dont see it working in the long run.
It would be very costly in the long run, and I think it would die out slowly.
It may be interresting in the beginning but players would quickly tire of losing tire stuff
Nobody likes losing their stuff, and I would rather sell a mech than throw it away in such a game mode as it would get me cbills for repairs, ammo, weapons or even a new mech I want.

#7 prodigy

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Posted 27 July 2012 - 06:29 AM

Everyone is so focused on losing their stuff, and not about winning other peoples stuff. Its a risk/reward situation.

Are you all really that unconfident in your Mech piloting?

#8 Noth

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Posted 27 July 2012 - 07:42 AM

View Postprodigy, on 27 July 2012 - 06:29 AM, said:

Everyone is so focused on losing their stuff, and not about winning other peoples stuff. Its a risk/reward situation.

Are you all really that unconfident in your Mech piloting?


It's not that, it's that it's a proven thing that drives away mass amounts of players. This game will likely already be niche, you don't want to make it too niche or dedicate resource to a mode that the large majority of the player base would not use.

#9 Bansheedragon75

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Posted 27 July 2012 - 07:51 AM

View Postprodigy, on 27 July 2012 - 06:29 AM, said:

Everyone is so focused on losing their stuff, and not about winning other peoples stuff. Its a risk/reward situation.

Are you all really that unconfident in your Mech piloting?


No matter how good you are, there will always be someone who is better.
Are you willing to spend allot of hard earned resources, or real money, on getting a new one every time you lose a mech in hardcore mode?

Edited by Dragonlord, 27 July 2012 - 07:52 AM.


#10 Jack Lowe

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Posted 27 July 2012 - 09:32 AM

Again depends on implimentation of the game mode itself. The idea has merit as it is more true to the core TT rules and a successful pilot certainly didn't have problems going broke but the game the TT game was balanced in such a way as to make that possible thru various means. Such as ability to pick mech chassis from available salavage, replacement vanilla mechs from quartermaster supply and such. In another words the player wouldn't neccessarily need to purchase a new mech each time one is lost. However the risk reward aspect still remains higher than in the games current mode. Also a construct helps draw a player into the unique world that is Battletech and the inner sphere. It was essentially a dark age or massive recession created by hunderds of years of unrestrained warfare. Scavagening was the order of the day as much of the tech used was no longer understood. In 3048 the rediscovery of this lost knowledge was only underway for 20 years. The clan invasion essentially caused an exponential acceleration of this new age by introducing working new tech to be examined.

I can completely understand the original posters desire for the inclusion of certain parts of the game that allow for a more immersive experience into the (hopefully) very large, very active world in which is being created. I also wouldn't go to hard core. It is true that going overboard would turn many players off. Who simply want to have fun blowing things up in big machines without knowing the rich history or really caring. It might work well on possibly a second server after the game is well established and if there is enough interest, but would take much more consideration to get balanced properly. I for one would play it probably because for many years for me BT only existed in books or on a TT in whoevers garage we were playing that week.

#11 ChaosGrinder

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Posted 27 July 2012 - 09:59 AM

It would act as a Money drain ( For a Market that does not exist [yet] )

But i think i´d at least try my luck on that. Sounds like HC in D3, only with Mechs and against other Players ;)

I like it

#12 prodigy

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Posted 27 July 2012 - 01:20 PM

View PostDragonlord, on 27 July 2012 - 07:51 AM, said:


No matter how good you are, there will always be someone who is better.
Are you willing to spend allot of hard earned resources, or real money, on getting a new one every time you lose a mech in hardcore mode?


Even if 20% of players were better than me, I'd still end up winning more than losing. Losing the occasional mech wouldn't bother me. I don't know what other money sinks will be in the game, and after the first few months everyone will own all the mechs. it doesn't seem like there will be a ton of other ways to spend c-bills but maybe i'm wrong, but this could be a fun way.


View PostNoth, on 27 July 2012 - 07:42 AM, said:


It's not that, it's that it's a proven thing that drives away mass amounts of players. This game will likely already be niche, you don't want to make it too niche or dedicate resource to a mode that the large majority of the player base would not use.



An optional game mode that they aren't forced to play will drive them off? People are crazier then I thought. It could just be a type of match you search for if you are interested in it, or ignore it if you aren't.

#13 Noth

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Posted 27 July 2012 - 01:29 PM

View Postprodigy, on 27 July 2012 - 01:20 PM, said:


Even if 20% of players were better than me, I'd still end up winning more than losing. Losing the occasional mech wouldn't bother me. I don't know what other money sinks will be in the game, and after the first few months everyone will own all the mechs. it doesn't seem like there will be a ton of other ways to spend c-bills but maybe i'm wrong, but this could be a fun way.





An optional game mode that they aren't forced to play will drive them off? People are crazier then I thought. It could just be a type of match you search for if you are interested in it, or ignore it if you aren't.


You'd be surprised. Also it's not so much that but that such a small user base would use it. It is hard to justify the man hours to implement it.

#14 RedThirteen

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Posted 28 July 2012 - 07:32 AM

or adding random rare instances of Whimsyshire where teams have to duke it out against bot controlled pink mechanical unicorns

#15 Super Monkey Ninja

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Posted 28 July 2012 - 08:21 AM

View Postprodigy, on 27 July 2012 - 04:35 AM, said:

Was just fiddling with an idea and figured I'd throw it out there.

The idea is a mode where the losing team loses the mech they are in completely, and winning team splits salvage on all ruined mechs in the field.

It's not a great idea for launch, but something for possibly down the line. It might work best for prearranged team too, or maybe only 1v1s.

Obviously its not a mode people would play all the time, but I bet it would get your heart pounding starting up one of those matches and if you win it would feel oh so good.


I wouldn't have loosing an entire battlemech in the mode.

I would go with
Losers would have repair costs to deal with and a chance to lose a weapon on the Hardcore matches.
Winners each gain a piece of random equipment and extra c-bills.

So you have a risk reward dynamic in play!

Edited by Super Monkey Ninja, 28 July 2012 - 08:25 AM.


#16 Lightdragon

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Posted 28 July 2012 - 02:09 PM

View Postprodigy, on 27 July 2012 - 04:35 AM, said:

Was just fiddling with an idea and figured I'd throw it out there.

The idea is a mode where the losing team loses the mech they are in completely, and winning team splits salvage on all ruined mechs in the field.

It's not a great idea for launch, but something for possibly down the line. It might work best for prearranged team too, or maybe only 1v1s.

Obviously its not a mode people would play all the time, but I bet it would get your heart pounding starting up one of those matches and if you win it would feel oh so good.

**** off thats a god aweful idea





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