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Multiple Rounds For Qp And Eq


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#1 JumpingHunter

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Posted 20 July 2023 - 01:07 PM

I suppose there is a reason for MWO to not have multiple rounds in Comp and FP, but QP and EQ are really suffering from combined poblems of very little playtime and only one match and a huge wait time spent while waiting for matchmaking to finally fill the teams. Maybe it would be worth it to make matches have 2 or 3 rounds? This would some several issues with current matchmaking and QP in general at once, namely:

1) Players won't be spending so much time just waiting for match, because they will have a longer game to play.

2) players won't feel that game is extremely unfair after dying once to something like 100 damage alpha strike from laser vomit dire wolf or MG boating ligth mechs pack, because they will have another round, which means that they will have some time to adjust their personal or team-wide strategy and actually expect a specific OpFor, you know, just how actual mercenaries should scout their mission's location and target OpFor's capabilities before engaging in fight.

3) Disconnected players will have time to get back to match without getting a time-out punishment, and teammates of disconnected players won't necesserilly be just feeling like they won't be able to win anymore, since they will have higher chances of not being outnumbered and outgunned in the second and third round.

4) if game is expected to go far too long for some players, implement simple AI by merging Academy's training bots' movement AI and Defense Turrets' aiming AI and letting him get control over disconnected players, which would allow people to disconnect from game after first round and not be afraid of leaving their teammates in too disadvantageous position against their enemy.

I would argue that game should have done this long ago, but now, in time where MWO has much longer wait time in QP and in FP queues, it definitely IS right time for a multi-round matches. Make it happen, please!





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