change the pathing to have a network of path segments connected by nodes. each node may branch off to two or more different path segments. this is sort of how escort works, except there is no end point, it always leads to a new node which feeds back into the network. paths are chosen such to move the atlas closer to the general position of the dominant team (whoever has the most mechs in the circle at the node, or randomly if tied), therefore you can steer the atlas by group positioning.
you can control some other things about the atlas. you can slow it down by legging and/or removing an st (it will be running an lfe). it will run a little bit faster than the escort atlas. but if your team kills the atlas its an instant lose for you. this may be useful if you want to halt the atlas at a strategic location. for fun the atlas will return fire on anyone that shoots it, for a period of time based on a cooldown from the last hit.
the sensor nodes you normally collect on escort will transfer a few points from the red side to the blue side. so you can hunt these down to gain time. the domination side objectives will increase or decrease the size of the circle by 1/3, based on which one you hit. the enemy can either reverse or enhance the effect by destroying their associated objective. hitting all four returns it back to normal size.
Edited by LordNothing, 04 August 2023 - 03:17 AM.