Game Type Balance - Conquest Too Often
#1
Posted 17 July 2023 - 11:53 AM
I'm sorry to be so whiny, I've just played it 4 times in a row now, and I'm at my limit.
#2
Posted 17 July 2023 - 12:51 PM
#3
Posted 17 July 2023 - 01:05 PM
I wouldn't mind seeing the domination circle rotate between 2-3 positions on every map, some games it would be in the middle, but others it might be on one side or the other. I couldn't begin to speculate on the coding this would take, but it might spice up the matches and make players explore the oft unseen edges of the maps. Maybe even make the conquest sites shift around somewhat as well.
#4
Posted 17 July 2023 - 01:43 PM
#5
Posted 17 July 2023 - 02:37 PM
If I wanted a rope around my neck.. I'd just get married.
#6
Posted 17 July 2023 - 03:00 PM
#8
Posted 17 July 2023 - 03:48 PM
Sure they can do that, but they're going to get swarmed and not have any backup. So I imagine that the rate at which conquest comes up for a game choice will very quickly 'mysteriously' drop exponentially in an upcoming patch.
#9
Posted 17 July 2023 - 04:05 PM
#10
Posted 17 July 2023 - 06:24 PM
#11
Posted 18 July 2023 - 08:43 AM
#15
Posted 18 July 2023 - 10:02 PM
crazytimes, on 17 July 2023 - 12:51 PM, said:
Are you off your meds?!? Conquest is the textbook definition of NASCAR game play! Each team has a cap at their drop zone, one cap middle, one left side, and one right side. Everyone runs in a circle capping while the slow mechs slug it out for the middle cap. The only exceptions I can think of are Mining Collective, and Vitric Station which are set up in a X pattern.
#16
Posted 19 July 2023 - 12:32 PM
blastedmast3R, on 17 July 2023 - 11:53 AM, said:
I'm sorry to be so whiny, I've just played it 4 times in a row now, and I'm at my limit.
I'm SICK of playing skirmish. I have never, ever voted for it-yet it remains my most played mode.
Where you are getting this from must be ab alternate reality, can you show me the way?
#17
Posted 19 July 2023 - 12:44 PM
blastedmast3R, on 17 July 2023 - 11:53 AM, said:
I'm sorry to be so whiny, I've just played it 4 times in a row now, and I'm at my limit.
Just bad luck methinks. I get it pretty evenly.
#18
Posted 19 July 2023 - 03:37 PM
2nd conquest fight was closer(and better) but it just turned into rotate then counter rotate
Edited by SafeScanner, 19 July 2023 - 03:38 PM.
#20
Posted 20 July 2023 - 06:50 PM
Kamiko Kross, on 19 July 2023 - 12:32 PM, said:
Where you are getting this from must be ab alternate reality, can you show me the way?
IMO, skirmish isn't great either. Maybe my estimation is wrong, but in CQ, the objectives naturally separate the team and they head in different directions. Then it's just chance which team has more players in encounters across the map. Usually, the larger the group wins the skirmish. From there, the team who has more kills generally wins, provided they are able to stay up on caps. In other words, the team who divides dies. The team who sticks together wins. That's generally why I prefer domination or assault. There's a single goal and the team is more likely to stick together. There's always one or 2 guys who want to snipe, but whatever.
Communication is always key, but that's always hit and miss as well.
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