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Dakka Question


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#1 Gogojira

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Posted 07 December 2025 - 07:28 AM

Aloha!

What 100tonners are the best dakka-boats? I prefer boating gausses or 10\20-cal ACs.
Optionally 100tonners for PPC-boating?

C-bill versions, since being a new player I am low on MC, thanks!

#2 Void Angel

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Posted 07 December 2025 - 09:26 AM

Well, technically, Gauss and 20-calabre ACs aren't dakka - that describes the faster-firing ballistics. Beyond that, though...based on your requested design constraints, a few recommendations stand out:

First, the Annihilator. Gausszilla fills your specifications exactly, for boating Gauss, but it's a Legendary - so you'll have to get it from an event (sadly, you just missed one, but I'd expect a dedicated Christmastime event soon.) However, the run-of-the-mill c-bill Annihilators can also run amazing weapon loadouts, and are very tough because of the way the 'mechs are shaped.

The King Crab is another 100-tonner, which can run both dakka and heavy-boom builds; it's a very wide chassis (and thus its components are easy to isolate and target) so you'll have to be careful not to get focus fired, but its Heat Scale Limit quirks and arms that can mount 20-rated ACs compensate you somewhat.

Last, but not Least, the Fafnir. My Fafnir 6U doesn't have the option to mount ECM. What it does have is a 100-point repeatable alpha strike with SNPPCs and paired UAC/20s. This is the 'mech where I was once told an enemy Atlas was fresh, and responded "well, I can fix that." You can actually try this chassis right now: it's a trial 'mech with a Heavy Gauss build, and it murders people.

On the Clan side, the Stone Rhino 4 has a good number of hardpoints, good heat reduction quirks, plus some velocity and durability quirks. It's a good chassis, and being a Clan Battlemech allows you to customize the engine and 'mech upgrades like Endo-Steel.

The Dire Wolf can do much of what the Stone Rhino can accomplish. As an Omni'mech, your builds will be more constrained, but the ability to mix and max hardpoints - along with the option to mount ECM - makes the Dire Wolf a mainstay for Clan Assaults.

Then of course, there's the Bane. Be careful with this one, because it was deliberately designed to be a glass cannon - but a canon it definitely is. Banes can inflict some crazy damage, and the only 'mech in the game that can alpha paired HAG/40s.

Finally, for Clan 100-ton dakka, no list would be complete without the Kodiak. This was the first Clan Battlemech released in the game, as I recall, and it was so brutally powerful that the resulting nerfs made it undesirable for a long time. Just recently, the agility nerfs that had largely overcompensated for past power were reversed, and the Kodiak 3 is once again a viable and fearsome dakka option. This is one of the Clan 'mechs that possesses almost no quirks - because it doesn't need them.

Of you're willing to countenance less than max tonnage, there are a number of excellent 'mechs that can also feed the ammunition production industry. The Blood Asp, Mad Cat II, and Nightstar all come highly recommended at nearly 100 tons.

For building all of these, start with GrimMechs! These are solid builds, created by top players to be the best option per chassis for whatever the build is trying to do. It's not gospel, and you may need to make adjustments for Tier4 (more AMS, if you're seeing a lot of missiles, etc,) However, even if you decide to modify them they are excellent final builds in their own right, and provide useful insight into how to build a 'mech to do what you want it to do - check it out.





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