crazytimes, on 30 July 2023 - 01:22 PM, said:
I saw an Arges once last week. I too feel that single sighting has ruined MWO completely.
I also concur that all balance could be fixed by giving... Let me make sure I read this right... AC ammo buffs to the Pirhana? Yep. That right there is what we need. Cauldron, get to it lads!
Thanks for your support! If the MLX and ACH have ballistic ammo quirks, then I don’t see why the PIR shouldn’t get the quirks as well.
Unfortunately, this obviously won’t fix all balance issues, but I am not talking about that. I am talking about OP mechs that I think should be addressed quickly before MWO CS, and discussing the lack of attention on light mechs in the last few months.
Curccu, on 30 July 2023 - 01:54 PM, said:
Why not to compare it to Sleipnir, as they are both cyclops? As 90 tonners are bit tonnage/slot starved with dual HGR Arges is paying quite high price to get extra lasers, going stupidly slow or not having enough ammo.
Example builds for each:
cp-s cp-arlgd
Does it?
I don’t see ammo (23 shots or 1667.5 potential damage) or speed (~54km/h) issues with the 2HGR + 6ERSL build. 2HGR + 8ERSL is basically a semi-rocket/ opener build – very effective at blasting holes in enemy lines, and still somewhat useful when all HGR ammo is used up. You shouldn’t be surviving for long time periods with 8ERSL+ESS anyway because that is not how you play this build type – though of course this does NOT mean doing YOLO charges. Actually, now that I built it, 8ERSL+STD Structure isn’t even that slow either (~49km/h). You have an Anni-1X competitor now – 1X is one of the ‘fragile’ IS Annis, the other being the 2A.
I know it is easier to compare intra-chassis variants because they share characteristics such as geometry, but shouldn’t the builds be balanced across ALL possible contenders for some role?
I didn’t bring up the Sleipnir, a good comparison, because CP-S is more comparable to NSR-9P or FNR-5. It doesn’t have enough energy hardpoints to warrant a better comparison than MAL-2P, etc. But if you insist…
I don’t see any significant advantage in the Sleipnir over the Arges, whether you use ERSL or medium class lasers. However, the Arges kills the Sleipnir because of its sensors – it is lightyears ahead in terms of lurks, opening, and closing.
And this is mainly why I say the Arges is OP, especially since Sleipnir is already a solid HGR mech. It has one of the best firepower in the game, partly thanks to its TIG quirk that lets it find and wreck open components quickly, it is almost impossible to catch off-guard with the HGR build, and it has decent agility to react to sudden moves. I understand that the sensors are what makes this “Legendary”, so I am giving a compromise of lower agility to offset that. If you are good, then this shouldn’t be too much of an issue especially at longer ranges.
I am happy that you brought up actual analysis in this discussion. Unfortunately, it is not enough to sway my perspective.
An6ryMan69, on 31 July 2023 - 08:39 AM, said:
I have to respectfully disagree with anything that makes PIR's more of a plague than they currently are.
I'm pretty much sick to death of watching one 20 tonner jumping on multiple enemy mechs at once, and winning, and I can't count how many matches I have been in where a pair of skilled PIR payers working together have completely taken over a match.
I know the overall game stats show lights being weak on the whole, but that doesn't at all properly reflect just how brutal the PIR and a couple of other lights are, they are when properly piloted.
Based on my experience in-game, I think most of the complaints about the PIR are regarding its short-range builds, not its long-range builds. I hear comments such as “ankle-biters” or “getting surrounded” that doesn’t really make sense with an overpowered long-ranged PIR. Even with MLX-level AC quirks, I only really see players getting at most 6 micro lasers on their PIR after fitting an AC. Any more and why run the PIR? Run a HBK or whatever.
I agree that lights are currently somewhat well-balanced; that was why I used to moan about the MLX back when it was insane. You know that I don’t care about arbitrary stat nonsense – I care about actual in-game impact.
However, my experience especially as a dynamic sniper main is that long-ranged lights need some attention. I love my adder and fury, but I want more variety! If the ERLL Atlas and LRM Anni work well, then I don’t see why the Commando can’t have PPC quirks for example.
Sometimes you see 1 player solo half the enemy team in any mech, or 2 versus most of the team in any combo of mechs. It just happens when all the stars align. Not much you can really do, but fortunately in my experience this rarely happens. The vast majority of star role attempts can get shut down with correct decision-making.
KursedVixen, on 31 July 2023 - 10:10 AM, said:
Having trouble finding a good build for the Howl atm.
Try: XL350 Engine, 4 ATM9, TAG, 4 JJ, MASC (put this in either arm depending on play style).
You can play around with TAG, JJ’s, and ammo depending on your play style. Don’t forget to strip armor from your arms, and watch your arm health in-game – you don’t want to lose all your ammo and MASC because your arms got amputated.
I prefer less ammo, MASC in left arm because I like lurking and hate brawling – this is just a preference.
Plays like an unholy mix of LRM-boat, long-range bracket-build, and scout medium. Very unique style, and can take basically any position (except completely worthless areas). As with most IDF builds, you should stick with the main body of your team, not isolate yourself, and focus on dealing lots of damage at the start. IDF builds are bad at closing games.
Ihlrath, on 31 July 2023 - 10:12 AM, said:
Current short ranged builds?
Dude... WHAT?
There's so much blue laser spam every match feels like an 1987 Def Leopard concert.
Look at the previous new mechs and tell me if they are short-range focused or not. Scattershot, Seraph, Arges, Stone Crusher, Koloss, etc. Not to mention that they are either pretty solid, or downright OP. Even Gausszilla and Desperada are not really long-ranged focused, they are just balanced across the board. If you want long-range, look at ADR-Prime, most Marauder-II variants, Warhawk, etc.
If you think you can contradict my argument then go ahead. Post some proof. I know that most of the MWO media content is proving my point, but maybe you can find something ingenious.
dario03, on 31 July 2023 - 05:52 PM, said:
Flea-19 is quirked for lppc. You can only run one but it has a lot of quirks that work for it, and then can add mgs with ammo quirk. Theres also the Commando with 3lppc. None are exactly quirked for it but I ran it on the 1b and while I would like to see it perform a little higher it does work a bit.
Sort of correct! I would not forget SNPPC or med-class laser + lots of MG’s though. However, I also want to see more PPC and large laser representation on lights.
I agree that current commando LPPC build is decent, but not quite excellent. Performs the same as FS9-FS and Anansi, better than ERLL PIR-B or INC-3, but worse than ERML PIR-B in my hands. Gets owned by RVN-2X and ADR-Prime.