Kozmik, on 09 August 2023 - 09:25 AM, said:
Hi -- I found this explanation about ECM disrupt in an old post from 2018. Is this still an accurate? (I also know you need the skill tree nodes to improve the range of effect of disrupt) -- Thanks!
ECM Disrupt stops enemy mechs from getting the little red dorito over you.
It is disabled if:
you are too close to a mech with BAP -- bap cancels ECM
you are too close to a mech with ECM on counter mode
You are too close to an enemy and don't have much in the skill tree for ECM
You are getting hit by someone using a TAG laser.
You are under a UAV
You were just recently hit with some type of PPC
You are near a radar detection node (escort)
You are near a turret in incursion mode
Okay. Pieces of this are accurate still, others no so much.
ECM Disrupt stops enemy mechs from getting the little red dorito over you.
- No. This was quickly changed, as it was causing a lot of friendly fire. It no longet stops the IFF (red or blue marker) from appearing.
It is disabled if:
you are too close to a mech with BAP -- bap cancels ECM
- Yes, for the most part. If you have ECM and BAP, then your AP will no longer disable the ECM. You have to change your ECM mode to do this, which turns off it's "cloaking" feature.
you are too close to a mech with ECM on counter mode
- True.
You are too close to an enemy and don't have much in the skill tree for ECM.
- True, to some extent. ECM cuts your opponent's detection range of anyone under ECM roughly in half, last I recalled. There are skills to make this better, as well as skills that can increase sensor range that helps counter it at the same time. You need to get the ECM skills in the skill tree to get maximum boost from it.
You are getting hit by someone using a TAG laser.
- This will not "disable" ECM, but it does "punch through" ECM, making it so you can be targeted at a greater range.
You are under a UAV
- True.
You were just recently hit with some type of PPC
- Also true. A PPC hit will disable your ECM for about 5 seconds (last I recalled). It will also disable stealth armor, something the AP family can not do.
You are near a radar detection node (escort)
- Escort no longer exists, so ignore.
You are near a turret in incursion mode
- I believe this may be true, but it will not effect stealth armor. I believe the radar tower also punches through stealth when it is powered and does a radar "pulse".
I think that about covers the greater details? Sorry if any of this has already been mentioned. it is typically easier to just answer it all, than read all responses to see what has or has not been answered yet.