Inferno Missiles
#1
Posted 15 August 2023 - 03:10 PM
#2
Posted 22 July 2024 - 11:11 PM
#5
Posted 29 July 2024 - 07:52 PM
Edited by SockSlayer, 29 July 2024 - 07:53 PM.
#6
Posted 01 August 2024 - 02:58 PM
That said, a few of your thoughts to address... maybe all of them?
(Also just noticed I have to skip a lot of Emoji because otherwise the Forums would hate on me!)
simon1812, on 15 August 2023 - 03:10 PM, said:
Agreed. But you might want to fix your link up, something like...
"https://www.sarna.net/wiki/Inferno_(Missile)"
...so that it actually works to go where the link was intended for.
I sense however that I should ask... Were you aiming for a Heat Damage SRM or something much greater-ranged with this suggestion?
SockSlayer, on 22 July 2024 - 11:11 PM, said:
That's only fair. Helps maintain balance for all, and yet provides something different!
simon1812, on 26 July 2024 - 02:43 PM, said:
No arguments here, even though a couple of weapons are currently in the apocryphal stack right now. That and I remember hearing something about The Cauldron trying to keep such a rule themselves.
KursedVixen, on 27 July 2024 - 10:22 PM, said:
Not really... The primary form of those Inferno Missiles is a rather short-ranged SRM which does no Physical Damage at all, only Heat Damage instead. That's extremely unlike the Plasma Cannon which deals Physical Damage alongside any Heat Damage to an opponent. It's therefore alright to let the Inferno Missile actually generate more Heat Damage as a compensation for players, otherwise that weapon would be easily devalued. Even if one turns that into a Lock-On Missile of any kind for use, there is still the need for separate Ammo & Launcher systems to be equipped. As a reminder, our beloved MWO lacks any kind of ammo-switching system capability, unlike that MW:LL community-based game which will never have certain things happening to exist here.
SockSlayer, on 29 July 2024 - 07:52 PM, said:
And even if it became a Lock-On MIssile for players to use instead of a short-ranged SRM which could be too situational, there would still be the chance of an attack missing completely or being blocked entirely. It could certainly balance reasonably in MWO's environment against those poptarters, making it a near-perfect addition.
...and now I'm outta here for the moment. Hopefully that darned MatchMaker will be nice to me now after what it did earlier!
~D. V. "pitching in their Support and thoughts about the Inferno Missile from Aug. 2024 forward" Devnull
[Edit by the post's author for a formatting flub-up...]
Edited by D V Devnull, 01 August 2024 - 03:01 PM.
#7
Posted 01 August 2024 - 08:39 PM
D V Devnull, on 01 August 2024 - 02:58 PM, said:
Clan beam laser family in addition to large beam laser
Edited by KursedVixen, 01 August 2024 - 08:40 PM.
#8
Posted 02 August 2024 - 10:19 PM
[color=#0693f4]D V Devnull[/color] would be right, inferno missles were not heavy damage dealers, inferno lrm 20 did 8 damage instead of 20, so not a true plasma cannon equivalent, although you can lock unto foes.
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