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The Fighting Laggy Players Experience


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#1 LordNothing

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Posted 17 August 2023 - 11:04 AM

ive only ever seen one player using a lag switch. it was so blatantly obvious. was in a brawler and the game was running fine. was on a persuit over hills i think on hibernal and the mech kept weaving in and out of line of sight, every time i was in the same valley as he was his mech would just start wigging out. once he was in cover it stopped. report and move on.

#2 Duke Falcon

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Posted 17 August 2023 - 11:26 AM

Did someone kicked the bride in her chest?

#3 JediPanther

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Posted 17 August 2023 - 02:16 PM

Don't need a lag switch for mwo. Just use old hardware 10-15 years old. Before the 64-bit only switch the game on the 32-bit client could run pretty much on any thing from 2012 up to the 64 bit client only switch. I had many videos of the game running on pawn shop bought junk laptops which many were at or below minimal specs just to see how bad the game if/might run at. Some times I really miss that 32-bit client because it was just like Doom.

#4 LordNothing

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Posted 17 August 2023 - 03:13 PM

View Postthe check engine light, on 17 August 2023 - 11:20 AM, said:

The only time I was certain someone was lagswitching was on Tourm, it was a Shadowcat who inexplicably managed to teleport out of the way of incoming fire repeatedly but otherwise appeared normal. Other instances could be just genuine connection issues, but that one was HMMM.


genuine connection issues don't repeatedly switch from 50 to 5k ping at the precise moment you have a clear shot and then go back to normal when they return fire. when you have a bad connection its usually consistently bad. those packets would have to circumnavigate the earth twice to do that. the fact that it was a clean 100x multiplier each time didn't help their case. at least use a prime number so it doesn't look so obvious.

Edited by LordNothing, 18 August 2023 - 10:02 AM.


#5 LordNothing

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Posted 17 August 2023 - 03:19 PM

View PostJediPanther, on 17 August 2023 - 02:16 PM, said:

Don't need a lag switch for mwo. Just use old hardware 10-15 years old. Before the 64-bit only switch the game on the 32-bit client could run pretty much on any thing from 2012 up to the 64 bit client only switch. I had many videos of the game running on pawn shop bought junk laptops which many were at or below minimal specs just to see how bad the game if/might run at. Some times I really miss that 32-bit client because it was just like Doom.


no you dont. given some of the complexity these cheats introduce, its no wonder that most of the cheaters are in t5. they don't learn anything when a machine does it for them, and so they never git gud.

#6 PocketYoda

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Posted 18 August 2023 - 05:15 AM

View PostLordNothing, on 17 August 2023 - 11:04 AM, said:

ive only ever seen one player using a lag switch. it was so blatantly obvious. was in a brawler and the game was running fine. was on a persuit over hills i think on hibernal and the mech kept weaving in and out of line of sight, every time i was in the same valley as he was his mech would just start wigging out. once he was in cover it stopped. report and move on.


They were quite prevalent a few years ago.. You can tell they teleport all over as they move around.. Its not lag its too perfect.

#7 Mal Bolge

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Posted 18 August 2023 - 11:35 AM

View PostLordNothing, on 17 August 2023 - 03:19 PM, said:

given some of the complexity these cheats introduce, its no wonder that most of the cheaters are in t5. they don't learn anything when a machine does it for them, and so they never git gud.

I think it's in T1 most cheaters are. That's when you start to notice weird things happening. Player ESP seems to be the most prevalent one.

Why would anyone need to cheat in T5? That's where all the bad players are, so there's no need to cheat. In T1 you are forced to play with the seal clubbers, meaning all the championship players. Most normal players don't have the skill to hit the same component at over 1k with every single shot, or know exactly where a mech is and which direction it's facing regardless of terrain. And the awesome skill of just jump dodging every single shot with an acceleration that would instantly kill the pilot.

That kind of skill is only found in T1. So players cheat to be able to keep up. Why else would the matchmaker place them in T1 if it doesn't think they should be able to compete with championship players?

#8 LordNothing

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Posted 18 August 2023 - 02:08 PM

View PostMal Bolge, on 18 August 2023 - 11:35 AM, said:

I think it's in T1 most cheaters are. That's when you start to notice weird things happening. Player ESP seems to be the most prevalent one.

Why would anyone need to cheat in T5? That's where all the bad players are, so there's no need to cheat. In T1 you are forced to play with the seal clubbers, meaning all the championship players. Most normal players don't have the skill to hit the same component at over 1k with every single shot, or know exactly where a mech is and which direction it's facing regardless of terrain. And the awesome skill of just jump dodging every single shot with an acceleration that would instantly kill the pilot.

That kind of skill is only found in T1. So players cheat to be able to keep up. Why else would the matchmaker place them in T1 if it doesn't think they should be able to compete with championship players?


because its a known fact that the biggest demographic among cheaters is the casuals.

#9 Cyborne Elemental

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Posted 18 August 2023 - 03:13 PM

This one works too :D

Myself, w00tzor, and Veigle made this, I was amazed I could still find it on Youtube.



#10 Athom83

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Posted 18 August 2023 - 03:28 PM

View PostLordNothing, on 17 August 2023 - 11:04 AM, said:

ive only ever seen one player using a lag switch. it was so blatantly obvious. was in a brawler and the game was running fine. was on a persuit over hills i think on hibernal and the mech kept weaving in and out of line of sight, every time i was in the same valley as he was his mech would just start wigging out. once he was in cover it stopped. report and move on.

View Postthe check engine light, on 17 August 2023 - 11:20 AM, said:

The only time I was certain someone was lagswitching was on Tourm, it was a Shadowcat who inexplicably managed to teleport out of the way of incoming fire repeatedly but otherwise appeared normal. Other instances could be just genuine connection issues, but that one was HMMM.

Saw a guy the other night lag switching in a Dire Wolf on Tourm as well. He was up on one of the rock outcrops and would outright teleport from in cover to out of it, fire, then immediately teleport back. And I know it wasn't just rendering issues because you could still see him through one of the cracks in the rock move, freeze, then suddenly be like 50 meters away from where he just was.

#11 Mal Bolge

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Posted 19 August 2023 - 03:29 AM

I don't think the comp players cheat much either, as far as I know. They don't really need to, at least not in normal play, because that's when they're the seal clubbers. It's the rest of the T1/T2 population that most likely would resort to cheating to keep up.

Personally I think it is a PSR problem. It is way to easy to climb in tier, and far to hard to descend. There's no real separation from the top percentage of players and the rest. Every match for the top percentage of players (including comp players) is basically the same as it would be for an average Joe T1 in a match with T5s. It's just seal clubbing. And once a player reach T1 he can't really escape it, even though he doesn't belong there. Average Joe T1 doesn't have any fun in those matches :(

#12 TheCaptainJZ

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Posted 19 August 2023 - 07:49 PM

There's so many assaults on the field now that there's more damage available to hand out each match, so those that can dish out damage tend to get even higher PSR scores than they used to. Overall, PSR scores for teams are higher than they were a few years ago. You see 500s and 600s regularly enough now. That can increase the disparity between players even more in a match resulting in a bigger PSR move for some players.





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