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New Patch Soon To Rebalance?


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#1 Sagara Sousuke 011011001

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Posted 04 September 2023 - 04:46 PM

I feel like I'm playing Counter Strike now lol.

The power threshold with the new weapons has seriously altered the game, are we looking at a Nerf soon? I get that MWO has been on a power curve increase, but this is on steroids.

#2 Vonbach

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Posted 04 September 2023 - 05:08 PM

It would be nice but I don't see it happening the snipers are having too much fun

#3 Saved By The Bell

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Posted 04 September 2023 - 06:58 PM

In Mw2 and Mw3 you could take many enemy shoots.
Mw4 shocked me on heavy and assaults class - dying too fast.

MWO just went even further.

But in books, even 50t mech could be destroyed getting 2 PPC alfa.

Posted Image

Edited by Saved By The Bell, 04 September 2023 - 07:00 PM.


#4 Sagara Sousuke 011011001

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Posted 04 September 2023 - 08:00 PM

View PostSaved By The Bell, on 04 September 2023 - 06:58 PM, said:

In Mw2 and Mw3 you could take many enemy shoots.
Mw4 shocked me on heavy and assaults class - dying too fast.

MWO just went even further.

But in books, even 50t mech could be destroyed getting 2 PPC alfa.

Posted Image


Well in MW3 I could hide behind my 56k modem lag...but thats a topic for another day lol.

#5 martian

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Posted 04 September 2023 - 08:36 PM

View PostSagara Sousuke 011011001, on 04 September 2023 - 04:46 PM, said:

I feel like I'm playing Counter Strike now lol.

The power threshold with the new weapons has seriously altered the game, are we looking at a Nerf soon? I get that MWO has been on a power curve increase, but this is on steroids.

The upcoming September Game patch should tone down HAGs, add HSL to Blazers and adjust X-Pulse lasers values to make them more powerful.

#6 Weeny Machine

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Posted 05 September 2023 - 03:42 AM

View PostSagara Sousuke 011011001, on 04 September 2023 - 04:46 PM, said:

I feel like I'm playing Counter Strike now lol.

The power threshold with the new weapons has seriously altered the game, are we looking at a Nerf soon? I get that MWO has been on a power curve increase, but this is on steroids.


It seems that we have crossed the Rubicon now. All I see is HAG long range and mid range laser vomit - as if clan wasn't enough now we have IS laser spam on top of that.

On some map (Hyperpuls generator haha) you can hardly show your head, not to speak of move from cover to cover without taking hits.

The TTK feels indeed like counterstrike. Especially bad is it when you play lights which have weapons in their arms. You get them shot off so easily that it is ridiculous
There is zero reason to use short range weaponry anymore because e.g. HAGs are deadly at close range as well and ERLL, PPCs etc aren't shabby on targets which took initial hits by getting close either.

Like short weaponry, DPS weapons are equally affected. RACs are hardly to be seen anymore, regular AC/5s are also rare unicorns, x-oulse lasers were DOA and the list goes on. What they have in common? Those are weapons which need facetime - and facetime is deadly in the game, unfortunately not for the target but for you because you get enormous damage easily from 700+ m from other enemy mechs once you engage your target.


Geeez...that happens when comp players who are avid sniper fans do weapon balance.

Edited by Weeny Machine, 05 September 2023 - 04:02 AM.


#7 pbiggz

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Posted 05 September 2023 - 06:13 AM

View PostSaved By The Bell, on 04 September 2023 - 06:58 PM, said:

In Mw2 and Mw3 you could take many enemy shoots.
Mw4 shocked me on heavy and assaults class - dying too fast.

MWO just went even further.

But in books, even 50t mech could be destroyed getting 2 PPC alfa.

Posted Image


Both those games had tabletop values, you could delete things in a single shot easily. Rose tinted glasses are not your friend.

#8 80sGlamRockSensation David Bowie

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Posted 05 September 2023 - 06:37 AM

View PostSagara Sousuke 011011001, on 04 September 2023 - 04:46 PM, said:

I feel like I'm playing Counter Strike now lol.

The power threshold with the new weapons has seriously altered the game, are we looking at a Nerf soon? I get that MWO has been on a power curve increase, but this is on steroids.


The game just needs defensive equipment, the raw firepower even with structure and armor quirks/skills is absurd.

Reactive armor, non-guardian angel ecm, blue shields, reflective armor, hardened armor, etc.

The combination of existing defensive equipment along with the tonnage/crits to slow raw alpha damage will massively improve the overall gameplay.

Also, in TT, Targeting computers and large pulse lasers with through armor critical and + hit meant mechs would get cockpitted on a single turn. People will also min-max but MWO PGI has the abiilty to bring back slower paced play that doesn't make long range sniper/laser boats the best choice.

Edited by 80sGlamRockSensation David Bowie, 05 September 2023 - 06:38 AM.


#9 VaelophisNyx

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Posted 05 September 2023 - 12:39 PM

When nearly every match is a roll for one side, decided entirely by quantity of HAGs in play, with 4 minute or less match timers? You can safely say that the current balance is not right

#10 Weeny Machine

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Posted 05 September 2023 - 02:25 PM

View Post80sGlamRockSensation David Bowie, on 05 September 2023 - 06:37 AM, said:


The game just needs defensive equipment, the raw firepower even with structure and armor quirks/skills is absurd.

Reactive armor, non-guardian angel ecm, blue shields, reflective armor, hardened armor, etc.

The combination of existing defensive equipment along with the tonnage/crits to slow raw alpha damage will massively improve the overall gameplay.

Also, in TT, Targeting computers and large pulse lasers with through armor critical and + hit meant mechs would get cockpitted on a single turn. People will also min-max but MWO PGI has the abiilty to bring back slower paced play that doesn't make long range sniper/laser boats the best choice.


The problem is with reflective armour...it makes you more vulnerable to ballistics https://static.mwomercs.com/forums//public/style_emoticons/default/wink.png
Angel ECM? MWO's ECM is basically an Angel ECM https://static.mwomercs.com/forums//public/style_emoticons/default/smile.png

Apart from that I agree...the TTK is horrible. It also favours sniping btw. Some years ago, you were able to take some shots from snipers and were reasonable well to do some brawling. Today you take simply too much damage if you are active right from the start. Usually you need to sit tight and wait. However, that means your team is basically one mech down for that time.
Anyway, if the September patch doesn't change things, I simply quit till new weapons come out (most likely they will cater to the snipers again, though) and play Baldur's Gate 3 and have some fun.

Edited by Weeny Machine, 05 September 2023 - 02:51 PM.


#11 Meep Meep

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Posted 06 September 2023 - 03:55 AM

Is my hagcat causing some unrest? Posted Image

#12 KursedVixen

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Posted 06 September 2023 - 03:58 AM

View PostSagara Sousuke 011011001, on 04 September 2023 - 04:46 PM, said:

I feel like I'm playing Counter Strike now lol.

The power threshold with the new weapons has seriously altered the game, are we looking at a Nerf soon? I get that MWO has been on a power curve increase, but this is on steroids.
from what i understand so far Binary laser Gh will be fixed i think x-pulse will be changed some but I dunno any changes for the HAGs..

#13 KursedVixen

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Posted 06 September 2023 - 04:01 AM

View PostWeeny Machine, on 05 September 2023 - 03:42 AM, said:


It seems that we have crossed the Rubicon now. All I see is HAG long range and mid range laser vomit - as if clan wasn't enough now we have IS laser spam on top of that.

On some map (Hyperpuls generator haha) you can hardly show your head, not to speak of move from cover to cover without taking hits.

The TTK feels indeed like counterstrike. Especially bad is it when you play lights which have weapons in their arms. You get them shot off so easily that it is ridiculous
There is zero reason to use short range weaponry anymore because e.g. HAGs are deadly at close range as well and ERLL, PPCs etc aren't shabby on targets which took initial hits by getting close either.

Like short weaponry, DPS weapons are equally affected. RACs are hardly to be seen anymore, regular AC/5s are also rare unicorns, x-oulse lasers were DOA and the list goes on. What they have in common? Those are weapons which need facetime - and facetime is deadly in the game, unfortunately not for the target but for you because you get enormous damage easily from 700+ m from other enemy mechs once you engage your target.


Geeez...that happens when comp players who are avid sniper fans do weapon balance.
i rarely see any of the new weapons besides binary in comp.

#14 Meep Meep

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Posted 06 September 2023 - 04:19 AM

View PostKursedVixen, on 06 September 2023 - 03:58 AM, said:

from what i understand so far Binary laser Gh will be fixed i think x-pulse will be changed some but I dunno any changes for the HAGs..


HAG gets an overall buff. Slightly longer delay between pellets but better dispersion so tighter groupings. The heat nerf of itself won't stop anything but boating it with very hot weapons and even then it will simply reduce sustainability.

#15 RabidBeagles

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Posted 06 September 2023 - 10:55 PM

Should Binary damage be lowered to maybe 16? I feel like there should still be a good reason to field 2 LL instead of a 1 BLC.

#16 Meep Meep

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Posted 06 September 2023 - 10:58 PM

Large laser are now for when you want to fit three larges but only have two energy hardpoints or not enough tonnage for two binary.

#17 Curccu

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Posted 06 September 2023 - 11:00 PM

View PostRabidBeagles, on 06 September 2023 - 10:55 PM, said:

Should Binary damage be lowered to maybe 16? I feel like there should still be a good reason to field 2 LL instead of a 1 BLC.

So buff LL

#18 Weeny Machine

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Posted 07 September 2023 - 01:25 AM

View PostCurccu, on 06 September 2023 - 11:00 PM, said:

So buff LL


Yeah, buff laser spam even more and lower TTK even further. Great idea...

#19 Storky

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Posted 07 September 2023 - 01:54 AM

I like to read in BT books how devastating LRM5 salvo is

#20 Curccu

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Posted 07 September 2023 - 04:05 AM

View PostWeeny Machine, on 07 September 2023 - 01:25 AM, said:

Yeah, buff laser spam even more and lower TTK even further. Great idea...

Yes it is LL without very good quirks has been pretty much obsolete weapon and it still is.





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