

Binary Vs Large Laser
#1
Posted 23 August 2023 - 04:31 AM
#2
Posted 23 August 2023 - 04:53 AM
Edited by TELEFORCE, 23 August 2023 - 04:54 AM.
#3
Posted 23 August 2023 - 04:56 AM
LowBob2000, on 23 August 2023 - 04:31 AM, said:
Large laser (or a pair of them) offers a shorter cooldown and a shorter duration.
#5
Posted 23 August 2023 - 05:33 AM
martian, on 23 August 2023 - 04:56 AM, said:
It's totally negligible. The binary has 0.1s longer cooldown and a 0,15s longer duration. And you save a ton with the binary compared to 2x regular larges.
#7
Posted 23 August 2023 - 08:56 AM
#8
Posted 23 August 2023 - 10:05 AM
I havent had a chance to play yet, but from all accounts it is just a straight upgrade for most builds
#9
Posted 23 August 2023 - 12:53 PM
If there is room on a build, the BLaser seems like a direct replacement for LLas to me...but isn't that what they were specifically made to be in the first place?
Edited by An6ryMan69, 23 August 2023 - 12:55 PM.
#10
Posted 23 August 2023 - 01:18 PM
#12
Posted 23 August 2023 - 01:27 PM
LowBob2000, on 23 August 2023 - 04:31 AM, said:
#13
Posted 23 August 2023 - 03:54 PM
as for for BLC vs LLs i'm not sure i would say its better 100% than 2 LLs. to me the BLC seems most beneficial for mechs with more limited hard points. say something like the Zues-9S2 that only has 2 energy slots but yet has some nice energy quirks (energy range +10%, Laser Duration -10%, general Cooldown -15%, and general Heat -10% the +10% velocity quirk is sort of bonus for whatever you want to pair the BLCs with) its sort of something that has bothered me with certain chassis in that they have nice Quirks for a certain weapon type but very limited slots for it. now if i have a build that i already run 2 LLs on i would likely switch to a BLC especially if i have the space left to use that extra fee ton for another DHS or larger engine.
(i'm experimenting with 2 BLCs and an MRM-30, runs a little toastier than i would like though)
i don't think running anything but 2 BLCs would be something i would do as 3 sounds like it would run WAY to hot.
#14
Posted 24 August 2023 - 09:42 AM
martian, on 23 August 2023 - 04:56 AM, said:
Yeah, but you can swap out a pair of LLs for a BLC + (ER)ML and get more damage per strike.
Edited by foamyesque, 24 August 2023 - 09:42 AM.
#15
Posted 24 August 2023 - 10:05 AM
VeeOt Dragon, on 23 August 2023 - 03:54 PM, said:
as for for BLC vs LLs i'm not sure i would say its better 100% than 2 LLs. to me the BLC seems most beneficial for mechs with more limited hard points. say something like the Zues-9S2 that only has 2 energy slots but yet has some nice energy quirks (energy range +10%, Laser Duration -10%, general Cooldown -15%, and general Heat -10% the +10% velocity quirk is sort of bonus for whatever you want to pair the BLCs with) its sort of something that has bothered me with certain chassis in that they have nice Quirks for a certain weapon type but very limited slots for it. now if i have a build that i already run 2 LLs on i would likely switch to a BLC especially if i have the space left to use that extra fee ton for another DHS or larger engine.
(i'm experimenting with 2 BLCs and an MRM-30, runs a little toastier than i would like though)
i don't think running anything but 2 BLCs would be something i would do as 3 sounds like it would run WAY to hot.
so it's one ton lighter for the same heat as 2 large lasers but for one weapon slot less . you could do double ER large for much more range and only 1 more heat than binary but that also requires 2 weapon slots.
Edited by KursedVixen, 24 August 2023 - 10:07 AM.
#16
Posted 24 August 2023 - 02:17 PM
LowBob2000, on 23 August 2023 - 04:31 AM, said:
I think it's laser looks awesome and sounds awesome but in terms of game mechanics it seems kind of bland. It's not really all that differentiated from 2 LL. 1 ton is nice but... that's it?
Some advantages to 2 LL that you're not considering:
- Chain firing 2 LLs. This is a big deal if you're near the heat red line and stuck in a brawl. The time spent waiting for the heat bar to come down to fire the BLC could get you killed. Also, chain fire is very useful when fighting light mechs to shoot out their legs.
- 4 slots makes the BLC a crit magnet. You can spread 2 LLs across 2 components and put heat sinks in each component to help protect them from crits.
- 4 slots constrains where the BLC can be placed in mech designs. (No CT mount)
- 0.25 seconds overall longer cooldown matters more than you might think. The BLC is NOT equal to 2 LLs in damage output.
- 0.15 longer burn duration absolutely is significant as Heavy Money stated.
=====
My initial reaction to the BLC stats was "That's it?". The biggest advantage it seems to bring is for mechs will limited hard points. In that regard it's a big upgrade over 2 LLs.
I think it could use an additional -1 heat. You would think combining 2 lasers into a single housing might provide some kind of heat efficiency.
#17
Posted 24 August 2023 - 02:28 PM
Edited by Meep Meep, 24 August 2023 - 02:34 PM.
#18
Posted 24 August 2023 - 08:36 PM
•STK-4N with 4BLC+2ERML, effectively 8LL on some of the best high mounts in the game is almost impossible to trade with if played right, and made the 2v2 IS assault event very frustrating at times.
•FNR-6R with 3BLC+2GR, Direwolf-level gaussvomit damage with Fafnir mount points and IS burn duration. Not as good cooling, but can alpha twice in a row without overheating.
•MAD-4A with 6BLC, more of a troll build due to the terrible heat efficiency, but can fire both groups without overheating on neutral maps. Definitely not OP in a 'meta' way, but I'm sure the people I've OHKO'd weren't happy.
I only mention this because I find it very funny that none of these will be affected at all by fixing the GH cap. Lmao.
(The more reasonable 4BLC+4ERML MAD-4A gets hit, but the STK-4N is better for that anyways.)
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