Your Daily Shiptoast: Rimsjob
#1
Posted 20 August 2023 - 09:26 AM
I mean always.
When a player logs into MWO anymore, they know its going to be a daunting experience: from the home screen to the map selection minigame to the lobby, they're going to have to wait like its 2010 for sh1t to load. They're going to have to wait to get into a match like there's only 4 people playing at a time. They know the MM isn't working and they know hit reg is basura.
For all of that, when they finally do get into the match lobby and see a unit's members on both sides, it makes them want to disco, take the penalty, and wait still longer to just get started on the arduous process of getting into the next match. Or just log out and play something else.
Because chances are that for whichever mech they've spent time building out, and however long they've practiced to be a better player, their game is now a flip of the coin. Which one is going to be helping their budz via discord?
If the one on your side is the daddy, prepare to stomp! Try to figure out where the daddy is and stay close. You'll magically always be right where you need to be! It won't be hard, because daddy will seem like the best drop caller you've ever heard! And if your left out of the loop and out of position, don't even trip. They don't really need you. just try to get in some damage and score a green arrow.
But if your on a team with the bottom, it's over before the drop animations have finished. You can still try your best, and maybe you'll perform ok (but probably not enough to outscore your bottom. When you spectate, you'll see daddy letting them get some farm in before the botts lets the dads put them down). Crickets on coms. Somehow the enemy will always pounce on anyone remotely out of position, as if they were looking right at your team's minimap, and conversely you'll never seem to get an opportunity to focus fire. ECM doesn't seem to matter; you can't get any separation because somehow they're always on you like your NARCd.
You could report it, but there's nothing PGI will do. I don't know that they can monitor extra-game activity, like Discord, and it's impossible to prove anything, as long as the bottom's team got some shots in, maybe a couple PUGs get sacrificed. Shoulda listened to Dropcaller Daddy.
This is why I'm wary of people who put too much stock in PSR and its auxiliaries, like JL. Once you've been on the losing side, and you realize what just happened, there's no way to unsee it. From then on, there's no way to know how much of a given player's numbers are padded with this sort of sh!t play.
It's bad for the game and what's left of this community, and if you're playing like this, its bad for your unit's reputation.
I put that.
#2
Posted 20 August 2023 - 09:37 AM
#3
Posted 20 August 2023 - 09:43 AM
as far as seeing these sorts of things happen i can't say that i have noticed it. its more of a "oh look the other team has a 4 man group of this unit on their team, looks like we're gonna be stomped" or vise versa than noticing the same unit on both sides. oh i am more than certain it happens just not something i notice to much. usually the first thing i look at in the ready up screan is what sorts of mechs my own team is bringing. by the time i look that over and try to remember what more than half of the shortened names mean the match has started.
so yeah its slimy and ****** but ****** people will always be ******
Edited by VeeOt Dragon, 20 August 2023 - 09:46 AM.
#4
Posted 20 August 2023 - 01:58 PM
the check engine light, on 20 August 2023 - 09:56 AM, said:
I could say the same thing about aimbots
the check engine light, on 20 August 2023 - 09:30 AM, said:
Because cheating at a video game is pathetic. One must be able to look oneself in the mirror, after all.
#5
Posted 20 August 2023 - 02:59 PM
#6
Posted 20 August 2023 - 04:44 PM
Bassault, on 20 August 2023 - 02:59 PM, said:
Likewise.
And given how pugs don't follow commands anyway, I find it implausible that this is really happening that much. Its not uncommon to be in a chat with 12+ people all dropping at the same time and fighting each other. In my experience, people gun for people from their own units hardest. They aren't helping them.
#7
Posted 20 August 2023 - 05:21 PM
#8
Posted 21 August 2023 - 03:58 PM
#9
Posted 21 August 2023 - 05:28 PM
#10
Posted 21 August 2023 - 09:20 PM
TheCaptainJZ, on 21 August 2023 - 05:28 PM, said:
Let me make clear: I lose badly enough often enough to know what a regular @ss-kicking feels like. If I cared about losing I'd have quit long ago. This is different.
#12
Posted 23 August 2023 - 01:15 PM
TheCaptainJZ, on 22 August 2023 - 01:20 PM, said:
Thank you for clarifying; I was pretty sure you weren't. But I did want to point out that the "uber-stomping" in question isn't the result of anyone just having a bad night. Pay attention to the units you're dropping with and the units on the opposing team. When they match, pay attention to how the match goes and specifically to how it goes for those unit members on either team.
As I said, it's something you can't unsee.
#13
Posted 24 August 2023 - 01:10 PM
Risen Trash, on 23 August 2023 - 01:15 PM, said:
As I said, it's something you can't unsee.
I don't usually pay a lot of attention too much, but saw something that I think you're referring to. I witnessed a very coordinated enemy team sweep upper city across the bridge rather than go for the citadel. It was a blitzkrieg honestly, and extremely effective. You don't normally see that in PUG matches, but hey, it can definitely happen legitimately. A few matches around that time played out that way. I didn't see anything obvious with tags or names but could be. I did not personally see my team lured into a slaughter with commands like you said, just very strong murderballs. But I only played like 3-4 matches and then had to stop.
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