In the past there was patch that gauss rounds that hit a fast light was not mitigated. Has that been patched back? I recently hit several fast-moving lights in the back with dual gauss at optimal range and they act like its barely a scratch. So has gauss been patched so their speed mitigates it's damage or is something else going on? Example earlier this morning I hit a MLX in the back right torso with gauss it did not even penetrate the right rear back armor just turned it red. Do I need to be reporting these lights and showing the videos of this? Did similar with artic cheetah just now at 630 PM EST and again barely damaged the back torso armor. So again, is gauss back to being mitigated damage wise by the light's speed?
1
Has Gauss Been Patched To Not Affect Lights Again?
Started by Wesxander, Aug 01 2023 02:38 PM
4 replies to this topic
#1
Posted 01 August 2023 - 02:38 PM
#2
Posted 03 August 2023 - 12:11 PM
Ya I've noticed that too i've hit a couple of lights with the dual guass shot from my guasszilla and the light just goes on like i flicked at it.
#3
Posted 21 August 2023 - 10:17 AM
I knew I was not going crazy... I noticed this a like 8 patches ago
#4
Posted 22 August 2023 - 11:44 PM
i thin it's effecting Hyper guass as well.
#5
Posted 23 August 2023 - 06:19 AM
Lights are gifted with magical lag armor that makes them the most powerful unit in the game.
I wish there was a game mode that was no-lights.
I wish there was a game mode that was no-lights.
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