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#1 xxREVxx

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Posted 14 September 2023 - 05:30 PM

This mech gets stuck in walls...ALOT.

#2 Ihlrath

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Posted 14 September 2023 - 05:58 PM

View PostxxREVxx, on 14 September 2023 - 05:30 PM, said:

This mech gets stuck in walls...ALOT.


DUDE! Every time I touch a wall in it I'm stuck. I know Quality assurance is hard and all PGI but come on lol

#3 epikt

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Posted 14 September 2023 - 07:21 PM

It's not only a Scaleshot thing, it's with all mechs with JJs.

#4 Meep Meep

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Posted 15 September 2023 - 12:24 AM

Jumpy mechs deal with this crap all the time. Hell last night I got killed from getting stuck because it ramped my speed up to like 500kph then slammed me to the ground. Blamo no more legs.

#5 Curccu

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Posted 15 September 2023 - 01:48 AM

View PostMeep Meep, on 15 September 2023 - 12:24 AM, said:

Jumpy mechs deal with this crap all the time. Hell last night I got killed from getting stuck because it ramped my speed up to like 500kph then slammed me to the ground. Blamo no more legs.

Yep Stuck-Slam is super annoying so much leg dmg.

This is also annoying, also has massive amount of leg dmg.

Edited by Curccu, 15 September 2023 - 01:49 AM.


#6 foamyesque

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Posted 15 September 2023 - 03:31 PM

View PostCurccu, on 15 September 2023 - 01:48 AM, said:

Yep Stuck-Slam is super annoying so much leg dmg.

This is also annoying, also has massive amount of leg dmg.


Yeah, never fun when gravity turns off on you midjump. Had happen to me a few times in jumpy mechs,

#7 Meep Meep

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Posted 15 September 2023 - 03:37 PM

View PostCurccu, on 15 September 2023 - 01:48 AM, said:

Yep Stuck-Slam is super annoying so much leg dmg.

This is also annoying, also has massive amount of leg dmg.



I get those super jumps if you jj up to a ledge and hit the ledge at a certain angle while the jj are active. It acts like a freaking rocket booster. Getting good enough to replicate it and its come in handy a few times to escape. Posted Image





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