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Active Probe Adds Seismic Sensor


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#1 KursedVixen

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Posted 30 August 2023 - 11:37 AM

Lore states that the Beagle active probe and it's clan version used a bunch of different sensors including seismic to make a better sensor picture so why can't active probe add seismic sensor?


I'm thinking like this

Beagle Active Probe: Adds 200 seismic sensor

Clan Active Probe: Adds 200 Seismic sensor

Clan Light Active probe: adds 150 seismic sensor

Actually i think i had lower numbers thought up oriiginally but I forgot them.

I think this would require some adjustment to the skill tree so that nodes do not ad seismic range further than 200..... Even with a probe

Edited by KursedVixen, 30 August 2023 - 11:39 AM.


#2 JumpingHunter

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Posted 31 August 2023 - 03:23 AM

I would much more enjoy Active Probes if they were acting more like an actual ACTIVE probe - you click a button, it "pings" every enemy in certain radius (about 300-350 for BAP and CAP, and 200 for LCAP), revealing them on minimap for 5-10 seconds for all your teammates and yourself, disables ECM and stealth armor in this radius, and then it has 30-60 seconds cooldown, and also generates some heat, depending on how many enemies it pinged. This would make using them more rewarding, and actually useful for the team, and still would be fair to fight against, as it will have time when it's still on long cooldown.

#3 KursedVixen

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Posted 10 September 2023 - 11:01 PM

another thing that would be nice is that probe cuts through stealth when a stealthy mech gets withing say 50-90 meters?





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