

Is There A Macro To Chainfire Gauss?
#1
Posted 28 January 2024 - 11:14 AM
#2
Posted 28 January 2024 - 05:25 PM
4 Gauss works on one button.
As you said, there is no precharge, but that is hard wired.
#3
Posted 28 January 2024 - 06:31 PM
DATA has a video or two about it iirc.
#4
Posted 28 January 2024 - 06:40 PM
#5
Posted 28 January 2024 - 06:43 PM
I'd suggest simply mastering the gauss charge system would be the best thing to do, but you do you
#6
Posted 28 January 2024 - 06:43 PM
-K H A N, on 28 January 2024 - 06:40 PM, said:
You can't ban mouse macro software as its everywhere now basically built into the basic functions of any gaming mouse. The user config is much the same though in reality its not really a huge advantage and more for performance tuning than anything else. You can already set most of the graphics to low and mostly replicate an optimized user config plus they removed the one map that the config gave any real advantage.
#7
Posted 28 January 2024 - 09:41 PM
Meep Meep, on 28 January 2024 - 06:43 PM, said:
You can't ban mouse macro software as its everywhere now basically built into the basic functions of any gaming mouse. The user config is much the same though in reality its not really a huge advantage and more for performance tuning than anything else. You can already set most of the graphics to low and mostly replicate an optimized user config plus they removed the one map that the config gave any real advantage.
Yah all the new hardware etc with those features cant be helped. However macros do give significant advantages with timing etc,to say they dont isnt truthful. And as for the config lowest setting etc do not in any way replicate the BS of the terrain removing etc advantages that configs etc allow . which for years apparently most of the top pilots have been running in comps against players that didnt even know about these things. But Im old and think that people that need a program to help them fire gauss easier are pathetic so that maybe bleeding through abit heh.
#8
Posted 28 January 2024 - 09:55 PM
-K H A N, on 28 January 2024 - 09:41 PM, said:
Yah all the new hardware etc with those features cant be helped. However macros do give significant advantages with timing etc,to say they dont isnt truthful. And as for the config lowest setting etc do not in any way replicate the BS of the terrain removing etc advantages that configs etc allow . which for years apparently most of the top pilots have been running in comps against players that didnt even know about these things. But Im old and think that people that need a program to help them fire gauss easier are pathetic so that maybe bleeding through abit heh.
The problem with removing the terrain is that the terrain hitbox remains. I think you'll find that most players at the top end want as much detail regarding terrain hitboxes as PC hardware allows (which only can be done through a custom CFG btw) because memorising every single hitbox from every single angle is just too complicated. Keep It Simple Surat
#9
Posted 29 January 2024 - 06:57 AM
gauss have energy requirements. the mech has an energy reserve and a power budget for gauss rifles. if the energy requirements are less than the energy reserve, you can fire without charging. since energy is power*time, this makes it pretty straightforward to calculate charge time based on the sum of energy requirements of all the weapons you are trying to fire. so the charge time would be: (sumOfWepEnergyReqs - MechEnergyReserve) / MechPowerAvailable. with the charge cap based on a maximum charge time duration, say 1.5s. charge times in excess of 2s would become rather unwieldly.
chain fire would fire smaller weapons instantly (hags and hgauss would exceed the energy reserve and would require charging no matter what), though it might lock your other gauss down for half a second to allow the energy reserve to replenish. as would firing any group of gauss rifles for the duration of the charge + half a second.
-K H A N, on 28 January 2024 - 09:41 PM, said:
you can do gauss cyclers to make sure you always have a gauss ready for a snap shot, but these are extremely elaborate ways to reduce your 30-point alpha to a 15-point alpha. they cant be done with run of the mill macro software either, you need something that supports scripting and precise timing.
having used macros, other than the well timed turbo button, they are usually more trouble than they are worth. most of the usual tricks can be covered by basic use of firing groups. you want one set of laser to fire exactly one gh interval away from the other, just put multiple lasers in each group, set them to chain fire, and fire all of them simultaneously. macros can make this a one button affair, but its not really necessary. especially given the hassle of changing macros each time you switch mechs.
Edited by LordNothing, 29 January 2024 - 08:04 AM.
#10
Posted 29 January 2024 - 07:09 AM
#11
Posted 29 January 2024 - 08:15 AM
Luminios, on 29 January 2024 - 07:09 AM, said:
i mostly started using turbo buttons for uacs because the clicky spam is giving me arthritis, player base is aging grognards. one of the cauldron members was pushing for a change in uac mechanics such that the lighter guns fire bigger bursts with longer cooldowns but no jam. id like to see that for this reason alone. id even like to see an upgrade to the weapon grouping screen where you can adjust timing and ripple of your weapon groups and thus eliminate 99% of the use cases for macros while leveling the playing field for those without fancy macro software.
#12
Posted 29 January 2024 - 05:39 PM
LordNothing, on 29 January 2024 - 06:57 AM, said:
gauss have energy requirements. the mech has an energy reserve and a power budget for gauss rifles. if the energy requirements are less than the energy reserve, you can fire without charging. since energy is power*time, this makes it pretty straightforward to calculate charge time based on the sum of energy requirements of all the weapons you are trying to fire. so the charge time would be: (sumOfWepEnergyReqs - MechEnergyReserve) / MechPowerAvailable. with the charge cap based on a maximum charge time duration, say 1.5s. charge times in excess of 2s would become rather unwieldly.
chain fire would fire smaller weapons instantly (hags and hgauss would exceed the energy reserve and would require charging no matter what), though it might lock your other gauss down for half a second to allow the energy reserve to replenish. as would firing any group of gauss rifles for the duration of the charge + half a second.
you can do gauss cyclers to make sure you always have a gauss ready for a snap shot, but these are extremely elaborate ways to reduce your 30-point alpha to a 15-point alpha. they cant be done with run of the mill macro software either, you need something that supports scripting and precise timing.
having used macros, other than the well timed turbo button, they are usually more trouble than they are worth. most of the usual tricks can be covered by basic use of firing groups. you want one set of laser to fire exactly one gh interval away from the other, just put multiple lasers in each group, set them to chain fire, and fire all of them simultaneously. macros can make this a one button affair, but its not really necessary. especially given the hassle of changing macros each time you switch mechs.
#14
Posted 29 January 2024 - 09:48 PM
Rosarius, on 28 January 2024 - 09:55 PM, said:
Nah they liked it for the easy visibility advantage less terrain gave them. No other reason.
#15
Posted 29 January 2024 - 10:26 PM
-K H A N, on 29 January 2024 - 09:48 PM, said:
there are things you can do with a custom CFG to improve visibility, but removing terrain frankly isn't very useful for the reasons rosarius already explained. most of the top level players opt for relatively minor adjustments that are aimed more at improving performance and reducing visual noise.
#16
Posted 29 January 2024 - 11:32 PM
-K H A N, on 29 January 2024 - 09:48 PM, said:
Nah it was horrible to try to shoot that I can see but cannot hit because I don't know where the f that mountains apex really is.
#17
Posted 30 January 2024 - 07:29 AM
kalashnikity, on 29 January 2024 - 05:39 PM, said:
yea it should totally be something that is armed and held in standby, and only in that condition it is volatile. real physics tends to be simpler than game physics, because game physics needs to impose constraints to keep movement in spec for other subsystems in the engine (like hit detection). realism is good but thats not the thing im getting at, even though im basing my math off of realistic things.
problem is we have new gauss family weapons coming, small ones, and limiting them to 2 isnt going to work. unless the gauss mechanics are not used at all (i suspect the cauldron is either not going to use them at all or use a simple delay like rac spinup). it works fine for big weapons, but the lgr is a fine example of a weapon that was hit to hard by the charge mechanic and required significant buffs to work. especially the charge limit is going to be problematic for weapons when you have 10 of them.
that emp thing (explosive pumped flux compression generator) should totally be a consumable as a one shot way to break ecm.
#18
Posted 30 January 2024 - 09:59 AM

#19
Posted 30 January 2024 - 05:14 PM
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