If Mwo2 Ever Materializes...
#1
Posted 03 September 2023 - 05:05 PM
As for me I'd drop everything in mwo for mwo2 as long as it was a viable upgrade over the existing game with the same general balance etc. Just prettier and easier to modify for the devs.
I ask this because if by some miracle mwo2 becomes a thing then having a split base could doom both games.
#2
Posted 03 September 2023 - 05:13 PM
But if it isn't better, then I probably won't bother.
#3
Posted 03 September 2023 - 05:51 PM
#4
Posted 03 September 2023 - 06:00 PM
#5
Posted 03 September 2023 - 06:15 PM
#6
Posted 03 September 2023 - 06:58 PM
#7
Posted 03 September 2023 - 07:16 PM
crazytimes IIC, on 03 September 2023 - 06:00 PM, said:
WOT has been heavily updated to keep it current though. The launch game and current game have little similarity anymore past the general gameplay. There is no need for a wot2.
Lockheed_, on 03 September 2023 - 06:08 PM, said:
If I had to buy everything again and start from scratch, then I would not support MWO2, because if they cannot monetize the game successfully enough that letting a bunch of players, that have supported the game for years, carry over their inventory to the new game is not a given, then I have no faith that the new game is gonna be successful anyway.
ImaginartFireball, on 03 September 2023 - 06:15 PM, said:
Saved By The Bell, on 03 September 2023 - 06:58 PM, said:
The two quotes above yours says this is a valid topic now. While I would dump my mwo account for an mwo2 account its mostly because I haven't put much money into it past my founders account and I haven't played that in ages. Most of my cash mechs are from events or free mc off events. I don't think stats should carry over but I think if you are allowed to pick a handful of your most wanted mechs with whatever cosmetics are applied as an mwo vetern bonus it would go a looong way to move the playerbase over.
Edited by Meep Meep, 03 September 2023 - 07:36 PM.
#8
Posted 03 September 2023 - 08:30 PM
#9
Posted 03 September 2023 - 08:50 PM
Meep Meep, on 03 September 2023 - 05:05 PM, said:
As for me I'd drop everything in mwo for mwo2 as long as it was a viable upgrade over the existing game with the same general balance etc. Just prettier and easier to modify for the devs.
I ask this because if by some miracle mwo2 becomes a thing then having a split base could doom both games.
First, let us consider the developer's history: In this case, the original MechWarrior Online. Broken promises, outright lies, incompetence, etc.
Second, what would be the point of abandoning the current MWO and moving to MWO2, if the new game would suffer all the flaws of the current one?
- Premade groups farming casual solos or just unbalancing the games.
- Unbalanced gameplay in general favoriting one playstyle.
- Favoriting one group of players while ignoring the rest of the playerbase.
- No real development to speak of (and no, I do not count reskinned 'Mechs as a new development; new lasers that are actually old lasers with changed colour and adjusted stats also do not count).
- Badly designed maps.
- No BattleTech universe relation that makes the current MWO just a generic FPS shooter.
- Disasters like the Faction Play or Solaris 7.
And if you add re-buying the entire inventory ...
So buying MWO2, that would just reskinned MWO that would keep all those flaws of the original (while adding some new ones), would be pointless. I wonder what Russ Bullock would have to promise to make me re-invest in MWO.
#10
Posted 04 September 2023 - 12:01 AM
Secondly, it won't ever happen for the reasons Martian mentioned. They have no clue how to get the Mechwarrior universe into this game - see Faction disaster. I doubt they ever read the books because BT has also a kind of meta level...where Houses try to get geostrategic advantages etc
Even if against all odds they would create MWO 2 ... let's just say that balance is also a disaster, as Martian also mentioned, that the company thinks it is balanced or healthy to let comps drop in 4-men group in QP, do nothing again sync drops and allow even these lowered graphic settings (see other thread) just shows that this new iteration would suffer the same problems.
Edited by Weeny Machine, 04 September 2023 - 12:03 AM.
#11
Posted 04 September 2023 - 12:21 AM
#12
Posted 04 September 2023 - 12:39 AM
But like Yahtzee said, everyone will gravitate back to MWO 1 (WoW), because all their stuff is in there. It's the investment, it's the sunk cost fallacy.
Edited by The6thMessenger, 04 September 2023 - 12:40 AM.
#13
Posted 04 September 2023 - 06:04 AM
The6thMessenger, on 04 September 2023 - 12:39 AM, said:
But like Yahtzee said, everyone will gravitate back to MWO 1 (WoW), because all their stuff is in there. It's the investment, it's the sunk cost fallacy.
Well the other option is to just migrate everyones stuff that applies over to the new game during an opt in phase. This means a data dump and migration only has to happen once in a bulk transfer so it would be the most viable option.
#14
Posted 04 September 2023 - 08:31 AM
PGI, please please please do MWO:2. Think how much better it would be, not just in terms of graphics, processing, and connectivity improvements since 2011, but also in terms of community and programming mistakes made this go round that you won't make again.
The whales will complain. "I spent 2k on this F2P game 6 years ago and I really don't play anymore but it has to stay forever!"
Who cares? These are people with more dollars than sense, and will come along and spend stupid amounts of money on MWO:2 the same way they did on MWO.
The comps will complain. They've fashioned themselves the kings of this small-and-still-shrinking hill, after all. Who cares? If they're so good, they'll be back on top in no time. And if not...
New game means new players. People will come around to try out something new. All the old-timers around here, remember how it was in OB, all the hope and all the players? Remember how good CW was going to be? We've been stuck in this dreary end-of-run half life for so long now that I think we've forgotten how much better the game was when there were a lot more of us.
There's so little downside, I find it hard to believe that PGI isn't already on it.
#15
Posted 04 September 2023 - 10:08 AM
#16
Posted 04 September 2023 - 10:46 AM
As a development team they are just incapable of making this game any better or deeper. Part of that is the engine, part of that is the leadership. Currently they at least have some management oversight.
Edited by sycocys, 04 September 2023 - 10:47 AM.
#17
Posted 04 September 2023 - 02:10 PM
#18
Posted 04 September 2023 - 07:05 PM
And for the most part they have that already done and in an engine they are actually capable of programming for so building new missions and procedural sets shouldn't really be a stretch for them - especially since they can share those assets with the other mech games they are going to have in the market and utilize them for dlc expansions.
#19
Posted 04 September 2023 - 07:42 PM
Edited by LordNothing, 04 September 2023 - 07:43 PM.
#20
Posted 04 September 2023 - 11:11 PM
Not to mention it costs them nothing in the long run to let existing customers at least keep the MC/ premium time/ mechs they've paid for with real money to transfer over, and would help transfer that customer base onto a new platform to spend MORE money. Alienating these customers would just kill their game in its infancy.
There's still dozens of mechs in battletech that can be made and sold for a pretty penny, along with tanks, aircraft, helicopters and even power armor. The avenues for monetization are there, if they would simply stop looking at short term, instant momentary gain. But thats too much to ask for, as seen by their track record.
Edited by Runecarver, 05 September 2023 - 12:24 AM.
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