PGI's matchmaker isn't to blame for a lot of the things people blame the matchmaker for. "Steamrolls," for example, are inherent in the way the game works. Battletech, to include MWO, is a game of skilled attrition, and chances are, with 12 people to a team, someone's going to make a critical mistake and either be crippled or too damaged to expose themselves to much risk. That means that the first team to have a screw-up is down firepower, which tends to make their attrition go faster, which puts them down more firepower, etc, etc. That's why it is
rare to have the match come down to 2-3 'mechs on each team.
And you should
expect to have streaks, losing and winning. That's how truly random results work, and that's what will happen if the matchmaker is
working properly. The matchmaker is not - and
should not be - trying to enforce a 1:1 win-loss ratio. It just wants the odds of your winning to be as close to even as possible. If you flip a coin enough times, you're going to see it come up heads multiple times in a row; it's now random chance works - but we don't
expect it to be that way. That's why most games have hidden mechanics that actually
fudge random game factors (like jam chance) to make them
seem random to us.
Will Hawker, on 22 September 2023 - 11:59 AM, said:
Think it was just the fact I realised they don't have access to clan XLs, they are normal ones so I'd just explode.
Uh, Clan Battlemechs are using Clan technology, including XLs. Probably it was people identifying you as a weapon platform and isolating your torsos to kill you fast.
I mean, you have structure bonuses on that chassis, but not armor, so it's going to be deceptively easy to kill.
Edited by Void Angel, 22 September 2023 - 12:02 PM.