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I Think It's Time To Remove Mininum Heat Sink Requirements


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#81 LordNothing

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Posted 27 September 2023 - 02:34 PM

View PostCurccu, on 27 September 2023 - 08:52 AM, said:

That would benefit lights generally even more, but it is even less likely to happen than 10HS must rule going away.


engine weights seem easier as they are just look up tables to be edited cauldron style. running less than 10 sinks would probibly require at least ui changes and probibly changes to the mech validation code to ensure everyone's mechs are valid. then a quirk follow up when those mechs running 8-9 sinks inevitably cook themselves. there are better ways to give those lights some wiggle room in their builds and solve a problem that's bugged me and many others since this game's inception.

also the changes i proposed would only give lights a few more notches on the firepower/speed tradeoff. of the 20 or so lowest xl engines only six of them are useful, and only 7 lfes. this is really unacceptable. any other class and you can buy extra tonnage or expend surplus tonnage just by going up or down a notch. its also far less egregious than telling mg boats that they only need to install 6 heat sinks then you got piranhas boating 12 heavy machine guns (10 on the viper-f is brutal even though the ammo goes away very fast).

Edited by LordNothing, 27 September 2023 - 02:50 PM.


#82 LordNothing

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Posted 27 September 2023 - 02:56 PM

gauss spiders it is then.

fs9-h
std145
hgr
4t ammo
full armor on legs, ct, and hgr st, 4 points head.

you can also hag40 a piranha and still do 80, at least until you lose the unarmored st. this would run into heat penalties though.

oh the joys of unforseen consequences. to be fair i would build this if it was possible. still works on a cicada though. its a lot different from giving you an extra quarter ton to play with by going down an engine rating.

Edited by LordNothing, 27 September 2023 - 03:22 PM.


#83 Curccu

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Posted 27 September 2023 - 08:59 PM

View PostLordNothing, on 27 September 2023 - 02:56 PM, said:

gauss spiders it is then.

fs9-h
std145
hgr
4t ammo
full armor on legs, ct, and hgr st, 4 points head.

you can also hag40 a piranha and still do 80, at least until you lose the unarmored st. this would run into heat penalties though.

oh the joys of unforseen consequences. to be fair i would build this if it was possible. still works on a cicada though. its a lot different from giving you an extra quarter ton to play with by going down an engine rating.

Firestarter looks fun build, hard to see it OP or anything like that though...

#84 LordNothing

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Posted 28 September 2023 - 04:31 AM

View PostCurccu, on 27 September 2023 - 08:59 PM, said:

Firestarter looks fun build, hard to see it OP or anything like that though...


its just the kind of thing you get when you have a penalty, but a weapon system that can bypass the penalty. machine guns are a good example of that. gauss is better, but single-gauss is kind of a suckey weapon option. you usually need at least 2 before you get respectable damage numbers, or one and a bunch of lasers. its sort of like the methods high skill players used to circumvent ghost heat to the point where it may as well not be a thing, yet it still screws over lower skill players. hell i blow myself up more than i like to admit. i kind of wish the heat gauge was closer to the reticle.

#85 MechMaster059

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Posted 30 September 2023 - 03:36 PM

View PostLordNothing, on 27 September 2023 - 02:56 PM, said:

gauss spiders it is then.

fs9-h
std145
hgr
4t ammo
full armor on legs, ct, and hgr st, 4 points head.

...

It occurred to me later that this sort of thing could become a problem if the 10 sink limit was totally removed... LOL.

I see your fs9-h build and raise you:

fs9-h
Endo, Ferro, Double Heat Sinks
LX 195 (90kph before skills)
Gauss Rifle (2T ammo... the mech has 2x Ballistic Ammo Quirk LOL)
2x ER Medium Lasers in CT
2x Jump Jets (1 in each leg)
Full torso/leg armor, 7 head armor
82% heat efficiency before skills
(could probably dump ½ ton of Gauss ammo to add +1 JJ)

This would be a pretty nasty build...

Edit:
Or try: LX 180 (83kph), -½T Gauss ammo, +2 JJ
Now it can pop-tart

Edited by MechMaster059, 30 September 2023 - 03:40 PM.


#86 Curccu

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Posted 01 October 2023 - 10:24 PM

View PostMechMaster059, on 30 September 2023 - 03:36 PM, said:

It occurred to me later that this sort of thing could become a problem if the 10 sink limit was totally removed... LOL.

I see your fs9-h build and raise you:

fs9-h
Endo, Ferro, Double Heat Sinks
LX 195 (90kph before skills)
Gauss Rifle (2T ammo... the mech has 2x Ballistic Ammo Quirk LOL)
2x ER Medium Lasers in CT
2x Jump Jets (1 in each leg)
Full torso/leg armor, 7 head armor
82% heat efficiency before skills
(could probably dump ½ ton of Gauss ammo to add +1 JJ)

This would be a pretty nasty build...

Edit:
Or try: LX 180 (83kph), -½T Gauss ammo, +2 JJ
Now it can pop-tart

You can test it with acw-bk 5 tons heavier, same speed, pretty close to same size... Not that nasty really.
or asn-dd

Edited by Curccu, 01 October 2023 - 10:28 PM.






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