Curccu, on 27 September 2023 - 08:52 AM, said:
engine weights seem easier as they are just look up tables to be edited cauldron style. running less than 10 sinks would probibly require at least ui changes and probibly changes to the mech validation code to ensure everyone's mechs are valid. then a quirk follow up when those mechs running 8-9 sinks inevitably cook themselves. there are better ways to give those lights some wiggle room in their builds and solve a problem that's bugged me and many others since this game's inception.
also the changes i proposed would only give lights a few more notches on the firepower/speed tradeoff. of the 20 or so lowest xl engines only six of them are useful, and only 7 lfes. this is really unacceptable. any other class and you can buy extra tonnage or expend surplus tonnage just by going up or down a notch. its also far less egregious than telling mg boats that they only need to install 6 heat sinks then you got piranhas boating 12 heavy machine guns (10 on the viper-f is brutal even though the ammo goes away very fast).
Edited by LordNothing, 27 September 2023 - 02:50 PM.