

Your Daily Shiptoast: Solaris City, A Bad Map Just For Bads
#1
Posted 27 June 2023 - 09:12 AM
Let me just stop you there.
Solaris City is not a map "for brawlers." Brawlers know how to close with the enemy. It's part of what makes being a good brawler matter. If you need maps like Solaris City to gently deposit your enemy within 300m in order to win, you are not a good brawler at all.
What's more, good "brawling" is about circling, stagger stepping, pacing, and twisting. There's really no room for any of that in Solaris City. The enemy is always either down the alley in front of you or down the alley behind you. That's not a brawl; that's a place no sane commander would commit their armor.
Solaris City offers zero immersion. There are city blocks that stretch over an uninterrupted kilometer. Who designed this layout, Kafka? For as low res as MW:O is, River City feels like a city. Crimson Strait feels like a city. Solaris feels like Tron. 80's arcade Tron that is, not the movie. Its obviously a pile of huge polygons arranged to produce an endless series of chokepoints. There's no high ground, no strategic value to any of it. Even with those crappy club lighting effects slapped on, even with the lights down as low as you can dim them, its just the endless shunting of players, from chokepoint to chokepoint, like so much cattle through the chutes, toward the central killing floor.
If someone made a map as dumb as this for TT, I'd put whatever mechs you want against their BV's worth of jump infantry and beat you bad every time.
Solaris isn't for brawlers. It's for big bads who want to face hug and spam alpha without having to close, and for little bads who want to spam alpha into your back and run away without having to disengage.
I put that.
Also you need to see someone about that rash.
#2
Posted 27 June 2023 - 09:28 AM
And, you cant take the game too seriously or look at it too logically...this is a combat game where firing your own weapons can make you explode...enough said...
Edited by An6ryMan69, 27 June 2023 - 09:32 AM.
#3
Posted 27 June 2023 - 09:33 AM
An6ryMan69, on 27 June 2023 - 09:28 AM, said:
Oh, I have plenty of good matches on Solaris. Wins, kills, assists, components, all o' dat. I just don't enjoy them as much. When I have to drop into Solaris City, however well I perform, the only sense of accomplishment I feel is in leaving Solaris City as quickly as possible.
#4
Posted 27 June 2023 - 09:53 AM
#5
Posted 27 June 2023 - 09:59 AM
#6
Posted 27 June 2023 - 10:40 AM
#7
Posted 27 June 2023 - 11:38 AM
But the skycrapers there should be penetratable for mechs. Would be more funny when a Stalker suddenly appears through one of those ugly, dumb skycrapers!
the check engine light, on 27 June 2023 - 11:14 AM, said:
It has opportunity for pretty much anything that isn't LRMs and even LRMs can do work. It's a great map to be a jumpy fast medium or light, even nimble jumpy heavies make great use of it (favorite map for the Thunderbolt 10SE). It could stand to be improved but I like it.
Actually LRMs and ATMs workz pretty well there. Just need to evade the "stuck-stack" and they work just fine.
#8
Posted 27 June 2023 - 10:55 PM
#9
Posted 28 June 2023 - 03:58 AM
At least it's not the long standing s-show that is Alpine they refuse to address.
#10
Posted 28 June 2023 - 10:30 AM
Vonbach, on 27 June 2023 - 10:55 PM, said:
even brawling sucks on the map. because of all the narrow passages. tiny chokes with long sight lines are bad. there are others that are better where you got a covered exit where you are unlikely to meet more than a couple enemies simultaneously. the problem is when you get a murderball stacked up on a single choke, and the resulting bottleneck usually gets whoever is closest to it killed. if you bight off more than you can chew there is no way in hell to retreat, push in and hope the team does the same is your only option. 9 times out of 10 they dont. brawling is a lot better on maps like rubellite, tourmaline, or mining colony, and the thing about those maps is they support almost every playstyle in the game. id rather be a brawler on one of those maps.
Edited by LordNothing, 28 June 2023 - 10:32 AM.
#11
Posted 29 June 2023 - 11:11 AM
#13
Posted 29 June 2023 - 03:06 PM
Is the map perfect, laughable to even think that. But its one major advantage is that it generally stumps the bad snipers. Good ones still find ways to ply their trade. I've seen so many 'lol git gud scrub' posts when people are irritated by the
#14
Posted 29 June 2023 - 03:12 PM
Pretty much ever single brawler map in this game has been turned into a sniper map. You can deal with one map
where sniping is at a disadvantage.
#15
Posted 02 July 2023 - 02:28 PM
the check engine light, on 27 June 2023 - 11:14 AM, said:
How many mechs do you own? There is no lore here.
Blood Rose, on 29 June 2023 - 12:38 PM, said:
Ihlrath, on 29 June 2023 - 03:06 PM, said:
I suppose I could have just said what you think I said and it'd be fewer words, but then I wouldn't be saying what I wanted to say, and not making the points I wanted to make, then you in turn wouldn't have to read it and think about what someone else said and respond in kind. That back and forth is why I love the internet: real conversations with people who don't always agree. It's not for everyone, that's cool.
I understand that around here there's a lot of people saying the same things over and over and we all can get comfy saying the same things back. I hope you'll have patience with the some of us for whom it all starts to sound like the coo and bleat of barnyard animals comforting themselves and each other.
You could challenge yourself to respond to the actual post and the statements made, but I know its easier to just say I really meant something you'd rather talk about and keep on riffing like you never missed a beat. I can't stop you from doing that, but you should know it's only at best making you look clever, never smart.
Vonbach, on 29 June 2023 - 03:12 PM, said:
You can deal with one map where sniping is at a disadvantage.
I don't feel disadvantaged. I do fine sniping on Solaris. What's more, I can always run SPL and SRM. One thing is for certain, though: whatever my build, whatever my playstyle, and whatever my final score, Solaris City is, has been, and will remain, a suck map for the reasons I've stated.
Edited by Risen Trash, 02 July 2023 - 02:57 PM.
#16
Posted 02 July 2023 - 02:47 PM
I'm not Huduni. I'm a regular individual. I play games to derive pleasure, not to subject myself to torment.
#17
Posted 02 July 2023 - 03:08 PM
the check engine light, on 02 July 2023 - 02:55 PM, said:
Opinion discarded, will also vote Solaris City more to upset you
Reads snarky response to own snark, gets triggered.
I think you've always been voting for Solaris City at every opportunity. Cope springs eternal!
#18
Posted 02 July 2023 - 05:05 PM
#19
Posted 02 July 2023 - 05:47 PM
RickySpanish, on 02 July 2023 - 05:05 PM, said:
If it's a good map, why isn't it controversial to say it sucks? Maybe you're being sarcastic and I'm missing it, but it reads like you wanted to say its good, but just couldn't bring yourself to write a whole sentence of full-throated support of Solaris City. Probably because deep down you know its a tossed salad.
See, if you don't think it's controversial to say Solaris sucks, then it reads like you're kind of acknowledging that Solaris sucks.
Most of the defenses of Solaris City I've seen here are the usual thinly-veiled whinge about snipers. The rest come down to jump jets...
the check engine light, on 27 June 2023 - 11:14 AM, said:
...your own included...
RickySpanish, on 02 July 2023 - 05:05 PM, said:
I take all this to mean "no jump jets= no fun."
I don't think any map can be called "good" if it requires a specific piece of kit in order to enjoy it. Is it possible you don't see that it's really a map comprised almost entirely of "really bad places," except the high spots you love because you're kitted with JJ's?
#20
Posted 02 July 2023 - 07:40 PM
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