Why?
#1
Posted 04 October 2023 - 02:50 PM
Is this some sort of new strat that I'm not aware of or something? I feel like I'm missing something here.
#2
Posted 04 October 2023 - 03:06 PM
Assaults with their generally amble payload are best suited to carry heavy hard hitting long range weaponry. Is this a real question?
Edited by Spheroid, 04 October 2023 - 03:15 PM.
#3
Posted 04 October 2023 - 03:13 PM
Edited by LordNothing, 04 October 2023 - 03:13 PM.
#4
Posted 04 October 2023 - 03:57 PM
Spheroid, on 04 October 2023 - 03:06 PM, said:
Assaults with their generally amble payload are best suited to carry heavy hard hitting long range weaponry. Is this a real question?
I quite literally said 'not the snipers' I understand why they sit back. But when they're rocking SRMS/large caliber ACs and they refuse to engage I don't get what they're attempting to do. Sitting back and letting the rest of the team die before you engage is not a winning strategy.
#5
Posted 04 October 2023 - 04:03 PM
#6
Posted 04 October 2023 - 04:28 PM
Ihlrath, on 04 October 2023 - 03:57 PM, said:
I quite literally said 'not the snipers' I understand why they sit back. But when they're rocking SRMS/large caliber ACs and they refuse to engage I don't get what they're attempting to do. Sitting back and letting the rest of the team die before you engage is not a winning strategy.
getting brawlers up to the front is difficult without team support, especially in an erll rich environment. as soon as someone starts shooting at them the support scurry away like cockroaches leaving the assault to soak up all the damage. the end result is you are now down 100 tons and you are no closer to destroying one of theirs. assaults can only put the hurt on the enemy if they are alive.
i tend to run my assaults more aggressively than others, but im not going to make stupid decisions, like relying on the team to do anything other than watch me die. or charging into no mans land getting a few scratch shots in before i die.
Edited by LordNothing, 04 October 2023 - 04:39 PM.
#7
Posted 04 October 2023 - 04:32 PM
#8
Posted 04 October 2023 - 05:18 PM
I honestly don't know where the meta is and what assaults have morphed into or where their role comes in and as a medium pilot how to support that these days.
#9
Posted 04 October 2023 - 05:30 PM
Because you guys don't and won't escort your assaults to their positions.
Because you guys just selfishly expect sacrifice from your assaults, and give nothing in return.
Damn straight the assaults will only think of themselves when you do that. They will do more and better as clean-up crew.
Edited by The6thMessenger, 04 October 2023 - 05:31 PM.
#10
Posted 04 October 2023 - 05:35 PM
The6thMessenger, on 04 October 2023 - 05:30 PM, said:
Because you guys don't and won't escort your assaults to their positions.
Because you guys just selfishly expect sacrifice from your assaults, and give nothing in return.
Damn straight the assaults will only think of themselves when you do that. They will do more and better as clean-up crew.
Sadly true. I try to escort the big folk whenever I can. Nothing worse than being away from the frontline and helpless while a light eats you alive and your team has abandoned you.
#11
Posted 04 October 2023 - 06:32 PM
Edited by Will Hawker, 04 October 2023 - 06:38 PM.
#12
Posted 04 October 2023 - 06:56 PM
I've also seen pushes fail because the assault mech(s) stop in a choke point preventing the rest of the team from firing/supporting said push but the former is usually more likely.
Good hunting,
CFC Conky
#13
Posted 04 October 2023 - 07:57 PM
Plus you can retreat in smaller mechs in case your attack doesn't go the way you want. You can't retreat in an assault. Once you engage in a push, you either win or die.
#14
Posted 04 October 2023 - 08:36 PM
Ihlrath, on 04 October 2023 - 02:50 PM, said:
Is this some sort of new strat that I'm not aware of or something? I feel like I'm missing something here.
Some of them are probably simply afraid. On some maps this is warranted (for example, Alpine Peaks) since they do not want to be sniped to death after they leave cover. On some maps this is less warranted (Solaris City), since some assaults refuse to engage even when there are no snipers because there are tall buildings all around.
But there is probably nothing what you could with it.
#15
Posted 04 October 2023 - 11:40 PM
Sure, they have more armour, but they are so big that shots that would have missed or spread around on Heavies often hit one location making them much squishier than some people seem to think. Heavies will often last longer than an Assault under fire.
IMO, they are best used as the "Big Guns" and move in just after the combat has already started. If they move in first, chances are that all that ordinance will be lost before it can be used as they are focused down fast, leaving the Heavies and Mediums at a huge disadvantage.
#16
Posted 05 October 2023 - 04:15 AM
martian, on 04 October 2023 - 08:36 PM, said:
But there is probably nothing what you could with it.
solaris city is a problem because of all the choke points. you can enter an area and other mechs in the formation trade from the choke, and then you cannot retreat if there was more stuff there than you thought. you can be meters from your buddies and still be completely ******. i find it works out better to break away from the group on that map because they can get you killed easy, and controlling as many choke points as possible tends to result in victory. and a single assault with nothing behind it makes one hell of a gatekeeper.
that said i do not like chokepoint oriented maps, because mechs are large and easily succumb to traffic jams, or people stop to trade stalling the push and screwing over those who went in first. fp siege was bad for this but not nearly as bad as solaris city soup.
Edited by LordNothing, 05 October 2023 - 04:16 AM.
#17
Posted 05 October 2023 - 06:42 AM
LordNothing, on 05 October 2023 - 04:15 AM, said:
I meant brawling assault(s) that refuse to fight even if I launch UAV, so they can see that there are no enemies around except the one enemy 'Mech that I am currently fighting.
LordNothing, on 05 October 2023 - 04:15 AM, said:
I agree. Maps with chokepoints, that barely one biggish 'Mech can move through, suck.
#18
Posted 05 October 2023 - 07:01 AM
Ihlrath, on 04 October 2023 - 02:50 PM, said:
Is this some sort of new strat that I'm not aware of or something? I feel like I'm missing something here.
My preferred heavies are 310m brawl builds. SPPC, ML and AC20. Is there a reason I should be running out front to attract fire from the ERLL Direwolf looking for morons who are exposing themselves or otherwise attracting fire to no benefit. I have learned the most important skill in MOW is... PATIENCE! That eagerness to run in and make the kill, get first blood, etc. is what gets you killed. Staying alive and in the fight is what matters.
This does not mean I do not push when the call comes and sometimes I make it myself. It does mean though that I am not going to run out and expose myself to no advantage when there are others more than happy to makes such a mistake on both sides.
#19
Posted 05 October 2023 - 07:10 AM
Ihlrath, on 04 October 2023 - 02:50 PM, said:
... I feel like I'm missing something here.
Forgive the repetition, but....
It's because though not all assault pilots are timid and unskilled, all timid and unskilled players pilot assaults.
#20
Posted 05 October 2023 - 12:06 PM
The Mech behind you, on 04 October 2023 - 07:57 PM, said:
Plus you can retreat in smaller mechs in case your attack doesn't go the way you want. You can't retreat in an assault. Once you engage in a push, you either win or die.
One of the reasons, that if your assault can take bigger engines-do so.
Most put teeny tiny engines in and pack moar gunz to get dem numborz.
I've found a 65+kph assault survives better than a 48kph one....
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