I'll just catch up with both of these...
Samziel, on 12 October 2023 - 09:40 PM, said:
You did listen to the whole podcast did you? Join the Cauldron Discord to get your voice heard. They do read the forums too but the Discord was made specifically for this.
https://discord.gg/BKb7muZZ3Y
Joining the whole Discord thing is not physically possible for me
and will never be, due to multiple reasons that are all beyond my control. (
The only thing I can tell you regarding those is that I'm on a super-old computer which can NEVER handle Discord without breaking... Please do not ask for further details, as it would be an MWO "Code Of Conduct" violation to tell those...) So there is why I hope that The Cauldron is paying proper attention to this thread and the discussion within, because we're all talking in the equivalent of a vacuum echo chamber otherwise.
CFC Conky, on 13 October 2023 - 10:05 AM, said:
The change might limit and/or delay a second and/or subsequent alphas. Mechs will still be demolished by them.
Not a complaint, just an observation.
Such changes going so far as to completely remove Heat Capacity expansion capability may entirely block the initial Alpha being fired at once, or cause Damage if the Override is enabled. Any combination exceeding about 49 Heat before cooling is applied will generally cause a shutdown of Clan Mechs automatically, should those of The Cauldron completely wipe out Heat Capacity on any Clan Mechs being expandable. Have you really seen how high the Heat amounts get when you stick together "6xERML (4.8x6=28.8 Heat) + 2xHLL (2x14.5=29 Heat) ... a total of 57.8 Heat = Auto-Shutdown @ 8.8 over the real limit" for starters? That moderately-sized total of 72 Damage Alpha would be permanently invalidated, while the I.S. can still come up with ludicrous super-deadly 80+ Damage Alphas —
even crazy 'TTB'-styled staggered ones — that can leave people swearing from shock. Even the whole "6xERML (4.8x6=28.8 Heat) + 2xERLL (2x9.5=19 Heat) ... a total of 47.8 Heat" would be left in a very bad state, what with the 58 Damage that is limited to. That does not even include adding any Missiles and/or Ballistics to the weapons config, which would drive the Heat far higher. Some rather serious & considerable expansion is
still needed for Heat Capacity unless the intent is to invalidate most Non-SRM and/or Non-Ballistic types of Builds which currently exist on the Clan side of things. It does not matter what your cooling rate is if your Mech's systems simply will not handle the total influx of applied Heat prior to cooling in the first place.
~D. V. "
can not do Discord ever... can see bad ham-fisted changes entirely killing Clan Tech in general" Devnull