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Divide Group Queues And Solo Queues For Events


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#1 JumpingHunter

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Posted 27 October 2023 - 08:59 AM

Whenever the event occurs that have less than 6-8 pilots per team the group queuers always (~ 9 out of 10 games) win. There is not much 3 or 4 randoms can do to stop 3 or 4 coordinated players who have their mechs tweaked up to meta builds and stach the same weapon, strongest one for their strategy. Machinegun spam from 2-3 Blackjacks, SRM-bullsh!t from 2-3 Dervishes, total abuse of laservomit and HAGs from 2-3 Hunchbacks IIC or Vapor Eagles. All that - against 3 random players running mostly "normal" balanced mech builds with variety of weapons. Basically it's about 60% chance of 3 or 4 random folks running into a much higher level of coordination and synchronisation of play style in enemy team.

That's why i think these events that only allow just one lance or even lesser number of players per team should be divided in 2 queues: group queue and solo queue. Whenever randoms meet premade group they almost always lose, often without even putting up a serious competition, because of meta abuse from enemy group and total randomness of the non-premade team builds. Plus, often groups of highly-skilled players are as large as the event allows the teams to be, so random players with no groups cannot even get to play alongside these highly-coordinated opponents, which leads to even more unnecessary and undeserved losses.

So because of that randoms should be able to compete with enemy teams of their level of coordination - with other randoms, without premade well-coordinated and synchronised groups. And group players should compete with other groups - because it's not really fair of fun to put 3 random guys from the streets against 3 professional sportsmen or squad of spec-ops.





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