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Why Ecm Slows Down Lockon Time To A Crawl On Top Of Making Mech Untargetable?


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#1 Vincefeld

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Posted 07 November 2023 - 10:28 PM

ECM users should get punished for getting too close and exposing himself.
there shoudn't be another cushion of slowing lock speed to something like 3-4s so they have all the time in the world to disengage.
I might be wrong about this, but this lock slowdown even applies on those without ECM inside a bubble range and probably stacks in duration with more ECMs overlapping each other.

Dont nerf ECM nodes, just remove this "lock slowdown time" and let SSRMs and ATMs/LRMs be playable at least.

#2 Moadebe

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Posted 07 November 2023 - 10:40 PM

The reason that slow lockon time is so punishing is because of ECM mixed with Radar Deprivation. The instant target loss of Radar Deprivation mixed with the ECM shroud makes it where you could be almost locked on...then lose it to a split second loss of the enemy mech only to redo it all again.

Its more of a mix between them both. ECM needs to be nerfed to open sensors up more than they are. Radar Deprivation needs to be nerfed so its NOT breaking lock IMMEDIATELY. Yes there are those that think that an immediate break is necessary...its not.

Half a second. Half a second holding onto that lock is all thats really needed. Not a full second. But a half of one.

#3 Meep Meep

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Posted 07 November 2023 - 10:44 PM

I love my ecm mechs but agree that lock on and radar dep are both too strong. This wasn't the case when ecm mechs were rare but now with omni lego mechs pretty much everything has it now.

#4 Aidan Crenshaw

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Posted 07 November 2023 - 10:50 PM

ECM provides its benefits for every allied unit within a 120m radius. That means reduced sensor range against an ECM shielded target and longer lock-on times when the enemy is not within LOS.
The effects of multiple ECM systems do not stack.
SSRMs and ATMs most of the time need a direct line of sight to be fired and against targets in LOS, there is no ECM penalty applied to the lock-on time. So your proposed change would do nothing for ATMs and SSRMs anyway.

#5 Moadebe

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Posted 07 November 2023 - 10:59 PM

View PostAidan Crenshaw, on 07 November 2023 - 10:50 PM, said:

there is no ECM penalty applied to the lock-on time.


It does actually. An ECM mech in direct LOS does take longer to get a lock onto in comparison to one without. Pretty sure about that.

#6 Vincefeld

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Posted 07 November 2023 - 11:01 PM

View PostAidan Crenshaw, on 07 November 2023 - 10:50 PM, said:

ECM provides its benefits for every allied unit within a 120m radius. That means reduced sensor range against an ECM shielded target and longer lock-on times when the enemy is not within LOS.
The effects of multiple ECM systems do not stack.
SSRMs and ATMs most of the time need a direct line of sight to be fired and against targets in LOS, there is no ECM penalty applied to the lock-on time. So your proposed change would do nothing for ATMs and SSRMs anyway.

if what u saying is true then sorry, i didnt know. but hey at least LRMs would become playable, because its an indirect fire weapon.

View PostMoadebe, on 07 November 2023 - 10:59 PM, said:

It does actually. An ECM mech in direct LOS does take longer to get a lock onto in comparison to one without. Pretty sure about that.


now i dont know who to believe X_X

Edited by Vincefeld, 07 November 2023 - 11:02 PM.


#7 Aidan Crenshaw

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Posted 07 November 2023 - 11:28 PM

View PostMoadebe, on 07 November 2023 - 10:59 PM, said:

It does actually. An ECM mech in direct LOS does take longer to get a lock onto in comparison to one without. Pretty sure about that.

Sorry, pal, you're wrong on this matter.

Quote

Weapon Lock-On system Overhaul


We have decided to move away from a universal weapon lock-on system into something with more depth depending on your overall position and ‘Mech configuration relevant to the target you are attempting to acquire a weapon lock on against. While also bringing more direct importance to the sensor system with how it relates to indirect fire weapon locks. Like LRM direct vs. indirect fire, the weapon lock-on system will now be broken up into two distinct states dependent on if you have direct LOS to the target or not.


Direct Line of Sight:
  • Attempting a weapon lock in direct LOS will see a 20% reduction in weapon lock-on time over the previous universal lock-on base time.
  • This rate is a flat rate that applies equally across all ranges provided you have direct LOS to the target. Furthermore, this value cannot be augmented in any way.
No Direct Line of Sight:

  • Indirect Weapon Lock-on time will now be dependent on the range of the target relative to your max sensor range.
  • Indirect locks attempted at close range will retain a lock-time identical to the previous universal lock-on time.
  • The further out the target is relative to your max sensor range, the longer this time will take to acquire. With anything at extreme range or past max sensor range taking the longest time to acquire a lock compared to locks attempted at closer relative sensor range.
  • These lock-on times are treated as base values, and as such are modified in both positive and negative ways by equipment such as ECM, TAG, and NARC.
  • Sensor range increases can potentially impact your indirect-lock-on time dependent on where the target is relative to your total sensor range.
  • TAG and NARC will have expanded functionality in how they will interact with indirect fire described below to account for these changes.
source: https://mwomercs.com...atch-notes/2251
jeez, this was so long ago...

Quote

Disrupt mode has four functions:
  • ECM "cloaks" the mech, reducing the range at which enemy sensors can detect the mech carrying ECM.
  • ECM slows indirect-fire missile locks, but has no effect on missile locks where the opponent has line of sight ("direct fire").
  • ECM disrupts the sensors of mechs within 120m, resulting in a "low signal" warning and an inability to achieve a missile lock.
  • The mech produces an "ECM bubble," applying the same ECM effects to teammates within range.
Source: https://mwo.nav-alph...rmation-warfare

Edited by Aidan Crenshaw, 08 November 2023 - 12:20 AM.


#8 Widowmaker1981

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Posted 08 November 2023 - 04:21 AM

Given how prevalent ECM is, i do agree its effect on locking weapons is too strong.

I dont use locking weapons on literally any mechs anymore as a result, its just too much of a risk and not worth it. I do think the lock time increase should be scrapped entirely, the dorito removal is enough of a benefit.

#9 VeeOt Dragon

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Posted 08 November 2023 - 10:06 AM

i don't really mind if there was a small increase to the lock time with ECM but they took it to a ridiculous degree. and aslo yeah Radar Dep is nuts in combination, but that could be easily fixed by just letting each node of target decay counteract a nod of radar dep. that way you would have a choice in how you want to skill up a mech. (as things sit today i use mostly the same skill set-up on nearly every mech with just a few alterations here and there.)

around the same time they also nerfed the absolute **** out of LRMs and supporting equipment. they also reduced the area you have to keep your crosshair in to gain lock.





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