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Rethink Map Design

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#1 ESC 907


  • PipPipPipPipPipPip
  • The Slayer
  • The Slayer
  • 203 posts
  • Location'Murica

Posted 11 November 2023 - 12:28 AM

I had a realization earlier... What if PGI map developers did a study into Paintball arenas? Check out how they are designed with respect to "spawn points" and cover.

And seriously, I want to see a more linear map where the two teams are forced to meet head-on with limited flanking options. Maybe a massive Canyon/Chasm, some spread out cover from outcroppings of stone across the floor, and maybe a few ledges/tunnels for smaller 'Mechs to navigate?

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