Cockpit Monitors Are Useless
#1
Posted 11 November 2023 - 01:40 PM
Most mechs have 3 or 4 monitors already, which would be enough to assign HUD components to these monitors without any HUD parts being left behind.
I think one of the coolest images of mech's cockpit's inside view is in MWO's old trailer, where the pilot are starting up the atlas, and the monitor in the cockpit with some sensors and mech parameters shown on it looked VERY cool. Would be great to have that in game.
#2
Posted 11 November 2023 - 04:08 PM
Edited by KursedVixen, 11 November 2023 - 04:14 PM.
#3
Posted 11 November 2023 - 09:09 PM
JumpingHunter, on 11 November 2023 - 01:40 PM, said:
Most mechs have 3 or 4 monitors already, which would be enough to assign HUD components to these monitors without any HUD parts being left behind.
I think one of the coolest images of mech's cockpit's inside view is in MWO's old trailer, where the pilot are starting up the atlas, and the monitor in the cockpit with some sensors and mech parameters shown on it looked VERY cool. Would be great to have that in game.
A long time ago, those cockpit monitors actually served a good purpose: Displaying your 'Mech's status and the status of its weapons and internal systems. After some time, PGI has removed this functionality.
#4
Posted 12 November 2023 - 01:35 AM
martian, on 11 November 2023 - 09:09 PM, said:
Do you have any idea why? I see no reason to do so, they weren't harmful or overly advantageous, as you had to move your head around the cockpit to see them anyway...
KursedVixen, on 11 November 2023 - 04:08 PM, said:
Yeah, maybe we could get some new features too, like the status of heat sinks, total heat capacity/dissipation rate of mech, or some other stuff. In the end i just want them to have a purpose at all, no matter which one it would be...
#5
Posted 12 November 2023 - 01:39 AM
JumpingHunter, on 12 November 2023 - 01:35 AM, said:
Edited by martian, 12 November 2023 - 01:40 AM.
#6
Posted 17 November 2023 - 04:56 AM
martian, on 12 November 2023 - 01:39 AM, said:
What a shame. They we adding a lot to immersion, something this game would truly be worth playing if not for the powerplaying with meta builds. It would be amazing if they will return one day...
#7
Posted 17 November 2023 - 10:22 AM
JumpingHunter, on 17 November 2023 - 04:56 AM, said:
#8
Posted 17 November 2023 - 11:31 AM
JumpingHunter, on 12 November 2023 - 01:35 AM, said:
Do you have any idea why? I see no reason to do so, they weren't harmful or overly advantageous, as you had to move your head around the cockpit to see them anyway...
#9
Posted 30 November 2023 - 07:51 AM
I was looking for something and found this https://mwomercs.com...2-weapon-doors/
And those pictures have what you are talking about ? I guess ?
#10
Posted 30 November 2023 - 08:19 AM
torsie, on 30 November 2023 - 07:51 AM, said:
I was looking for something and found this https://mwomercs.com...2-weapon-doors/
And those pictures have what you are talking about ? I guess ?
Yeah, that was it.
The Heat Sinks status screen showed your healthy and non-functional heat sinks, so you had a good idea of your 'Mech's heat capacity even after a few minutes of battle.
That ammo display screen showed what ammo you had in various sections of your 'Mech, so you knew what section of your 'Mech was "safe" and could be used for "tanking" the incoming enemy fire because you already used all ammo originally stored in it.
I vaguely remember that there was the third type of cockpit display, but I can not remember what was displaying.
#11
Posted 01 December 2023 - 08:59 AM
martian, on 30 November 2023 - 08:19 AM, said:
The Heat Sinks status screen showed your healthy and non-functional heat sinks, so you had a good idea of your 'Mech's heat capacity even after a few minutes of battle.
That ammo display screen showed what ammo you had in various sections of your 'Mech, so you knew what section of your 'Mech was "safe" and could be used for "tanking" the incoming enemy fire because you already used all ammo originally stored in it.
I vaguely remember that there was the third type of cockpit display, but I can not remember what was displaying.
I wonder what was so wrong with it if PGI just got rid of it. And i wonder if it would be re-implementable...
Edited by JumpingHunter, 01 December 2023 - 08:59 AM.
#12
Posted 01 December 2023 - 09:37 AM
#13
Posted 01 December 2023 - 10:41 AM
JumpingHunter, on 01 December 2023 - 08:59 AM, said:
Essentially, it required investing some PGI's resources to implement those cockpit monitors, while it brought no immediate profits.
About a half of MWO 'Mechs had these functional cockpit monitors when PGI scrapped that entire feature and replaced them with identical GIFs in all 'Mechs.
#14
Posted 01 December 2023 - 12:07 PM
#15
Posted 02 December 2023 - 10:57 PM
the check engine light, on 01 December 2023 - 12:07 PM, said:
Removing them would require spending additional PGI's resources. After all, players can play even with those dead monitors in place.
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