#1
Posted 17 November 2023 - 09:32 PM
#2
Posted 17 November 2023 - 09:56 PM
Buzambo, on 17 November 2023 - 09:32 PM, said:
Welcome to the forums!
Check this link: Stats
Check this online Mechlab: MechDB 2.0
#3
Posted 21 November 2023 - 08:39 AM
Right when I got to a point where I found a way to loop through the API to make my own array to then convert to excel, I wanted to come back here and first thank you for sharing that link. It was not obvious where I would have found that link myself.
I noticed under the Stats key that there are three different heat related values. I can imagine that heatpenalty is actually the amount of heat generated when using the weapon; and heatdamage would be how much heat is generated on the hit mech, but what is minheatpenaltylevel for? And what about just the heat value?
Also, is there another link for mech data? Including varients and hardpoints?
Edited by Buzambo, 21 November 2023 - 08:42 AM.
#4
Posted 21 November 2023 - 08:43 AM
Buzambo, on 21 November 2023 - 08:39 AM, said:
Buzambo, on 21 November 2023 - 08:39 AM, said:
#5
Posted 21 November 2023 - 11:07 PM
Buzambo, on 21 November 2023 - 08:39 AM, said:
You're spot-on on heatdamage.
heatpenalty and minheatpenaltylevel are tied to the ghost heat mechanic. Firing [minheatpenaltylevel] weapons of the same group within a 0.5s interval produces more heat than the sum of the normal heat produced by those weapons.
heat is the amount of heat produced by firing the weapon.
#6
Posted 22 November 2023 - 09:44 AM
Instead of https://mwomercs.com.../list/full.json I replaced items with mechs and got it.
Aidan Crenshaw, on 21 November 2023 - 11:07 PM, said:
heatpenalty and minheatpenaltylevel are tied to the ghost heat mechanic. Firing [minheatpenaltylevel] weapons of the same group within a 0.5s interval produces more heat than the sum of the normal heat produced by those weapons.
heat is the amount of heat produced by firing the weapon.
Thank you for the clarity. Didn't know grouping weapons came with more heat penalty. I guess that makes it more realistic since firing one weapon should be more efficient on the mech than firing multiple weapons within a short period.
#7
Posted 24 November 2023 - 06:53 AM
Aidan Crenshaw, on 21 November 2023 - 11:07 PM, said:
heatpenalty and minheatpenaltylevel are tied to the ghost heat mechanic. Firing [minheatpenaltylevel] weapons of the same group within a 0.5s interval produces more heat than the sum of the normal heat produced by those weapons.
heat is the amount of heat produced by firing the weapon.
I hope I am not being picky, but looking at the medium laser the following heat related figures are:
"heatdamage": 0,
"heatpenalty": 1,
"heatPenaltyID": 12,
"minheatpenaltylevel": 7,
"heat": 3.25,
If I am interpreting this right, firing one med laser will produce 3.25 units of heat; but firing two would produce 6.5 units of heat plus an additional 1 unit of heat? or would it be two since two med lasers are being fired where each gets the penalty of one?
#8
Posted 24 November 2023 - 07:09 AM
page talks about how alpha striking gets penalized. Thanks again!
#10
Posted 26 February 2024 - 07:02 AM
Buzambo, on 17 November 2023 - 09:32 PM, said:
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