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Cauldron Feedback And Info


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#101 Void Angel

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Posted 04 January 2024 - 06:53 PM

The devs and cauldron have already acknowledted time to kill as a problem. They just don't want to disrupt balance too much in order to reduce it. Properly speaking, that should involve rebalancing weapons. Increasing armor looks like an easy fix at first blush, but it's a lot like raising the minimum wage to reduce poverty.

In any case, it wasn't deliberate. New weapon releases resulted in power creep; they didn't set out to reduce time to kill.

#102 Big-G

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Posted 16 July 2024 - 03:30 AM

Please may I request the inclusion of double-bin and quarter bin ammo for all weapon types.

Double bin with the penalty if one slot if destroyed due to damage/crit, the entire ammo bin is destroyed with increase crit chance, damage on destruction etc.

Quarter bin with less crit chance and chance of being destroyed.

#103 Heat Skink

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Posted 16 July 2024 - 04:42 AM

View PostVoice of Kerensky, on 20 November 2023 - 06:03 PM, said:

I hope that someday PGI (first of all) and Cauldron will understand that increasing time to kill largely depends on the quality of team selection.
As long as you save groups in the solo QP, all your attempts to improve the quality of matches and increase time to kill will be in vain.
limiting groups to their own que would help or a opt-out to playing with groups. especially those over 2

View PostDAEDALOS513, on 04 January 2024 - 04:02 PM, said:

Agreed. Right off the bat all mechs should get an armor boost based on chassis..

Lights 20%
Meds 15
Heavies 10
Assaults 5%

Second.. as much as it will piss off the ‘elites,’ the sniper roll is too powerful and needs to be nerfed back down to earth. This crutch has persisted for way too long. How is it fair that the sniper role that requires the least amount of skill and the least amount of armour sharing.. should result in the biggest performer of most matches? Make it make sense.
i think that should be the other way around

lights 10%
medium 15
Heavies 20%
Assaults 22% (or more0

Edited by Heat Skink, 16 July 2024 - 04:46 AM.


#104 Hawok79

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Posted 27 July 2024 - 10:35 PM

In which patch happens the damage reducedtion by 20% for all Hag's?

#105 Adalonzo

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Posted 30 July 2024 - 05:26 PM

I know I am not overly experienced but if I may, I'd like to see some minor buffs to KGCs, specifically some -crit receiving as a baseline perk for the chassis. Considering how huge they are, i feel like they need it. But that's just my opinion of a crab lover. Although, as I read earlier in the thread your plans to increase the TTK, so that would likely help as well.

Would also like to see some buffs to a lot of the worse off chassis (Think Champions and the like) just to encourage their play. I know inherently bad profiles can't be fully compensated for but it would be nice to see more variety on the field and I think buffing for some kind of uniqueness vs pure power would be the way to go, although I'll admit I don't have any ideas at the moment.

Just some passing thoughts.





#106 Ttly

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Posted 03 September 2024 - 04:46 PM

View PostAdalonzo, on 30 July 2024 - 05:26 PM, said:

I know I am not overly experienced but if I may, I'd like to see some minor buffs to KGCs, specifically some -crit receiving as a baseline perk for the chassis. Considering how huge they are, i feel like they need it. But that's just my opinion of a crab lover. Although, as I read earlier in the thread your plans to increase the TTK, so that would likely help as well.

Would also like to see some buffs to a lot of the worse off chassis (Think Champions and the like) just to encourage their play. I know inherently bad profiles can't be fully compensated for but it would be nice to see more variety on the field and I think buffing for some kind of uniqueness vs pure power would be the way to go, although I'll admit I don't have any ideas at the moment.

Just some passing thoughts.


The main reason as to why KGCs are so underwhelming to most people is that they're not brave enough to run XLs on them rather than lack of survivability, -crit% quirks isn't gonna make that CT hitbox any smaller to let it weather significantly more hits. Mounting more guns so you can actually shoot back more effectively with XL does.

Edited by Ttly, 03 September 2024 - 04:46 PM.


#107 LordTiamat

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Posted 03 September 2024 - 07:36 PM

If I could throw my bronze tier hat into the ring.

Please PGI or Cauldron. Lock out config changes from quick play.

I get not everyone has a top of the line computer, but this game is OLD I'm sure 99% of the player base can run it fine without needing to change it. For the tournament players sure let them eek out every last drop of help, but right now there are people playing two entirely different games.

The base game and the one where there's no smoke, no fog, everything is bright, no trees, no RAC shots flashing in your face, hell no WATER on maps like River City.

Why does it have to feel like I'm being punished if I don't want my game to look like complete *** and am happy to stick with the default config file?

#108 DAEDALOS513

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Posted 03 September 2024 - 08:58 PM

View PostLordTiamat, on 03 September 2024 - 07:36 PM, said:

If I could throw my bronze tier hat into the ring.

Please PGI or Cauldron. Lock out config changes from quick play.

I get not everyone has a top of the line computer, but this game is OLD I'm sure 99% of the player base can run it fine without needing to change it. For the tournament players sure let them eek out every last drop of help, but right now there are people playing two entirely different games.

The base game and the one where there's no smoke, no fog, everything is bright, no trees, no RAC shots flashing in your face, hell no WATER on maps like River City.

Why does it have to feel like I'm being punished if I don't want my game to look like complete *** and am happy to stick with the default config file?

I concur.

View PostTtly, on 03 September 2024 - 04:46 PM, said:

The main reason as to why KGCs are so underwhelming to most people is that they're not brave enough to run XLs on them rather than lack of survivability, -crit% quirks isn't gonna make that CT hitbox any smaller to let it weather significantly more hits. Mounting more guns so you can actually shoot back more effectively with XL does.

You are correct, sir. Absolutely love my XL King Crabs! Once you get over the XL fear, you can do so much with them..
Spoiler

Edited by DAEDALOS513, 03 September 2024 - 10:00 PM.


#109 Void Angel

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Posted 04 September 2024 - 01:47 PM

King Crabs also have extremely wide weapon mounts, which makes them harder to use. Most builds a King Crab can mount are doable by more survivable chassis with narrower convergence.

That being said, you're going to have to expose anyway, so if you can mount enough firepower to make people hide from you instead of fighting when you've got good positioning, well... the best medicine on any battlefield is fire superiority.

#110 DAEDALOS513

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Posted 04 September 2024 - 02:11 PM

View PostVoid Angel, on 04 September 2024 - 01:47 PM, said:

King Crabs also have extremely wide weapon mounts, which makes them harder to use. Most builds a King Crab can mount are doable by more survivable chassis with narrower convergence.

That being said, you're going to have to expose anyway, so if you can mount enough firepower to make people hide from you instead of fighting when you've got good positioning, well... the best medicine on any battlefield is fire superiority.

BINGO! When your mounts are less than optimal and close range, you gotta make sure your build will seriously hurt them with one or two alphas. Was running the 2ac20, 3lppc, xl build last night.. utterly devastating.

Also ran the 6ERPPC build.. wide mounts don't matter when you have that kind of range..

Edited by DAEDALOS513, 04 September 2024 - 02:11 PM.


#111 Void Angel

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Posted 04 September 2024 - 02:46 PM

Well, your other option is to sport long-range weapons and dakka. Several KCGs have the potential to mount significant mid- to long-range firepower.

#112 Ttly

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Posted 04 September 2024 - 03:06 PM

Speaking of which, how come no one talks about the stealth armor UAC5 Argent anyway?
https://mwo.nav-alph...84b5dc_KGC-ALGD
That much UAC5s with stealth armor is actually pretty dirty on average QP matches.
Closest F2P alternative would be the UAC2 MAD-4L I guess? Oh, and the NSR-10P.
https://mwo.nav-alph...b3eac9a7_MAD-4L
https://mwo.nav-alph...251d5e3_NSR-10P

Edited by Ttly, 04 September 2024 - 05:55 PM.


#113 Void Angel

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Posted 04 September 2024 - 08:17 PM

I, uh, didn't realize there was a King Crab with ECM?





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