Cauldron Feedback And Info
#101
Posted 04 January 2024 - 06:53 PM
In any case, it wasn't deliberate. New weapon releases resulted in power creep; they didn't set out to reduce time to kill.
#102
Posted 16 July 2024 - 03:30 AM
Double bin with the penalty if one slot if destroyed due to damage/crit, the entire ammo bin is destroyed with increase crit chance, damage on destruction etc.
Quarter bin with less crit chance and chance of being destroyed.
#103
Posted 16 July 2024 - 04:42 AM
Voice of Kerensky, on 20 November 2023 - 06:03 PM, said:
As long as you save groups in the solo QP, all your attempts to improve the quality of matches and increase time to kill will be in vain.
DAEDALOS513, on 04 January 2024 - 04:02 PM, said:
Lights 20%
Meds 15
Heavies 10
Assaults 5%
Second.. as much as it will piss off the ‘elites,’ the sniper roll is too powerful and needs to be nerfed back down to earth. This crutch has persisted for way too long. How is it fair that the sniper role that requires the least amount of skill and the least amount of armour sharing.. should result in the biggest performer of most matches? Make it make sense.
lights 10%
medium 15
Heavies 20%
Assaults 22% (or more0
Edited by Heat Skink, 16 July 2024 - 04:46 AM.
#104
Posted 27 July 2024 - 10:35 PM
#105
Posted 30 July 2024 - 05:26 PM
Would also like to see some buffs to a lot of the worse off chassis (Think Champions and the like) just to encourage their play. I know inherently bad profiles can't be fully compensated for but it would be nice to see more variety on the field and I think buffing for some kind of uniqueness vs pure power would be the way to go, although I'll admit I don't have any ideas at the moment.
Just some passing thoughts.
#106
Posted 03 September 2024 - 04:46 PM
Adalonzo, on 30 July 2024 - 05:26 PM, said:
Would also like to see some buffs to a lot of the worse off chassis (Think Champions and the like) just to encourage their play. I know inherently bad profiles can't be fully compensated for but it would be nice to see more variety on the field and I think buffing for some kind of uniqueness vs pure power would be the way to go, although I'll admit I don't have any ideas at the moment.
Just some passing thoughts.
The main reason as to why KGCs are so underwhelming to most people is that they're not brave enough to run XLs on them rather than lack of survivability, -crit% quirks isn't gonna make that CT hitbox any smaller to let it weather significantly more hits. Mounting more guns so you can actually shoot back more effectively with XL does.
Edited by Ttly, 03 September 2024 - 04:46 PM.
#107
Posted 03 September 2024 - 07:36 PM
Please PGI or Cauldron. Lock out config changes from quick play.
I get not everyone has a top of the line computer, but this game is OLD I'm sure 99% of the player base can run it fine without needing to change it. For the tournament players sure let them eek out every last drop of help, but right now there are people playing two entirely different games.
The base game and the one where there's no smoke, no fog, everything is bright, no trees, no RAC shots flashing in your face, hell no WATER on maps like River City.
Why does it have to feel like I'm being punished if I don't want my game to look like complete *** and am happy to stick with the default config file?
#108
Posted 03 September 2024 - 08:58 PM
LordTiamat, on 03 September 2024 - 07:36 PM, said:
Please PGI or Cauldron. Lock out config changes from quick play.
I get not everyone has a top of the line computer, but this game is OLD I'm sure 99% of the player base can run it fine without needing to change it. For the tournament players sure let them eek out every last drop of help, but right now there are people playing two entirely different games.
The base game and the one where there's no smoke, no fog, everything is bright, no trees, no RAC shots flashing in your face, hell no WATER on maps like River City.
Why does it have to feel like I'm being punished if I don't want my game to look like complete *** and am happy to stick with the default config file?
I concur.
Ttly, on 03 September 2024 - 04:46 PM, said:
You are correct, sir. Absolutely love my XL King Crabs! Once you get over the XL fear, you can do so much with them..
Edited by DAEDALOS513, 03 September 2024 - 10:00 PM.
#109
Posted 04 September 2024 - 01:47 PM
That being said, you're going to have to expose anyway, so if you can mount enough firepower to make people hide from you instead of fighting when you've got good positioning, well... the best medicine on any battlefield is fire superiority.
#110
Posted 04 September 2024 - 02:11 PM
Void Angel, on 04 September 2024 - 01:47 PM, said:
That being said, you're going to have to expose anyway, so if you can mount enough firepower to make people hide from you instead of fighting when you've got good positioning, well... the best medicine on any battlefield is fire superiority.
BINGO! When your mounts are less than optimal and close range, you gotta make sure your build will seriously hurt them with one or two alphas. Was running the 2ac20, 3lppc, xl build last night.. utterly devastating.
Also ran the 6ERPPC build.. wide mounts don't matter when you have that kind of range..
Edited by DAEDALOS513, 04 September 2024 - 02:11 PM.
#111
Posted 04 September 2024 - 02:46 PM
#112
Posted 04 September 2024 - 03:06 PM
https://mwo.nav-alph...84b5dc_KGC-ALGD
That much UAC5s with stealth armor is actually pretty dirty on average QP matches.
Closest F2P alternative would be the UAC2 MAD-4L I guess? Oh, and the NSR-10P.
https://mwo.nav-alph...b3eac9a7_MAD-4L
https://mwo.nav-alph...251d5e3_NSR-10P
Edited by Ttly, 04 September 2024 - 05:55 PM.
#113
Posted 04 September 2024 - 08:17 PM
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