There are a lot of good mechs out there with 15 or 20 percent velocity boosts, but we'll be focusing just on mechs that have 25% or more.
So here's a laundry list of Inner Sphere mechs that have 25% velocity boosts or more that can be applied to LRMs, MRMs, and Thunderbolts. Don't forget to tack on the skill points to add a few percent more!
Flea R5000 --- 30% missile velocity | 2 missile hardpoints
Locust 3S --- 25% all velocity | 4 missile hardpoints
Locust 1M --- 50% missile velocity | 2 missile hardpoints, plus massive cooldown and ammo quirks
Osiris 1V ----- 35% missile velocity | 3 missile hardpoints, 20% cooldown, ammo quirks
Osiris 3D ----- 50% missile velocity | 1 missile hardpoint, plus big cooldown and ERSL range
Bushwacker X1 -- 50% all velocity | 3 missile hardpoints
Centurion A ------- 25% all velocity | 3 missile hardpoints
Kintaro GB ----- 30% all velocity | 5 missile hardpoints
Vindicator 1AA ---- 30% all velocity | 1 missile hardpoint.
Dragon 1G ------- 30% all velocity | 2 missile hardpoints, CT only, 2 crit space limit
Orion 1K ---------- 25% all velocity | 2 missile hardpoints
Warhammer 7S - 40% all velocity | 3 missile hardpoints
Battlemaster 3S ---- 30% missile velocity | 2 missile hardpoints
Highlander 732B ---- 25% all velocity | 2 missile hardpoints
Highlander 733 ----- 25% all velocity | 4 missile hardpoints
King Crab 000 ----- 40% all velocity | 2 missile hardpoints
Marauder II Alpha - 25% all velocity | 2 missile hardpoints
Again, this is not to say there aren't other great mechs out there, this is just the list that is super-quirked for missile velocity. And some of the ones on this list (Dragon, King Crab) are going to be too busy running other weapons to mess with missiles in a meaningful way, but velocity still counts!
For our clan friends, the list of hyper quirks to be used on LRMs and ATMs is smaller, but it exists!
Cougar Prime --- 25% all velocity (set of 8) | 2 missile hardpoints
Cougar D -------- 25% missile velocity (set of 8) | 2 missile hardpoints
Incubus Sabre -- 25% all velocity | 3 missile hardpoints
Timberwolf Prime -- 25% missile velocity (set of 8) | 2 missile hardpoints
Timberwolf Howl --- 40% velocity boost to ATMs | 4 missile hardpoints
Executioner Cherbi - 35% missile velocity (set of 8) | 2 missile hardpoints
Gargoyle Prime ------ 30% all velocity | 2 missile hardpoints
Gargoyle E ------------ 35% missile velocity (set of 8) | 2 missile hardpoints
Edited by ScrapIron Prime, 01 April 2024 - 06:42 AM.