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Please Let Us Ban 1One1 Map

Maps Balance

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#1 Vincefeld

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Posted 20 December 2023 - 03:14 AM

I cant stand Solaris city. That map makes me feel mentally drained for the day and worthless. Who made it? underdeveloped child? unity asset flipper? Blinking disappearing textures, stutters when you turn around camera, total imbalance gameplay wise favoring brainless alpha trades around corner and deathballing.
As soon as i login in MWO and get this map i want to tap out for the day or week if there's no event going that obliges me to farm.

Just let us ban 1 map we hate. Even if it increases my wait time i don't care. Rather wait 5 minutes to play good game than waiting 1 to just run into enemy hoping they free me from suffering that is Solaris city.

For genius trolls out there: i don't play LRM or long ranged PPC gauss ERLL mechs. overwhelming majority of my loadouts midrange medium- to ight-heavyweight. Going extremes is not my style.

#2 Mechwarrior2342356

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Posted 20 December 2023 - 05:24 AM

I just hate the current map vote system in general and would rather have full RNG selection for map and mode.

#3 KingCobra

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Posted 20 December 2023 - 07:35 AM

View PostVincefeld, on 20 December 2023 - 03:14 AM, said:

I cant stand Solaris city. That map makes me feel mentally drained for the day and worthless. Who made it? underdeveloped child? unity asset flipper? Blinking disappearing textures, stutters when you turn around camera, total imbalance gameplay wise favoring brainless alpha trades around corner and deathballing.
As soon as i login in MWO and get this map i want to tap out for the day or week if there's no event going that obliges me to farm.

Just let us ban 1 map we hate. Even if it increases my wait time i don't care. Rather wait 5 minutes to play good game than waiting 1 to just run into enemy hoping they free me from suffering that is Solaris city.

For genius trolls out there: i don't play LRM or long ranged PPC gauss ERLL mechs. overwhelming majority of my loadouts midrange medium- to ight-heavyweight. Going extremes is not my style.

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NO its a great map is is one of only a few MWO brawling maps left..

#4 KingCobra

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Posted 20 December 2023 - 07:42 AM

View Postthe check engine light, on 20 December 2023 - 05:24 AM, said:

I just hate the current map vote system in general and would rather have full RNG selection for map and mode.

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I have been trying for 4-5 years to get rid of that feature map/game mode voting hated map voting system from day one it was one feature no one wanted in MWO and never agreed to having it. I liked it back when we had random maps, so we played them all and just picked the game mode all wonderful 3 of them.

Actually, PGI had 2 or 3 other game modes that just disappeared

Edited by KingCobra, 20 December 2023 - 07:46 AM.


#5 martian

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Posted 20 December 2023 - 08:04 AM

View PostVincefeld, on 20 December 2023 - 03:14 AM, said:

Please Let Us Ban 1One1 Map

Just let us ban 1 map we hate. Even if it increases my wait time i don't care. Rather wait 5 minutes to play good game than waiting 1 to just run into enemy hoping they free me from suffering that is Solaris city.

In my opinion, not a good idea.

The waiting times would rise massively. The matchmaker's job is difficult, and especially when the number of active players is low and the matchmaker has to create a game while attempting to juggle with players of various Tiers.

Making the matchmaker's job even more difficult, since each player could block a different map, would possibly lead to doubling or tripling the waiting times.

#6 ScrapIron Prime

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Posted 20 December 2023 - 09:44 AM

View PostVincefeld, on 20 December 2023 - 03:14 AM, said:

Blinking disappearing textures, stutters when you turn around camera,


That's a you problem. Your graphics aren't tuned properly. I'd recommend looking up a guide on video settings. Like this one, for example:

https://mwomercs.com...video-settings/

#7 Quicksilver Aberration

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Posted 20 December 2023 - 09:53 AM

View PostKingCobra, on 20 December 2023 - 07:42 AM, said:

it was one feature no one wanted in MWO and never agreed to having it.

Ummmm, pretty sure there was quite a few people who wanted it. Though I think most would of preferred being able to select a mech after knowing the map over the voting screen.

#8 KingCobra

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Posted 20 December 2023 - 10:26 AM

View PostQuicksilver Kalasa, on 20 December 2023 - 09:53 AM, said:

Ummmm, pretty sure there was quite a few people who wanted it. Though I think most would of preferred being able to select a mech after knowing the map over the voting screen.

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There only needed to be a few that wanted the mini map game voting system and they all resided in the main office but it's there and many now want this map voting system gone from MWO I have heard it on the forums and in game many times over the last few years.

Today I finally played the map Caustic. After over a month and it's been well over two months since I have played, and terra maps the list goes on and how is this good for the game? Random map rotation would be the best option with all the maps we have in MWO old and new to be played.

And yes i agree picking your mech after knowing the map and game mode would be better that is the way it was in MechWarrior4

Edited by KingCobra, 20 December 2023 - 10:28 AM.


#9 Ken Harkin

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Posted 20 December 2023 - 10:51 AM

Play where you land and deal with it like everyone else. If you know it is an alpha heavy short range map then play intelligently and don't race around those corners into a face full of alpha.

Is Solaris City my favorite map, or even in my top half? No it isn't. I know what it is though and I play to its strengths and weaknesses. In the wise beyond years words of my coworkers 6 year old daughter:

You get what you get and you don't get upset.

#10 torsie

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Posted 20 December 2023 - 10:53 AM

I would need like 6 to ban all the snow maps Posted Image.

#11 Quicksilver Aberration

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Posted 20 December 2023 - 11:38 AM

View PostKingCobra, on 20 December 2023 - 10:26 AM, said:

Today I finally played the map Caustic. After over a month and it's been well over two months since I have played, and terra maps the list goes on and how is this good for the game? Random map rotation would be the best option with all the maps we have in MWO old and new to be played.

No one votes those maps because they don't like those maps, no different than Alpine. Random map rotation is what people complained about before because there were a slew of just bad maps. That's ultimately the issue is that well, there are just some bad maps.

Maybe they could do it like Counterstrike where only a set amount are in rotation but you can turn maps off/on from you selector so you never play on unselected maps. With the map rotation changing every 3 months or something. I think we aren't going to see that though because that would require engineering effort and I don't know what impact it would have on matchmaker. Honestly map voting is probably the least worst option. I just wish the voting screen was more like CS2 where you could see average win rate of the enemy team per map you are voting on and you collectively vetoed maps but that requires more time which is probably why they went simple in the first place.

#12 KingCobra

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Posted 20 December 2023 - 12:06 PM

View PostQuicksilver Kalasa, on 20 December 2023 - 11:38 AM, said:

No one votes those maps because they don't like those maps, no different than Alpine. Random map rotation is what people complained about before because there were a slew of just bad maps. That's ultimately the issue is that well, there are just some bad maps.

Maybe they could do it like Counterstrike where only a set amount are in rotation but you can turn maps off/on from you selector so you never play on unselected maps. With the map rotation changing every 3 months or something. I think we aren't going to see that though because that would require engineering effort and I don't know what impact it would have on matchmaker. Honestly map voting is probably the least worst option. I just wish the voting screen was more like CS2 where you could see average win rate of the enemy team per map you are voting on and you collectively vetoed maps but that requires more time which is probably why they went simple in the first place.

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I will disagree on there are bad maps in MWO the maps to me were all fantastic even with a few bugs in them the problem is there are to many players that won't put the effort into learning the maps and it's just too hard for them to understand tactics other than on maps they can run to the peestain and fire their large lasers or machineguns.

And personally, I'm sick and tired of playing only 6 maps out of 40 every dang night the game has become monotonous and boring plus the same 3 game modes forever as well MWO has more game modes if PGI would fix them and reintroduce them back into gameplay.

#13 Quicksilver Aberration

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Posted 20 December 2023 - 12:19 PM

View PostKingCobra, on 20 December 2023 - 12:06 PM, said:

I will disagree on there are bad maps in MWO the maps

Learning them and them being bad are separate things (though one can lead to understanding the other). Ultimately it comes down to how many options are viable in how you play a map, and many of them are very inflexible, largely because of the number of no-man's lands and some of the "lanes" that have really slow rotations that limits its viability as a route to engage from.

IMO the semi-recent vote on the forums about what the best/worst maps are sort of bore that out as Mining is probably the best map in the game and even its not perfect (lighting on edges, edges being in bounds, south side lacking ramps to rotate quicker without JJs, etc, etc). The problem has always been maps are rarely iterated on like they are in some better games (Counterstrike and Valorant come to mind) and if they are it is often not addressing the issues of the map or completely redoing it and actively making it worse (Frozen is probably the most egregious).

Edited by Quicksilver Kalasa, 20 December 2023 - 12:19 PM.


#14 KingCobra

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Posted 20 December 2023 - 12:27 PM

View PostQuicksilver Kalasa, on 20 December 2023 - 12:19 PM, said:

Learning them and them being bad are separate things (though one can lead to understanding the other). Ultimately it comes down to how many options are viable in how you play a map, and many of them are very inflexible, largely because of the number of no-man's lands and some of the "lanes" that have really slow rotations that limits its viability as a route to engage from.

IMO the semi-recent vote on the forums about what the best/worst maps are sort of bore that out as Mining is probably the best map in the game and even its not perfect (lighting on edges, edges being in bounds, south side lacking ramps to rotate quicker without JJs, etc, etc). The problem has always been maps are rarely iterated on like they are in some better games (Counterstrike and Valorant come to mind) and if they are it is often not addressing the issues of the map or completely redoing it and actively making it worse (Frozen is probably the most egregious).

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But in reality, good map bad map matters far less than boredom of playing the same maps and game modes to a player base and i would suggest to PGI to come up with a better system before more players abandon the game and our player retention bottoms out at 0 % if it's not already there.

Edited by KingCobra, 20 December 2023 - 12:27 PM.


#15 Quicksilver Aberration

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Posted 20 December 2023 - 12:40 PM

View PostKingCobra, on 20 December 2023 - 12:27 PM, said:

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But in reality, good map bad map matters far less than boredom of playing the same maps and game modes to a player base and i would suggest to PGI to come up with a better system before more players abandon the game and our player retention bottoms out at 0 % if it's not already there.

Yeah, I'ma disagree with you on that one too, I mean those same games I mentioned of Valorant and Counterstrike have limited game modes and map pools and still people have played it for years. New maps are nice, but so is adjusting the ones we have to be less rough and just having a fun game. New content and/or changing existing content is honestly good enough for most people to keep playing.

You don't need a deep map pool or crazy number of game modes to keep people playing.

I'd actually argue the game mode issue is less a game mode issue (assault, skirmish, conquest, or domination, it doesn't really matter), what you are really after is different queues where styles of play are different (like respawn vs no respawn, team sizes, # of teams, etc) which typically favors different populations. They could condense public matches to domination or conquest and I would bet it barely makes a dent on the population if any at all because the differences between all the no respawn modes is so small that its pretty much negligible.

Edited by Quicksilver Kalasa, 20 December 2023 - 12:41 PM.


#16 KingCobra

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Posted 20 December 2023 - 12:45 PM

View PostQuicksilver Kalasa, on 20 December 2023 - 12:40 PM, said:

Yeah, I'ma disagree with you on that one too, I mean those same games I mentioned of Valorant and Counterstrike have limited game modes and map pools and still people have played it for years. New maps are nice, but so is adjusting the ones we have to be less rough and just having a fun game. New content and/or changing existing content is honestly good enough for most people to keep playing.

You don't need a deep map pool or crazy number of game modes to keep people playing.

I'd actually argue the game mode issue is less a game mode issue (assault, skirmish, conquest, or domination, it doesn't really matter), what you are really after is different queues where styles of play are different (like respawn vs no respawn, team sizes, # of teams, etc) which typically favors different populations. They could condense public matches to domination or conquest and I would bet it barely makes a dent on the population if any at all because the differences between all the no respawn modes is so small that its pretty much negligible.

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Let's disagree to agree the game actually could use these two ideas to make the game better for playing variety and retain more new players. I appreciate PGI for putting in the new weapons and new mechs now they should move on to other good projects for MWO.

#17 Quicksilver Aberration

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Posted 20 December 2023 - 01:02 PM

I mean to be fair, they've done what, 3 brand new maps within the last year, and even before that they were reworking a lot of maps? Now I'd argue a few of the reworks have made some of the maps worse, but they are actively doing part of what you are already asking them to do.

#18 KingCobra

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Posted 20 December 2023 - 01:11 PM

View PostQuicksilver Kalasa, on 20 December 2023 - 01:02 PM, said:

I mean to be fair, they've done what, 3 brand new maps within the last year, and even before that they were reworking a lot of maps? Now I'd argue a few of the reworks have made some of the maps worse, but they are actively doing part of what you are already asking them to do.

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Not really PGI has made and implemented the maps into MWO which was great but if you look at the statistics of how many times they get played a week I would bet its less than 8%. It's the same with game modes it would be better to have. maps and game modes random. Conquest came up today thankfully after weeks of not playing it so I was grateful to whoever picked it but you get my drift I do like that idea of random drop points. which i think PGI has implemented into MWO in a small way.

Alot of older games still have huge player bases but I would assume those two games have a very dedicated player and fan base just as MechWarrior had from TT to MWO year 2.

#19 Quicksilver Aberration

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Posted 20 December 2023 - 01:40 PM

View PostKingCobra, on 20 December 2023 - 01:11 PM, said:

Not really PGI has made and implemented the maps into MWO which was great but if you look at the statistics of how many times they get played a week I would bet its less than 8%.

Kinda moving the goal posts here don't you think? If they are played less sounds like new maps aren't really necessary to keep players playing otherwise they would be voted more often don't you think? I'm aware maps are weighted, but I don't think it is a coincidence that certain maps have such a hefty pick rate.

View PostKingCobra, on 20 December 2023 - 01:11 PM, said:

Alot of older games still have huge player bases but I would assume those two games have a very dedicated player and fan base just as MechWarrior had from TT to MWO year 2.

Every game can have that, and honestly acting like TT players were the only dedicated player base in MWO is pretty disingenuous. The real question is what does it take to grow or maintain that playerbase and the answer to that can vary depending on what hooks people.

Edited by Quicksilver Kalasa, 20 December 2023 - 01:42 PM.


#20 TheCaptainJZ

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Posted 20 December 2023 - 01:42 PM

I'd love to see some map improvements to one map each patch. They should have been doing that the past 10 years.

Regarding Solaris City, I'm not a big fan of this map either. The idea of a cityscape is right, but I'd prefer one that has a layout more like River City or Crimson Straight as far as blocks and buildings go. We don't have that kind of pathing in Solaris city. Rather than short blocks with lots of opportunities for turns, we have long blocks or clustered buildings that you think you can walk between but can't on the outskirts, creating a lot of dead ends if you're not on the main road. It should be much more navigable. The buildings in the center are overall too large and should have tunnels or streets through them. They can have crosswalks too, to make them interconnected like you'd expect a major city. And have a few parks thrown in.





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