Standard ammo stays as is to form a middle ground for all other types to base off of.
- Armor Piercing (AP) weighs more, deals more damage to armor and less damage to parts. Their purpose is to shred armor on big targets.
- High Explosive (HE) weighs more, deals more damage to parts and less damage to armor. Their purpose is to execute enemies lacking armor.
Additional details / pre-balancing to consider:
- Different optimal ranges per type
- Different heat generation per type
- Different shot speeds per type