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#1 Hawk819

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Posted 13 January 2024 - 09:53 AM

Anything, and I mean anything, asked for that is Lore-based, including variants. Is strictly out of the question.

In other words: FORGET it!

#2 CFC Conky

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Posted 13 January 2024 - 10:09 AM

It’s my understanding that some aspects of lore do not translate well into this type of shooter game. MWO is not turn-based, and we don’t use dice.

Good hunting,
CFC Conky

#3 martian

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Posted 13 January 2024 - 10:11 AM

View PostHawk819, on 13 January 2024 - 09:53 AM, said:

Lore-Based

Anything, and I mean anything, asked for that is Lore-based, including variants. Is strictly out of the question.

In other words: FORGET it!

The problem is that the more of BattleTech / MechWarrior gameplay and lore elements you remove, the higher the probability of turning MechWarrior Online into some kind of a second tier generic FPS shooter. Such game would eventually lose in the competition with other - and better - FPS shooters.

In my opinion many MWO players play the game because:
  • they are fans of the BattleTech universe
  • they like the desktop BattleTech game
  • etc.
... and they want to enjoy the experience of piloting a BattleMech / OmniMech with all that goes with it. Remove BattleTech elements from MWO and you would be left with a mediocre FPS shooter with a decade old obsolete game engine.

#4 torsie

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Posted 13 January 2024 - 10:22 AM

I am reading book about mechs and some of them have lasers on their back to shoot behind, that would be so much fun, we need that Posted Image.

Edited by torsie, 13 January 2024 - 10:23 AM.


#5 martian

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Posted 13 January 2024 - 10:28 AM

View Posttorsie, on 13 January 2024 - 10:22 AM, said:

I am reading book about mechs and some of them have lasers on their back to shoot behind, that would be so much fun, we need that Posted Image.

We can not have it because PGI has never managed to implement a rear view camera. Thus, all rear-facing weapons are front-facing in MWO.

#6 torsie

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Posted 13 January 2024 - 10:35 AM

Pfff who need to see where you aim ? Posted Image
That makes it even more funPosted Image .

#7 Besh

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Posted 13 January 2024 - 01:58 PM

View Postmartian, on 13 January 2024 - 10:11 AM, said:

The problem is that the more of BattleTech / MechWarrior gameplay and lore elements you remove, the higher the probability of turning MechWarrior Online into some kind of a second tier generic FPS shooter. Such game would eventually lose in the competition with other - and better - FPS shooters.

In my opinion many MWO players play the game because:
  • they are fans of the BattleTech universe
  • they like the desktop BattleTech game
  • etc.
... and they want to enjoy the experience of piloting a BattleMech / OmniMech with all that goes with it. Remove BattleTech elements from MWO and you would be left with a mediocre FPS shooter with a decade old obsolete game engine.



Can't be said any better .

to add to it : a bunch of people who wanted to play BattleTech Mechwarrior in a persistent, player driven emergent InnerSphere gave PGI the money to make this Game . The funding campaign used "Play your Favourite Faction, fight your favourite enemies" etc .

The drive to more and more discouple MW:O from its BT roots is saddening tbh .

#8 Ihlrath

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Posted 13 January 2024 - 02:10 PM

MWO is a generic first person shooter that uses the Battletech and Mechwarrior game to lure in nostalgic old people like myself to spend money on mechs they nerf into obscurity after three months. Hence why I no longer spend money after the Scaleshot nerf.

#9 ScrapIron Prime

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Posted 13 January 2024 - 03:00 PM

View PostHawk819, on 13 January 2024 - 09:53 AM, said:

Anything, and I mean anything, asked for that is Lore-based, including variants. Is strictly out of the question.

In other words: FORGET it!

Okay, so what mech variant did you have in mind that someone said “no” to?

And as others have said, there’s a lot of Lore that doesn’t translate well to a first person shooter. Take the Shadowhawk, for example. The base model was one autocannon, one laser, one short range missile launcher an one long range missile launcher. In a board game that’s versatile. But in a FPS that’s a nightmare managing all those firing and aiming patterns.

#10 Rhaelcan

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Posted 13 January 2024 - 04:56 PM

View PostHawk819, on 13 January 2024 - 09:53 AM, said:

Anything, and I mean anything, asked for that is Lore-based, including variants. Is strictly out of the question.

In other words: FORGET it!


We literally got a lore ice ferret in november. You ok?

View PostIhlrath, on 13 January 2024 - 02:10 PM, said:

MWO is a generic first person shooter that uses the Battletech and Mechwarrior game to lure in nostalgic old people like myself to spend money on mechs they nerf into obscurity after three months. Hence why I no longer spend money after the Scaleshot nerf.


Scaleshot needed a nerf. It was way too op.

#11 Samziel

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Posted 14 January 2024 - 06:30 AM

View PostIhlrath, on 13 January 2024 - 02:10 PM, said:

MWO is a generic first person shooter that uses the Battletech and Mechwarrior game to lure in nostalgic old people like myself to spend money on mechs they nerf into obscurity after three months. Hence why I no longer spend money after the Scaleshot nerf.


If thats the plan it would make no sense, at least before its released for MC. Scaleshot still sells for real cash only. Nerf after MC release would make sense in that plan, but not before.

Also theres only 2 legends that were nerfed after release (wont count the MWK hotfix). They have no PTS so theres no way of testing them. Thats likely a reason why they have no crazy quirks anymore.

Edited by Samziel, 14 January 2024 - 06:34 AM.


#12 martian

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Posted 14 January 2024 - 06:58 AM

View PostIhlrath, on 13 January 2024 - 02:10 PM, said:

MWO is a generic first person shooter that uses the Battletech and Mechwarrior game to lure in nostalgic old people like myself to spend money on mechs they nerf into obscurity after three months. Hence why I no longer spend money after the Scaleshot nerf.

You can always play MechWarrior 5: Mercenaries with its expansion packs.

#13 Tarteso

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Posted 14 January 2024 - 09:24 AM

View Postmartian, on 13 January 2024 - 10:11 AM, said:

The problem is that the more of BattleTech / MechWarrior gameplay and lore elements you remove, the higher the probability of turning MechWarrior Online into some kind of a second tier generic FPS shooter. Such game would eventually lose in the competition with other - and better - FPS shooters.

In my opinion many MWO players play the game because:
  • they are fans of the BattleTech universe
  • they like the desktop BattleTech game
  • they played old mechwarrior titles
  • etc.
... and they want to enjoy the experience of piloting a BattleMech / OmniMech with all that goes with it. Remove BattleTech elements from MWO and you would be left with a mediocre FPS shooter with a decade old obsolete game engine.



exactly

#14 martian

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Posted 14 January 2024 - 09:49 AM

View PostTarteso, on 14 January 2024 - 09:24 AM, said:

exactly

I can not speak for everybody, but I think that many former vanilla MechWarrior 4 players switched to the Mektek's MechWarrior 4: Mercenaries mod. Naturally, some players played MechWarrior: Living Legends.

After that, moving to MechWarrior Online was logical choice for them.

Of course, I know that some not-so-young MWO players remember MechWarrior 2 and MechWarrior 3 too. Posted Image

#15 Quicksilver Aberration

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Posted 15 January 2024 - 07:59 AM

View Postmartian, on 13 January 2024 - 10:11 AM, said:

In my opinion many MWO players play the game because:
  • they are fans of the BattleTech universe
  • they like the desktop BattleTech game
  • etc.



I think this is a bad way to think about it because then, how do you grow the game if you are solely reliant on those familiar with the Battletech universe. MW4 turned me into a fan, but that doesn't mean that lore is perfect or untouchable or even was the reason I was interested in the game or stayed playing it (I didn't learn about battletech itself until I started playing online). I mean there are some who play this game that loved Mechassault for some reason yet back in the day Mechassault was heresy for Mechwarrior fans. If the sole reason people play this game is just because of the IP, then you have a bad game because IP alone doesn't make good games.

tl;dr the core combat loop and is what sets Mechwarrior apart from generic shooter, not lore. Also the customization factor, it's not like Armored Core customization either because you can't change everything, you are limited. Yes you could argue all of that comes from lore but I'd argue Mechwarrior has never played like combat is in the books or TT, it is a very loose interpretation. Honestly it's part of the reason MWLL just wasn't for me, it changed a lot of the things I liked about Mechwarrior (that and aerospace were problematic when I played).

Edited by Quicksilver Aberration, 15 January 2024 - 08:41 AM.


#16 Lanzman

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Posted 15 January 2024 - 08:28 AM

View Posttorsie, on 13 January 2024 - 10:35 AM, said:

Pfff who need to see where you aim ? Posted Image
That makes it even more funPosted Image .

Death Blossom! A weapon of last resort! Hit that button and your mech starts spinning around really fast while firing all its weapons continuously. That would be loads of fun!

#17 ScrapIron Prime

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Posted 15 January 2024 - 12:35 PM

View PostLanzman, on 15 January 2024 - 08:28 AM, said:

Death Blossom! A weapon of last resort! Hit that button and your mech starts spinning around really fast while firing all its weapons continuously. That would be loads of fun!


Only available for the Urbanmech and one Vapor Eagle variant. Posted Image

#18 Duke Falcon

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Posted 15 January 2024 - 12:40 PM

View PostHawk819, on 13 January 2024 - 09:53 AM, said:

Anything, and I mean anything, asked for that is Lore-based, including variants. Is strictly out of the question.

In other words: FORGET it!


Twas the night before
When all through the world
No words, no dreams, then one day
A writer by a fire
Imagined all of BattleTech
Took a journey into a childman's heart





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