My reason for adding these two mechs into the game? Simple they're no new models to make and the only thing needs to be done is just do a couple of hardpoints to be added in some parts of the model.
Starting with the Grand Summoner which comes out the line with the removal of all it's jump jets to add 8 more tons to play(30.5 v 22.5) and comes out the bat with 2x UAC5's in each arm and a LRM15 finally bringing 4 erml lasers one each arm and side torso while not initially impressive the two side torso lasers in decently placed positions are a great start for the mech as it's other configs can strenghten it's laservom build while offer some variety to other builds such as missile boat/ srm brawl with the B config, and every other config is basically the classic summoner configs but with a few changes here and there to make it stand out from the original, I believe it will be a solid pick and majority of them can be added into game as they use current tech that's available.
https://www.sarna.ne...mmoner_(Thor_II)
The next mech that can be added with the March patch notes is the Loki MK II it is the same weight as the original but instead of having a big engine it comes with a smaller xl 260 and a smaller cockpit allowing the mech to have 40 tons of pod space which can open up heavier builds for the mech espically heavier weapon builds.
The prime config doesn't have much to write about as it's most of it's firepower is in it's arms two guass and erll in each arm and with a single streak srm 4, but the real star would be the A config coming hot with a erppc and mpl in the arms 2x ihml in the left torso (which can easily be exchanged for standard hml's) 3x ballistics split between the left and right torso(2x APGR in the LT, and LBX10 in the right) with a angel ecm(which can be change into a clan ecm) in the right torso this mech can easily bring a dakka build into the game or a potent double guass and erll build all high mounted and hidden with ecm the config is the best of the bunch by a long shot and worth bringing into the game on that alone.
And with the new configs that came out in the latest clan guide from ilClan era these variants can be also easily added here are a few. The C config is the missile boat for the missile jockies out there carrying 4 atm 12's which is very nice in my book and personal favorite reading while slowing getting in nuke range it can easily be built around a good atm quirk similar to the howl's or give it a hsl for atm 12's with a nudge of ammo just to feed into it's stock loadout.
The D config gives the omni mech jump jets and plenty of energy weapons including the plasma cannons, which could be rep for the weapons and while I do not have the record sheet of the weapon placement this is still a decent energy focus build with the F being a PPC boat with 4x ERPPC's like the Warhawk and Hellstar and can be uniquely quirked for that play style.
And while I was looking the B config can be added into the game a P config replacing the long tom cannon in the right arm with a big ballastic like a uac or hag 40 and the rest of the mech stay the same a erll and 4 mpl's 2 in the left arm with the erll and 2 in the left torso, it doesn't offer much but it's a suggestion.
https://www.sarna.ne...Hel_(Loki_Mk_II)
https://www.goonhamm..._II_Hel_Chassis
And while this is mostly a clan mech suggestion to add in the next patch notes, I just see these two being easy addition in the game and offering a alternative from the original designs, if there any others I would like to the see them.
Edited by Battlemaster56, 25 January 2024 - 04:06 PM.