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Easy To Include Options For The Next Mech Pack


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#1 Battlemaster56

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Posted 25 January 2024 - 04:05 PM

With the addition of the Sovereign(EXE-B-C) into the game, and I was thinking of two possible mechs to introduce into the game and would be 100% easy to added in the game. The two mechs I will be discussing is the Grand Summoner(Thor II) and the Loki Mk II(Hel).

My reason for adding these two mechs into the game? Simple they're no new models to make and the only thing needs to be done is just do a couple of hardpoints to be added in some parts of the model.

Starting with the Grand Summoner which comes out the line with the removal of all it's jump jets to add 8 more tons to play(30.5 v 22.5) and comes out the bat with 2x UAC5's in each arm and a LRM15 finally bringing 4 erml lasers one each arm and side torso while not initially impressive the two side torso lasers in decently placed positions are a great start for the mech as it's other configs can strenghten it's laservom build while offer some variety to other builds such as missile boat/ srm brawl with the B config, and every other config is basically the classic summoner configs but with a few changes here and there to make it stand out from the original, I believe it will be a solid pick and majority of them can be added into game as they use current tech that's available.

https://www.sarna.ne...mmoner_(Thor_II)

The next mech that can be added with the March patch notes is the Loki MK II it is the same weight as the original but instead of having a big engine it comes with a smaller xl 260 and a smaller cockpit allowing the mech to have 40 tons of pod space which can open up heavier builds for the mech espically heavier weapon builds.

The prime config doesn't have much to write about as it's most of it's firepower is in it's arms two guass and erll in each arm and with a single streak srm 4, but the real star would be the A config coming hot with a erppc and mpl in the arms 2x ihml in the left torso (which can easily be exchanged for standard hml's) 3x ballistics split between the left and right torso(2x APGR in the LT, and LBX10 in the right) with a angel ecm(which can be change into a clan ecm) in the right torso this mech can easily bring a dakka build into the game or a potent double guass and erll build all high mounted and hidden with ecm the config is the best of the bunch by a long shot and worth bringing into the game on that alone.

And with the new configs that came out in the latest clan guide from ilClan era these variants can be also easily added here are a few. The C config is the missile boat for the missile jockies out there carrying 4 atm 12's which is very nice in my book and personal favorite reading while slowing getting in nuke range it can easily be built around a good atm quirk similar to the howl's or give it a hsl for atm 12's with a nudge of ammo just to feed into it's stock loadout.

The D config gives the omni mech jump jets and plenty of energy weapons including the plasma cannons, which could be rep for the weapons and while I do not have the record sheet of the weapon placement this is still a decent energy focus build with the F being a PPC boat with 4x ERPPC's like the Warhawk and Hellstar and can be uniquely quirked for that play style.

And while I was looking the B config can be added into the game a P config replacing the long tom cannon in the right arm with a big ballastic like a uac or hag 40 and the rest of the mech stay the same a erll and 4 mpl's 2 in the left arm with the erll and 2 in the left torso, it doesn't offer much but it's a suggestion.

https://www.sarna.ne...Hel_(Loki_Mk_II)
https://www.goonhamm..._II_Hel_Chassis
And while this is mostly a clan mech suggestion to add in the next patch notes, I just see these two being easy addition in the game and offering a alternative from the original designs, if there any others I would like to the see them.

Edited by Battlemaster56, 25 January 2024 - 04:06 PM.


#2 Alex Morgaine

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Posted 25 January 2024 - 08:33 PM

Bandersnatch please. It has 4 workable universe configuration (3+H) and 2 more for 6 variants should be easy enough by dealing the focus of the primary variants use of lb10 and ml in each arm and putting a different primary weapon in them. For example it f could fit 3E with a HPPC/ml*2 in each arm and 2E/1M with an lrm20 instead of lb10 for 8E/3M and 6E/5M Chassis to go with options over ballistic arms. With the base at 6E/2B/3M, it doesn't need much in the way of additional hard points though the lrms will turn people off, at least it can fit srm4s no problem. The AR brings ecm to the table with 5E/2B/3M, the B with 5E/1B/3M and light engine doesn't bring much to stand out... it needs something to give it an advantage over the base.... it could see a masc option added to it or good quirks or hard point inflation, the A "horus" hero with its 2 ac20s in the arms and 3E could have 6B split between the arms.

#3 pbiggz

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Posted 25 January 2024 - 08:57 PM

Both the Grand Summoner and the Hellbringer II are way out of the current era of tech. As much as I'd love to see the Grand Summoner, it is, effectively, a strictly better summoner. I'd rather they just unlock the jumpjets on the summoner at that point, and im not sure the summoner really needs the help.

The Hellbringer II is a strictly dark-age era mech and idk 65kph on an omni with a fixed engine without IS durability quirks sounds kind of like a death trap to me.

I think there are mechs/variants that would be more attractive/easier to add than those two, though i do understand why you think they're cool.

Edited by pbiggz, 25 January 2024 - 08:58 PM.


#4 Battlemaster56

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Posted 26 January 2024 - 04:10 AM

View Postpbiggz, on 25 January 2024 - 08:57 PM, said:

Both the Grand Summoner and the Hellbringer II are way out of the current era of tech. As much as I'd love to see the Grand Summoner, it is, effectively, a strictly better summoner. I'd rather they just unlock the jumpjets on the summoner at that point, and im not sure the summoner really needs the help. The Hellbringer II is a strictly dark-age era mech and idk 65kph on an omni with a fixed engine without IS durability quirks sounds kind of like a death trap to me. I think there are mechs/variants that would be more attractive/easier to add than those two, though i do understand why you think they're cool.
The Grand Summoner and Hel are both capable of being in the game as they are both using available tech we currently have and for the Loki mk ii the March patch will add a bunch of weapons a couple of variants and can be perfectly added in, the only restriction for mech not to be added in is can they use current tech available, which the answer is currently yes as the next set of weapons is basically dark age tech, and the point of the hel it's basically competing with something like the night gyr which also doesn't have armor quirks and still shows it's a good mech to run, the hel would be the same.

#5 Rhaelcan

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Posted 28 January 2024 - 10:54 AM

View PostAlex Morgaine, on 25 January 2024 - 08:33 PM, said:

Bandersnatch please. It has 4 workable universe configuration (3+H) and 2 more for 6 variants should be easy enough by dealing the focus of the primary variants use of lb10 and ml in each arm and putting a different primary weapon in them. For example it f could fit 3E with a HPPC/ml*2 in each arm and 2E/1M with an lrm20 instead of lb10 for 8E/3M and 6E/5M Chassis to go with options over ballistic arms. With the base at 6E/2B/3M, it doesn't need much in the way of additional hard points though the lrms will turn people off, at least it can fit srm4s no problem. The AR brings ecm to the table with 5E/2B/3M, the B with 5E/1B/3M and light engine doesn't bring much to stand out... it needs something to give it an advantage over the base.... it could see a masc option added to it or good quirks or hard point inflation, the A "horus" hero with its 2 ac20s in the arms and 3E could have 6B split between the arms.


He is talking about mechs that can be made from current.

#6 Battlemaster56

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Posted 28 January 2024 - 11:46 AM

Currently the only other separate mech line is the Spirit Walker and Night Chanter that's basically can omni black knight and crab. There is some IS omnis that can use existing mech models like centurion, catapult, black jack but I need to do some more research on them plus it's IS omni debate.

#7 Rosarius

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Posted 28 January 2024 - 06:48 PM

The best place for future additions to MWO is the Official Cauldron Feedback Discord

#8 SinfulBelle

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Posted 29 January 2024 - 05:40 AM

Well that would be a option butno one likes me over there so this gonna be a dead end, and wasted just like this whole game. <3

#9 pbiggz

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Posted 29 January 2024 - 09:11 AM

View PostSinfulBelle, on 29 January 2024 - 05:40 AM, said:

Well that would be a option butno one likes me over there so this gonna be a dead end, and wasted just like this whole game. <3


What did you say to them?

#10 Alex Morgaine

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Posted 29 January 2024 - 10:32 AM

View PostRhaelcan, on 28 January 2024 - 10:54 AM, said:

He is talking about mechs that can be made from current.


... oooooooh. Eh use the Thanatos model then call it a different mech XD

#11 SinfulBelle

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Posted 29 January 2024 - 01:49 PM

View Postpbiggz, on 29 January 2024 - 09:11 AM, said:

What did you say to them?
It's nothing to worry about, and I cba to join anothergaming m discord just to only lurk and glance overduring @'s plus my views for the game is more than balance its actually pushing it forward start growing again but that require development to actually care for the game and hire a new dev team or he'll I'll ask how much to Kickstart a new dev team and mwo title but I'm just dreaming too big.





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