What I wouldn't do for actually functional arms and better mech articulation in general (return of the crouch for once).
Really, just let me move my Summoner arms around so it can shoot above a waist height building for starters on this hypothetical MWO2. So that arm hardpoints are actually a REAL consideration instead of just being a worse ST hardpoint.
I don't really care about melee though as I think it really would just encourage bad plays of humping the enemy vehicle and blocking your teammates from shooting them, but hey, some people would disagree.
Actual benefits for a mech having hands would be nice too, maybe they'd be able to climb better, do objectives better, etc. as lot of these "frills" on MWO are by most practical considerations strictly a downside otherwise (hands=bigger hitbox).
Maybe a TERRAIN HIT INDICATOR for weapons to indicate that some/all your weapons are going to hit a terrain too, that would be very nice.
That aside, how about a point based drop deck instead of tonnage as per post#44? Though I do have to disagree for some points regarding that post.
Tonnage is just a stupidly arbitrary way to balance a deck, an 80t Charger with small lasers (because the player wants to play it with its quirks) shouldn't be worth the same points as an 80t Awesome, it shouldn't even be worth the same amount as a 65t Crusader as it is, it should be balanced around "power level" rather than "tonnage".
The bit regarding hardpoint size at post#61 is rather interesting as well, though I'd have it so that specific hardpoint quirks are a thing rather than limiting what you can stick into them, you should be able to stick PPCs into a Warhammer's STs but you'd be missing out on even more quirks that are exclusive if they've been placed on the arms, etc. encourage people to actually place the guns on less than ideal mounts (because arm hardpoints are almost strictly inferior to ST hardpoints in this game) by making them perform even better on those mounts.
Well that's about it as far as stuff that hasn't already been mentioned that I have in mind, I particularly do strongly agree with 1453 R's rant on page 2 at post#31 and post#36, the 8v8 format with lower time to kill would be an improvement over 12v12 the game has as of now, that lore nerds should take a backseat and deal with the fact that they're playing a video game instead of a tabletop game.
Oh right, also a functional anticheat that isn't intrusive I guess.
Edited by Ttly, 21 February 2024 - 12:19 PM.