Jump to content

Something New To Me With Overheating


14 replies to this topic

#1 1Exitar1

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 313 posts
  • LocationSomewhere in the Milkyway Galaxy

Posted 08 February 2024 - 04:43 PM

I just played a Locust 1V with a large x pulse laser and over heated by one shot. This is not the new thing. I have gone over that many times. What is new is that, when I overheated, it blew all the internal structure in my right leg! I still had almost all of my armor, but the internals were gone! What the heck were the armor plates holding on to?!? Yes, I was slowed down to 40kph and it SUCKED!! I am so used to going 140kph+ LOL

Just thought I would relay that interesting bit of info. This was not meant as a complaint, just sharing something new.

Have fun out there and be kind to each other!

#2 Aidan Crenshaw

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 3,650 posts

Posted 08 February 2024 - 10:49 PM

This is not new, though. Overheat damage always damages internal structure/components. Posted Image

#3 Ihlrath

    Member

  • PipPipPipPipPipPip
  • Wild Dog
  • Wild Dog
  • 375 posts

Posted 09 February 2024 - 06:20 AM

As something of an expert in self-immolation... my urbies almost always lose a leg first if I overheat hard and I'm relatively undamaged. It's MWO's way of telling light pilots we should pilot something else... because it hateses us!

#4 1Exitar1

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 313 posts
  • LocationSomewhere in the Milkyway Galaxy

Posted 10 February 2024 - 09:27 PM

View PostAidan Crenshaw, on 08 February 2024 - 10:49 PM, said:

This is not new, though. Overheat damage always damages internal structure/components. Posted Image


I did not say it was new. I know about overheating quite well. I ride the scale in almost ever mech I play. What was new to me is losing ALL the structure in the leg. Get damage to it? Sure. Lose ALL of it? Nope.

I was playing in the Locust again tonight and hit the top of the scale and back up and cool down a bit (had enough room on the scale to shoot a couple of more times) so I moved forward again and shot 4 times. The first 2 shots take me to the top of the scale and the next 2 take me into the heat damage range. Instead of taking damage though, I blow up! I usually only do that if I go WAY over the scale! It was so unexpected that I though someone had killed me. Then I saw the message that I had overheated.

I really need to pay attention to that more.

#5 JoeMojoJones

    Rookie

  • 7 posts

Posted 12 February 2024 - 02:30 AM

I've seen overheat do weird things on the Locust 1V and had the left leg blow out from just overheating (armor intact).

Sometimes it feels like if you dip into and out of overheat just a bit too often it just blows, perhaps there just is too little structure to absorb the heat and hard to gauge.

#6 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 12 February 2024 - 02:59 AM

View Post1Exitar1, on 10 February 2024 - 09:27 PM, said:

I did not say it was new. I know about overheating quite well. I ride the scale in almost ever mech I play. What was new to me is losing ALL the structure in the leg. Get damage to it? Sure. Lose ALL of it? Nope.

I was playing in the Locust again tonight and hit the top of the scale and back up and cool down a bit (had enough room on the scale to shoot a couple of more times) so I moved forward again and shot 4 times. The first 2 shots take me to the top of the scale and the next 2 take me into the heat damage range. Instead of taking damage though, I blow up! I usually only do that if I go WAY over the scale! It was so unexpected that I though someone had killed me. Then I saw the message that I had overheated.

I really need to pay attention to that more.


Yep you don't want to go over 100% with small mechs... So little structure that 1 tick of overheat can pop something important from your mech instantly.

I wish overheat damage would scale a bit with weight or something.

#7 Ignatius Audene

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,243 posts

Posted 14 February 2024 - 02:04 AM

Just bad luck with rnd. Many things to consider. Lights / little structure. Where is the overheat dmg applied (random roll for each tick). And they should be able to crit and therefore even result in ammo explosion.

#8 Mechanized Death

    Rookie

  • 1 posts

Posted 15 February 2024 - 09:02 PM

If you are being hit by weapons fire the heat from the weapons fire will add to the heat you've built up. Exploded a few times because of that

#9 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,081 posts
  • LocationCO

Posted 15 February 2024 - 09:05 PM

If you play enough you will see all kinds of stuff

#10 Aidan Crenshaw

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 3,650 posts

Posted 15 February 2024 - 09:23 PM

View PostMechanized Death, on 15 February 2024 - 09:02 PM, said:

If you are being hit by weapons fire the heat from the weapons fire will add to the heat you've built up. Exploded a few times because of that

If the weapon that hits you is not a Flamer (or soon to be a Clan Plasma Cannon), there is no heat added. This is not what you have experienced.

#11 1Exitar1

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 313 posts
  • LocationSomewhere in the Milkyway Galaxy

Posted 15 February 2024 - 09:28 PM

View PostAidan Crenshaw, on 15 February 2024 - 09:23 PM, said:

If the weapon that hits you is not a Flamer (or soon to be a Clan Plasma Cannon), there is no heat added. This is not what you have experienced.


Well, with the new Plasma Cannon coming out, that will change. There will be heat added to the target mech when it is hit by it. I can't wait!! Posted Image Posted Image

#12 Aidan Crenshaw

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 3,650 posts

Posted 15 February 2024 - 09:29 PM

View Post1Exitar1, on 15 February 2024 - 09:28 PM, said:

Well, with the new Plasma Cannon coming out, that will change. There will be heat added to the target mech when it is hit by it. I can't wait!! Posted Image Posted Image

It won't be much, though.

#13 Cyborne Elemental

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,000 posts
  • LocationUSA

Posted 16 February 2024 - 05:15 PM

The damage tables for overheat damage are not class dependent.

So mechs with less internal structure will suffer the most, unless you have full skeletal points in the skilltree and all nodes of overheat damage reduction.

Even with that bonus, its not going to save you very often.

20% may sound like alot, but not when its rolling on low number structure values.

Edited by Cyborne Elemental, 16 February 2024 - 05:16 PM.


#14 kalashnikity

    Member

  • PipPipPipPipPipPipPip
  • The Lightning
  • 874 posts

Posted 16 February 2024 - 05:19 PM

View PostJoeMojoJones, on 12 February 2024 - 02:30 AM, said:

I've seen overheat do weird things on the Locust 1V and had the left leg blow out from just overheating (armor intact).

Sometimes it feels like if you dip into and out of overheat just a bit too often it just blows, perhaps there just is too little structure to absorb the heat and hard to gauge.


There are 5 nodes for that now... all you crazy over heaters might look into it. Posted Image

#15 1Exitar1

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 313 posts
  • LocationSomewhere in the Milkyway Galaxy

Posted 16 February 2024 - 09:29 PM

View Postkalashnikity, on 16 February 2024 - 05:19 PM, said:

There are 5 nodes for that now... all you crazy over heaters might look into it. Posted Image


I moved 2 skill points over to that, but I can't move any more or it affects my build too much. Speed is life in a light mech!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users