Karee thinks LRMs can be made better and worth using without making them overpowered by simply changing how they go about flying towards enemies when locked onto them.
Suggestion for LRM change goes as follows:
Add verticality to the range calculations so it's no longer purely horizontal.
Make the range represent how far or wide a max firing arch/flight path can be to the target rather than how far it can go horizontally.
Add calculated range values of Flight Paths/Firing Arch onto the UI of a mech with LRMs equipped somewhere near the aiming-reticle that changes with the cover the enemy mech is hiding behind and their position.
This would decrease the horizontal range by a decent amount all the way up to a lot depending on the firing arch/flight path the missiles would need to take in order to hit the enemy due to verticality being added to range calculations.
But it would mean that hitting enemies with LRM would be possible from just about anywhere so long as:
The one firing the LRM is close enough to the enemy for the flight path/firing arch to hit the target.
The Target is not under a bridge/overpass/floor to block overhead missiles from coming down onto them.
The Target doesn't move far enough or to drastically different enough cover to out range or trick the flight path/firing arch into hitting the new cover they ran behind or cause the missiles to travel too far.
The Target doesn't have enough AMS/ECM in disrupt mode cover.
The Target doesn't have Radar Deprivation skills/quirks and/or doesn't move out of sensor range/line of sight of the spotters.
The Target's ECM disruption coverage is countered.
Edited by Kareekoe, 01 March 2024 - 09:11 PM.