that just makes the targeting more complex. this kind of integration i dont think is compatible with the server authoritative model. it likes deterministic models where you can determine where the missile is at any point in time based on starting conditions and a timestamp. and while integration is reversable (derivative), it is not mathematically fast/easy. and let me throw on top of that the added complexity of doing hit detection in an accelerating frame of reference. mwo is buggy enough, you don't want to invoke the kraken (ksp players know).
<- has written a newtonian flight model
you be able to fake it by changing the velocity, based on time of flight, in discrete steps. you essentially set up a new set of starting conditions at the transition point. its like having a missile that fires a missile. that is assuming somone wants to write code. nobody at pgi writes new code.
Edited by LordNothing, 02 March 2024 - 05:33 PM.